Splatoon 2 shows off its Spawn Point
Posted on 8 years ago by Brian(@NE_Brian) in Screenshots, Switch | 0 comments
A new screenshot from Splatoon 2 hit the series’ Japanese Twitter page today. It provides a new look at the Spawn Point.
While the Spawn Point looks new, it naturally works just like it did in the first game. The Twitter message also points out how it seems as though it was made by a foreign company, and says even the world of Splatoon appears to be seeing globalization.
More: Splatoon 2
Media Create sales (2/27/17 – 3/5/17)
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, Switch, Wii U | 47 Comments
The latest Japanese hardware sales from Media Create are as follows:
Switch – 329,152
PS4 – 31,065
New 3DS LL – 18,433
Vita – 9,889
PS4 Pro – 6,742
2DS – 4,147
New 3DS – 1,268
PS3 – 615
Wii U – 565
Xbox One – 147
For comparison’s sake, here are the hardware numbers from last week:
PS4 – 37,008
New 3DS LL – 15,984
Vita – 10,704
PS4 Pro – 6,481
2DS – 4,303
New 3DS – 1,254
PS3 – 505
Xbox One – 469
Wii U – 464
And here are the software charts:
More: charts, Japan, Media Create, sales, top
Zelda: Breath of the Wild Switch vs. Wii U frame rate stress tests
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 7 Comments
Digital Foundry put up another video analyzing Zelda: Breath of the Wild’s performance on Switch and Wii U today. For this new one, the team was stress-testing the GPU. The analysis shows that the game does have frame rate dips on Switch here and there, but they appear to be less frequent and not as severe when compared to Wii U.
You can watch the full video below. Note that one of the game’s villages is shown, if you’re looking to avoid all spoilers.
Zelda: Breath of the Wild now has more perfect scores on Metacritic than any other game ever
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 220 Comments
The Legend of Zelda: Breath of the Wild has been pulling in perfect scores since the review embargo lifted last week. On Metacritic, it has quickly become apparent has well the game has been received from a critical standpoint.
Breath of the Wild now has more perfect scores than any other scores in history. 43 are recorded currently.
Metacritic has Zelda: Breath of the Wild down with a score of 98. It’s tied for second all time with a few other titles. The first? Ocarina of Time, though there are fewer perfect scores and reviews overall.
Zelda: Breath of the Wild – horse Easter egg / secret
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 6 Comments
While playing The Legend of Zelda: Breath of the Wild, you may stumble upon a fairly significant horse-related Easter egg / secret. If you’d like to see what it’s all about, head past the break for a video.
Zoink, Image & Form say dev tools and power on Switch are a step up from previous Nintendo systems
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 2 Comments
Nintendo has made a big deal early on about how third-party development tools are very compatible with Switch. This is a big contrast to previous Nintendo hardware, as some engines and technology weren’t supported until later on. And when they were, such as with Unity on Wii U, they weren’t in the best of shape. Nintendo made sure to rectify this with Switch.
Speaking with GamesIndustry, Zoink CEO and creative director Klaus Lyngeled talked about how Unity is well supported on the new console:
“When we tried to do Zombie Vikings for Wii U – when I got Unity I could see it just wasn’t going to work, it was too slow an engine; then we got Unity for Switch and we saw directly, ‘wow it’s actually working’ and the tools are much better. So that part is very important for most indies. Most indies are using Unity and that makes a huge difference. It feels like they are pushing Unity more to make it good from the beginning.”
On a similar note, Image & Form CEO Brjann Sigurgeirsson spoke about how developing for Switch is easy thanks to its straightforward nature and power.
“We’ve made games for the 3DS, the DSi, for the Wii U and they all had some issues – the 3DS and DSi were just weak. Since we were developing for them specifically it wasn’t like we were watering down our games, but all the time through development we had to think about how not to overtax the system. With the Wii U there was more power but you had the gamepad where you could use the [screen] and TV at the same time and so you had to show different things and take that into consideration. This is straightforward, period. What you see on the big screen is what you’re going to see on the handheld as well. It’s very simple and powerful, and ingenious – it’s a home console and a portable unit. Everybody’s wanted to say that in the past but here it is now. It’s powerful and really easy to develop for. There’s not very much wrong with the system.”
Breath of the Wild director on cut items / ideas, rearranging for Switch, wanting to make the next best Zelda
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 54 Comments
Kotaku has more comments from Zelda: Breath of the Wild director Hidemaro Fujibayashi. His remarks are pretty darn interesting, as we’re able to hear about some of the ideas that were cut during development – including the Hookshot and Beetle from Skyward Sword. Aside from that, Fujibayashi spoke about having to rearrange the game when Switch came into the picture, and always wanting to make the next best Zelda title.
Read up on Fujibayashi’s comments below. You can check out Kotaku’s full article here.
Zelda: Breath of the Wild concept art
Posted on 8 years ago by Brian(@NE_Brian) in Images, Switch, Wii U | 1 Comment
New concept art from The Legend of Zelda: Breath of the Wild has emerged from the game’s guide. Characters, enemies, and more are shown. Just to be on the safe side, we’ve posted the gallery after the break.
Zelda fans putting together interactive Breath of the Wild map
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 7 Comments
Update: Zelda Dungeon is also putting together an interactive map. Take a look at it here.
Original: Hyrule Legends and Zelda Universe are working together with the Zelda community at large to create an interactive map for Breath of the Wild. The project is currently in its first iteration, yet already looks promising. Zelda players can find locations for side quests and points of interest among many other things. Additional content should be added over time.
3D models will be used for future versions. Moreover, the team is interested in transforming the map into something along the lines that you’d see on Google Street View.
If you have a place of interest to suggest for the map, you can do so on the Google form here. The map itself can be found here.
Dragon Quest Heroes II graphics comparison + frame rate test
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 80 Comments
With Dragon Quest Heroes I+II having shipped in Japan, Digital Foundry is taking a look at the second game by comparing it to the PlayStation 4 and PS Vita versions.
Dragon Quest Heroes on Switch comes somewhat close to the PS4 edition. However, the Switch version struggles significantly on Nintendo’s platform. The frame rate takes a dip while you’re in battles, and the performance seems to be dragged down even further when playing in portable mode.
Digital Foundry’s full analysis is in the video below.