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Super Bomberman R’s first big update is live. The game has been bumped up to version 1.2.

As detailed earlier today, the patch makes improvements to the gameplay, control input, and character controls. This applies to both online and offline battles.

Konami has promised to further update Super Bomberman R in the future to improve the game’s “play experience.”

Flatout 4 has a decent shot of landing on Switch. While speaking with One Angry Gamer, Susan Cummings from publisher Strategy First said that “It’s certainly possible.”

“It’s certainly possible. It’s definitely something Strategy First have been watching with interest – the early success of the Switch. I wouldn’t say anything is out of the question.”

Flatout 4’s chances on Switch could come down to the system’s sales and interest from the community. On the former point at least, the platform seems to be performing well on the market so far.

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It’s been a long wait for actual details on Sonic Forces, formally known as Project Sonic 2017. SEGA finally lifted the curtain at a SXSW panel today by sharing a bit of gameplay and details.

Sonic Team head Takashi Iizuka called Sonic Forces an “evolution of Sonic Colors and Sonic Generations”. New concepts will be included. Three unique gameplay styles are planned, one of which was shown in the footage – modern Sonic.

SEGA just debuted the first gameplay from Sonic Forces – previously known as Project Sonic 2017 – at its series panel at SXSW. It may not be the best quality, but here’s what we have for now:

Thanks to TSSZ News.

SEGA shared a new reveal for Sonic Mania at the series’ SXSW panel just a few moments ago. The company gave a first look at Flying Battery Zone with a few seconds of footage. Originally, the area appeared in Sonic & Knuckles.

Here’s a video of it in action:

The original goal with Sonic Mania was to have the game out in Spring 2017. Unfortunately, the game is now seeing a bit of a delay.

Just announced at Sonic’s SXSW panel, Sonic Mania will now launch this summer. The extra time will be used to ensure that it’s of the highest quality.

This piece of new art also just debuted:

The latest “react” video has teens pairing up to take on the opening gameplay in The Legend of Zelda: Breath of the Wild. Check out the full video below.

With the launch of World of Goo, we finally have a game on Switch that uses pointer controls. How does it stack up to Wii, a system that was based around that very functionality? GameXplain explores the situation in the video below.


Every horse in Zelda: Breath of the Wild has a limited amount of stamina. You can sprint for a set number of times before your horse needs to rest for a few seconds. But if you’re willing to take advantage of a new glitch, you can have it spring continuously.

The first thing you’ll need is a shield. Other than that, you’ll have to put in some work to nail some button presses.

Master0fHyrule demonstrates the glitch below:

Digital Foundry published a new video today that compares the loading times on Switch. Zelda: Breath of the Wild was the test subject here. A cartridge, two types of microSD cards, and internal storage were used.

In all cases, it was the internal storage that came out on top. microSD was next, followed by the cartridge.

The results of Digital Foundry’s tests are below:

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