Even more Donkey Kong Country: Tropical Freeze footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Ubisoft: “Watch_Dogs is still being polished as we speak”
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Ubisoft may have filed an application for the abandonment of its main Watch Dogs trademark in the US, but the game is very much in development.
On Twitter, Ubisoft Montreal confirmed that the project “is still being polished as we speak.”
The tweet reads:
@griffmeister69 @gooner4life_uk I can assure you that Watch_Dogs is still being polished as we speak. cc. @Ubisoft
— Ubisoft MontrĂ©al (@UbisoftMTL) February 3, 2014
More: top, Watch Dogs
Wall Street Journal says Disney Infinity will see the release of Marvel and Star Wars figurines
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
According to a report from The Wall Street Journal, Disney is working on Marvel and Star Wars figurines for Disney Infinity. A timeframe for their release was not provided.
The Wall Street Journal also claims that Disney’s interactive-media unit will be laying off “several hundred people”. You can find more in The Wall Street Journal’s article here.
More: Disney Infinity, Disney Interactive, Marvel, Star Wars, top
Another round of Donkey Kong Country: Tropical Freeze videos
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Ubisoft ditching Watch Dogs trademark in the US
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
As of late, there’s been a lot of talk about the status of Watch Dogs on Wii U, with the game possibly facing cancellation on Nintendo’s console. The game’s issues may actually extend into more general territory, however.
One member on NeoGAF detected that Ubisoft has filed an express abandonment for Watch Dogs’ primary US trademark application, serial number 85642398, which is associated with the following:
Game software and electronic game programs, namely, software games recorded on CD-ROM and digital video discs for computers; software games recorded on CD-ROMs, digital video discs, and cartridges for console and individual, portable gaming systems; software games that are downloadable from a remote computer site and electronic game software for mobile phones, personal digital assistants, and handheld computers
I honestly don’t think that Ubisoft could be cancelling Watch Dogs at this point, but you never know. A name change would certainly make more sense. Isn’t it about time for Ubisoft to begin giving some clear cut answers as to what’s going on with the game?
More: top, trademark, Ubisoft, Watch Dogs
UK software sales (Week ending 2/1) – Wii U/3DS charts
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
The latest Wii U/3DS-specific UK software sales are as follows:
Wii U
1. Super Mario 3D World – Nintendo
2. New Super Luigi U – Nintendo
3. New Super Mario Bros. U – Nintendo
4. LEGO Marvel Super Heroes – Warner Bros. Interactive
5. Mario & Sonic at the Sochi 2014 Winter Olympic Games – Nintendo
6. Wii Party U – Nintendo
7. Zelda: Wind Waker HD – Nintendo
8. Rayman Legends – Ubisoft
9. Nintendo Land – Nintendo
10. Pikmin 3 – Nintendo
3DS
1. Mario Party: Island Tour – Nintendo
2. Animal Crossing: New Leaf – Nintendo
3. Pokemon Y – Nintendo
4. Pokemon X – Nintendo
5. Zelda: A Link Between Worlds – Nintendo
6. LEGO Marvel Super Heroes – Warner Bros. Interactive
7. Mario Kart 7 – Nintendo
8. Luigi’s Mansion 2 – Nintendo
9. New Super Mario Bros. 2 – Nintendo
10. Super Mario 3D Land – Nintendo
Source: Chart-Track
More: Chart-Track, charts, sales, UK
UK software sales (Week ending 2/1)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
This week’s UK software sales are as follows:
Individual formats
LW | TW | Title | Format | Label | Publisher | |||
– | 1 | TOMB RAIDER: DEFINITIVE EDITION | PS4 | SQUARE ENIX | SQUARE ENIX EUROPE | |||
1 | 2 | FIFA 14 | PS4 | EA SPORTS | ELECTRONIC ARTS | |||
2 | 3 | MINECRAFT: XBOX 360 EDITION | XB360 | MICROSOFT | MICROSOFT | |||
– | 4 | TOMB RAIDER: DEFINITIVE EDITION | XB ONE | SQUARE ENIX | SQUARE ENIX EUROPE | |||
7 | 5 | CALL OF DUTY: GHOSTS | XB360 | ACTIVISION | ACTIVISION BLIZZARD | |||
5 | 6 | CALL OF DUTY: GHOSTS | PS4 | ACTIVISION | ACTIVISION BLIZZARD | |||
3 | 7 | KILLZONE: SHADOW FALL | PS4 | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
4 | 8 | FIFA 14 | XB360 | EA SPORTS | ELECTRONIC ARTS | |||
8 | 9 | BATTLEFIELD 4 | PS4 | EA GAMES | ELECTRONIC ARTS | |||
6 | 10 | FIFA 14 | XB ONE | EA SPORTS | ELECTRONIC ARTS | |||
19 | 11 | CALL OF DUTY: GHOSTS | PS3 | ACTIVISION | ACTIVISION BLIZZARD | |||
11 | 12 | LEGO MARVEL SUPER HEROES | XB360 | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
21 | 13 | GRAN TURISMO 6 | PS3 | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
10 | 14 | BATTLEFIELD 4 | XB ONE | EA GAMES | ELECTRONIC ARTS | |||
9 | 15 | FIFA 14 | PS3 | EA SPORTS | ELECTRONIC ARTS | |||
16 | 16 | GRAND THEFT AUTO V | XB360 | ROCKSTAR | TAKE 2 | |||
12 | 17 | ASSASSIN’S CREED IV: BLACK FLAG | PS4 | UBISOFT | UBISOFT | |||
14 | 18 | CALL OF DUTY: GHOSTS | XB ONE | ACTIVISION | ACTIVISION BLIZZARD | |||
18 | 19 | FOOTBALL MANAGER 2014 | PC | SEGA | SEGA | |||
13 | 20 | GRAND THEFT AUTO V | PS3 | ROCKSTAR | TAKE 2 | |||
17 | 21 | FORZA MOTORSPORT 5 | XB ONE | MICROSOFT | MICROSOFT | |||
15 | 22 | BATTLEFIELD 4 | XB360 | EA GAMES | ELECTRONIC ARTS | |||
23 | 23 | NEED FOR SPEED: RIVALS | PS4 | EA GAMES | ELECTRONIC ARTS | |||
24 | 24 | LEGO MARVEL SUPER HEROES | PS4 | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
30 | 25 | LEGO MARVEL SUPER HEROES | PS3 | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
22 | 26 | DEAD RISING 3 | XB ONE | MICROSOFT | MICROSOFT | |||
20 | 27 | MARIO PARTY: ISLAND TOUR | 3DS | NINTENDO | NINTENDO | |||
33 | 28 | WWE 2K14 | XB360 | 2K SPORTS | TAKE 2 | |||
27 | 29 | KNACK | PS4 | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
26 | 30 | BATTLEFIELD 4 | PS3 | EA GAMES | ELECTRONIC ARTS | |||
32 | 31 | RYSE: SON OF ROME | XB ONE | MICROSOFT | MICROSOFT | |||
25 | 32 | ASSASSIN’S CREED IV: BLACK FLAG | XB360 | UBISOFT | UBISOFT | |||
34 | 33 | ASSASSIN’S CREED IV: BLACK FLAG | XB ONE | UBISOFT | UBISOFT | |||
37 | 34 | THE LAST OF US | PS3 | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
29 | 35 | NEED FOR SPEED: RIVALS | XB360 | EA GAMES | ELECTRONIC ARTS | |||
– | 36 | ANIMAL CROSSING: NEW LEAF | 3DS | NINTENDO | NINTENDO | |||
35 | 37 | ALIENS: COLONIAL MARINES | XB360 | SEGA | SEGA | |||
39 | 38 | POKEMON Y | 3DS | NINTENDO | NINTENDO | |||
– | 39 | POKEMON X | 3DS | NINTENDO | NINTENDO | |||
– | 40 | TOMB RAIDER | XB360 | SQUARE ENIX | SQUARE ENIX EUROPE |
All formats
LW | TW | Title | Developer | Label | Publisher | |||
– | 1 | TOMB RAIDER: DEFINITIVE EDITION | CRYSTAL DYNAMICS | SQUARE ENIX | SQUARE ENIX EUROPE | |||
1 | 2 | FIFA 14 | EA CANADA | EA SPORTS | ELECTRONIC ARTS | |||
2 | 3 | CALL OF DUTY: GHOSTS | INFINITY WARD | ACTIVISION | ACTIVISION BLIZZARD | |||
3 | 4 | BATTLEFIELD 4 | DIGITAL ILLUSIONS | EA GAMES | ELECTRONIC ARTS | |||
4 | 5 | LEGO MARVEL SUPER HEROES | TRAVELLER’S TALES | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
5 | 6 | ASSASSIN’S CREED IV: BLACK FLAG | UBISOFT (MONTREAL) | UBISOFT | UBISOFT | |||
6 | 7 | MINECRAFT: XBOX 360 EDITION | 4J STUDIOS | MICROSOFT | MICROSOFT | |||
8 | 8 | GRAND THEFT AUTO V | ROCKSTAR NORTH | ROCKSTAR | TAKE 2 | |||
9 | 9 | NEED FOR SPEED: RIVALS | GHOST GAMES | EA GAMES | ELECTRONIC ARTS | |||
7 | 10 | KILLZONE: SHADOW FALL | GUERRILLA GAMES | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
18 | 11 | GRAN TURISMO 6 | POLYPHONY DIGITAL | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
11 | 12 | NBA 2K14 | VISUAL CONCEPTS | 2K SPORTS | TAKE 2 | |||
15 | 13 | WWE 2K14 | YUKE’S | 2K SPORTS | TAKE 2 | |||
13 | 14 | FOOTBALL MANAGER 2014 | SPORTS INTERACTIVE | SEGA | SEGA | |||
12 | 15 | FORZA MOTORSPORT 5 | TURN 10 STUDIOS | MICROSOFT | MICROSOFT | |||
14 | 16 | ALIENS: COLONIAL MARINES | GEARBOX SOFTWARE | SEGA | SEGA | |||
19 | 17 | LEGO BATMAN 2: DC SUPER HEROES | TRAVELLER’S TALES | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
24 | 18 | DISNEY INFINITY | AVALANCHE SOFTWARE | DISNEY INFINITY | DISNEY INTERACTIVE STUDIOS | |||
20 | 19 | BATMAN: ARKHAM ORIGINS | WB GAMES MONTREAL | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
10 | 20 | DRAGON BALL Z: BATTLE OF Z | ARTDINK | NAMCO BANDAI GAMES | NAMCO BANDAI GAMES | |||
21 | 21 | DEAD RISING 3 | CAPCOM VANCOUVER | MICROSOFT | MICROSOFT | |||
26 | 22 | SKYLANDERS SWAP FORCE | VICARIOUS VISIONS | SKYLANDERS | ACTIVISION BLIZZARD | |||
29 | 23 | TOMB RAIDER | CRYSTAL DYNAMICS | SQUARE ENIX | SQUARE ENIX EUROPE | |||
16 | 24 | JUST DANCE 2014 | UBISOFT (FRANCE) | UBISOFT | UBISOFT | |||
17 | 25 | MARIO PARTY: ISLAND TOUR | ND CUBE | NINTENDO | NINTENDO | |||
23 | 26 | SAINTS ROW IV | DEEP SILVER VOLITION | DEEP SILVER | KOCH MEDIA | |||
31 | 27 | MADDEN NFL 25 | EA TIBURON | EA SPORTS | ELECTRONIC ARTS | |||
22 | 28 | LEGO THE LORD OF THE RINGS | TRAVELLER’S TALES | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
25 | 29 | KNACK | SONY COMPUTER ENT. | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
27 | 30 | RYSE: SON OF ROME | CRYTEK | MICROSOFT | MICROSOFT | |||
30 | 31 | THE LAST OF US | NAUGHTY DOG | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
28 | 32 | MAX PAYNE 3 | ROCKSTAR VANCOUVER | ROCKSTAR | TAKE 2 | |||
39 | 33 | RAYMAN LEGENDS | UBISOFT (FRANCE) | UBISOFT | UBISOFT | |||
38 | 34 | ANIMAL CROSSING: NEW LEAF | NINTENDO | NINTENDO | NINTENDO | |||
32 | 35 | POKEMON Y | GAME FREAK | NINTENDO | NINTENDO | |||
40 | 36 | LEGO STAR WARS: THE COMPLETE SAGA | TRAVELLER’S TALES | XBOX 360 CLASSICS | DISNEY INTERACTIVE STUDIOS | |||
33 | 37 | POKEMON X | GAME FREAK | NINTENDO | NINTENDO | |||
– | 38 | SONIC GENERATIONS | SONIC TEAM | XBOX 360 CLASSICS | SEGA | |||
34 | 39 | SONIC & ALL STARS RACING TRANSFORMED | SUMO DIGITAL | XBOX 360 CLASSICS | SEGA | |||
– | 40 | TOM CLANCY’S SPLINTER CELL: BLACKLIST | UBISOFT (TORONTO) | UBISOFT | UBISOFT |
More: Chart-Track, charts, sales, top, UK
Capcom looking to bring Monster Hunter Frontier G outside of Japan
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Capcom has interest in releasing Monster Hunter Frontier G outside of Japan.
Capcom’s Yoshinori Ono said during a recent developer interview published on the company’s website:
We do. The letter “G” in the title implies it’s compatible with a wide range of platforms, including PlayStation3, Wii U, Xbox 360, and PC. We’re also planning to extend this support to PlayStation Vita. The reason why we have increased our support for so many hardware platforms is because we have our sights set on distributing services for this game in the future outside Japan. We simply can’t release a game as it is, but need to adapt all the necessary services to the unique characteristics of each region. In preparation for that, we’ve broadened our scope and started launching individual titles across multiple hardware platforms.
Now, what does this mean exactly? Monster Hunter Frontier G could very well be heading into other regions of Asia. Naturally, we’re also hoping that the game is being considered for the west.
More: Capcom, Monster Hunter Frontier G, top, Yoshinori Ono
Iwata on differences between promotion for Wii U and consumer attention in Japan vs. overseas
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo president Satoru Iwata discussed two important topics for Wii U and how they apply to Japan versus overseas territories last week.
When it comes to promotion for the system, Iwata explained that more resources were devoted to Wii U as opposed to 3DS because Monster Hunter 4 and Pokemon X/Y were able to carry the handheld to a certain extent. Because Nintendo was in a position to properly “focus our energy on communicating Wii U in the year-end sales season”, sales in Japan rose to roughly 100,000 units per week.
Overseas, Nintendo was looking “to boost Nintendo 3DS sales to an explosive level”. The company also needed to provide resources towards Wii U at the same time. “As a result, we were not able to fully focus on promoting either of them,” he admitted. Nintendo originally hoped to “achieve sold sales” for 3DS by the time Pokemon X/Y had arrived and then shift towards Wii U, but “this plan did not work and we had to spread our resources over two platforms.” Additionally, “neither of them achieved explosive sales, a point we need to deeply reflect on.”
On the topic of “consumers’ attention,” Iwata said “there is a difference between the overseas markets in which other companies launched new home consoles, and the Japanese market in which their launches have been held off until this year.”
He continued:
I believe not many consumers wavered between Wii U and those new consoles from other companies because I believe that our user demographics are different to a certain degree. We tried to create a buzz in the overseas markets with Wii U that would encourage many people to look for information about Wii U, making it easier to get our messages across, but this proved to be more difficult than we had expected. I truly need to reflect on the outcome of this year-end sales season, which, in my opinion, was the worst year-end sales season in the overseas markets since I became president, and I would like to bring them back on the right track as soon as possible.
More: sales, Satoru Iwata, top
Iwata on integrating handheld/console teams, next system will “absorb the Wii U architecture adequately”, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 38 Comments
Satoru Iwata delivered some incredibly insightful comments as to what Nintendo has planned for its future hardware during an investor briefing Q&A last week.
As many of you know, Nintendo combined its console and handheld teams in 2013. Thanks to “vast technological advances, it became possible to achieve a fair degree of architectural integration.”
Iwata says that the integration of the two teams can help overcome some technical difficulties. He mentioned, as an example, that it currently takes “a huge amount of effort” to port Wii games to 3DS, and 3DS titles to Wii U. “If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms,” he said.
Integrating the console and handheld teams will also allow Nintendo to avoid situations in which it previously “ended up developing a system that was completely different from its predecessor.” Aside from the transition from GameCube to Wii, “all the other systems required ground-up effort.”
Iwata left a tease as for what’s to come, stating:
In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.
Be sure to head past the break for Iwata’s comments in full, as there’s quite a bit more he shared that would be silly to summarize further.