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Child of Light will soon be receiving a patch to change the game’s difficulty names. In the future, “normal” and “hard” will be modified to “casual” and “expert”.

Writer Jeffrey Yohalem told Joystiq during a live-stream event:

“In a patch that’s coming up, we’re changing the names to ‘casual’ and ‘expert’. This has been an issue, obviously, that some people have had, and I think that the word ‘normal’ is a misrepresentation …. Or, rather, implying that there’s one way to play that’s normal is, I think, too strong.”

“Casual is for people that want to experience the world and experience the adventure without having hard combat, and then expert is for people who love RPGs and who want to really have a challenge.”

Yohalem feels that those who have experience playing role-played games should try Child of Light on the “hard” difficulty for the time being.

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Armature Studio and Warner Bros. Interactive have prepared a new update for Batman Arkham Origins Blackgate: Deluxe Edition. The thing is, we’re not sure what it changes/adds at the moment. We’ll let you know if we receive any additional information.

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And here’s the file size of the other new Wii U eShop title launching today: Abyss. The game is only 127MB. You should be able to easily fit that on your Wii U’s internal memory or external harddrive.

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Stick it to the Man is one of two new games hitting the North American Wii U eShop today – the other being Abyss. Keep in mind that the download takes up about 1,100MB of space. Not too large of a game!

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French developer Bloomylight Studio is hoping to bring its new action/platformer title “Lynn and the Spirits of Inao” to Wii U as well as PC, iOS, and Android. There’s not too much information available at present, though the studio’s own teaser website is located here. Bloomylight suggested that a crowdfunding campaign will be announced in the future.

Source: Bloomylight Studio PR

With Pier Solar HD missing its April release window, you may have been wondering about what happened to the game. Watermelon provided an update today and confirmed that the new launch is targeted for June.

As for why Pier Solar HD is experiencing a delay, the studio explained:

– Beta test is still going on: the game is super stable but some bugs are still being found. We can’t, in our right mind, ignore those and go for release and rely on patches from day one. As long as there’s a bug, there will be a fix until the game is as smooth as the original.

– Never-ending perfectionism: During the development not only did we program some enhancements to the game such as the Director’s Cut, but also some other improvements are being made to make Pier Solar better in usability and gameplay. Some of these improvements came a bit late in the project but we considered them essential for this release. Don’t worry. We’re not adding new things every day, our scope is 100% closed by now, but some extra dev time was added due to those new features.

– There’s bureaucracy involved: Only after the game passes WM’s internal QA can we consider it Gold Master, and send to our distribution channels (Aka: Steam, PSN, XBLA, e-Shop…) and this process not only takes a bit of time but it also makes sure that our game is compliant with their standards. Only after we’re certified, we’ll be able to get a final release date.

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Note: screenshots are from the PS4 version, though the Wii U version should ultimately end up looking very similar.

CVG is among the outlets to have put up an interview with Curve Studios following the announcement of Stealth Inc 2 for Wii U today. Design director Jonathan Biddle and managing director Jason Perkins shared more about bringing Stealth Inc 2 to the Wii U eShop, past experiences working with Nintendo (including Satoru Iwata’s involvement with Fluidity: Spin Cycle), and more.

You can find Biddle and Perkins’ comments after the break. For CVG’s full article, check out this link.


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