Another look at the European Mario Kart 8 Limited Edition
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Europe, Mario Kart 8
Latest One Piece: Unlimited World Red video
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 1 Comment
Mario Kart 8 director on why the game lacks a track editor
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
It was nearly a couple of months ago that Nintendo’s Hideki Konno commented on why Mario Kart 8 lacks a track editor. Now the game’s director has weighed in as well.
While speaking with STACK, Kosuke Yabuki said:
You are referring to the tool that users can design the course freely, right? If so, we have decided to give it a pass this time. There are so many elements and features in Mario Kart 8 – in addition to ground, water and sky sections, there is now anti-gravity and it is required to design the tracks to utilise three dimensions. If we added a simple course editor, it wouldn’t be a very user friendly tool. When we develop a tool like this, we want to make sure it is easy to use for everyone, but in order to do so for a project like this, we would need many more innovations. It may come one day in the future.
More: interview, Kosuke Yabuki, Mario Kart 8
Mario Kart 8 now available on the eShop
Posted on 10 years ago by Austin(@NE_Austin) in News, Wii U, Wii U eShop | 7 Comments
Hey everyone, Austin here. Just wanted to let you know that Mario Kart 8 is available on the Wii U eShop despite the fact that it’s only midnight in the eastern time zone. I’m in central time and have just begun my download, as you can see above, so it can be assumed that this also applies to mountain and pacific time zones. Let us know if this isn’t the case!
Konno and Yabuki on how F-Zero led to Mario Kart, struggling with anti-gravity in MK8, Sunshine Airport came from previous entry’s development
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 4 Comments
IGN has put up some new comments from Nintendo producer Hideki Konno and Mario Kart 8 director Kosuke Yabuki. The two ended up sharing interesting bits about Mario Kart’s origins, the difficulty in implementing anti-gravity for Mario Kart 8, and how the racer’s Sunshine Airport course came about from a previous entry’s development.
Continue on below for a roundup of what’s included in IGN’s report, which you can find in full here.
More: Hideki Konno, interview, Kosuke Yabuki, Mario Kart 8, top
Pikmin 3 update adds “Stylus” control option
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 22 Comments
Pikmin 3 has been updated, and it brings about a new control option. It’s now possible to use the GamePad’s touch screen to throw Pikmin similar to the setup in Nintendo Land’s Pikmin Adventure. Players can switch between control options in the main menu.
Thanks to Jake for the tip.
More: Pikmin 3, title update
Mario Kart 8 – Piranha Plant Test, Boomerang Flower Test, Upside Down Test extended/unauthorized footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Mario Kart 8
Nintendo shows off GameCube controller adapter for Wii U, will work with Smash Bros.
Posted on 10 years ago by Brian(@NE_Brian) in GameCube, Images, News, Wii U | 30 Comments
Nintendo has provided a first look at some sort of GameCube controller adapter for Wii U in its “Super Smash Bros. Invitational @ E3 2014” video.
The company said in a follow-up tweet that the new Super Smash Bros. will be playable with all GameCube controllers:
Get excited! The #WiiU version of #SmashBros. will be playable with GameCube controllers. pic.twitter.com/nmyj9QMsuU
— Nintendo of America (@NintendoAmerica) May 29, 2014
Nintendo has not yet specified when the adapter will be available, and how it will be distributed. More information soon hopefully!