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The latest blog post on the Platinum Games blog was translated over on NeoGAF and covers Damage Motion in Bayonetta 2. Here’s a summary:

  • Blog post comes from Takaaki Yamaguchi, lead motion designer for Bayonetta 2
  • Talks about what a Motion Designer does – Gives movement to anything in the game that requires motion
  • Important to make sure characters don’t look like they’re stumbling around, making sure the main character feels right, making enemy movement comprehensible etc.
  • Working on a sequel meant that everything from the original had to be carried over and if possible, made better
  • The motion when landing a deathblow is defined by the right reaction from an enemy and is absolutely crucial in an action game
  • If not done properly, the sense of satisfaction is incredibly deflated

If you’d like to see what Yamaguchi is talking about in action, check out the videos on the blog post.

Bayonetta 2’s multiplayer will let you play as multiple characters, according to the game’s website.

A notice posted on the European page states:

“Choose from a range of powerful characters, and give angels and demons a beating that’s as brutal as it is beautiful.”

Bayonetta and Jeanne have already been confirmed for the game’s multiplayer known as “Infinite Tag Climax”. Who else might be included?

Source

Nintendo has opened the official European website for Bayonetta 2. You can find it here. There’s the usual stuff to check out – gameplay information, screenshots, and more.

Nintendo’s Genyo Takeda gave some insight into the most challenging aspect of designing Wii U at the company’s Annual Meeting of Shareholders last week. Essentially, it comes down to how “the high-resolution graphics were anticipated by everyone and could not be an advantage.”

Takeda also mentioned that Nintendo has also still found it difficult to best make use of the GamePad.

Here’s his thoughts in full:


Nintendo’s Susumu Tanaka commented on the status of third-party support for both Wii U and 3DS during the company’s Annual Meeting of Shareholders last week. You can find his full comments below.


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