Switch surpasses lifetime Wii sales in the US
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch, Wii | 0 comments
Lifetime Switch sales have now surpassed those of the Wii in the United States. That’s according to the latest data from Circana, with the milestone having been reached in July.
According to GamesIndustry, “Switch lifetime sales now trail Xbox 360 by less than one million units, and PlayStation 2 by fewer than five million.” Nintendo’s console should certainly be over 40 million units sold in the United States at this point.
Dolphin team pulls the plug on plans for Steam release
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, News, Wii | 0 comments
The team behind the Dolphin emulator has cancelled plans for release on Steam following the initial announcement in March.
A lengthy post was made on the software’s website today. It was explained that, ultimately, “given Nintendo’s long-held stance on emulation, we find Valve’s requirement for us to get approval from Nintendo for a Steam release to be impossible.” Also reconfirmed is that Nintendo never actually sent a DMCA takedown notice, but Valve’s legal department reached out to Nintendo, and a lawyer for the Big N requested Valve prevent the Steam release.
Fatal Frame: Mask of the Lunar Eclipse director on how the game originally came to be made with Nintendo
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch, Wii | 0 comments
Fatal Frame: Mask of the Lunar Eclipse recently went multiplatform as part of its re-release in March, but some might not know that it was originally published by Nintendo. The game originally came out for Wii in 2008 – though only in Japan.
Makoto Shibata, one of the original directors on Fatal Frame: Mask of the Lunar Eclipse, recently reflected on Nintendo’s involvement in an interview with Japanese magazine Famitsu. It turns out that the company reached out directly to Shibata. After creating a proposal, it was accepted.
[Let’s Talk] Ranking the Xenoblade Chronicles games
Posted on 1 year ago by Brian(@NE_Brian) in Let's Talk, New Nintendo 3DS, Switch, Wii, Wii U | 0 comments
With the Future Redeemed DLC for Xenoblade Chronicles 3 coming out several weeks ago, the main series’ original story has now truly wrapped up. We won’t get into any spoilers, but the first game set certain events in motion that has ties to the other entries. This has all been a big journey for the fans, especially for those that started out with the initial Wii release over a decade ago.
Now that the series has wrapped up for now – but count on more Xenoblade games in the future – we want to hear from you as far as how you’d rank the different games. Which is your favorite? What are your thoughts on the story DLC expansions? We also don’t want to leave Xenoblade Chronicles X fans out of the mix, so feel free to share your thoughts on that RPG as well if you played it.
Valve reached out to Nintendo first before Dolphin emulator was removed from Steam
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Wii | 0 comments
Much discussion has taken place after Valve took down the Dolphin emulator listing last week on Steam. However, new information has come to light revealing that the move was technically spurred on by Valve initially.
Rather than Nintendo filing a DMCA, the GameCube and Wii emulator was removed after Valve brought it to Nintendo’s attention. The Verge obtained emails showing how the Big N’s lawyers especially took issue with the use of cryptographic keys.
The email reads:
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Nintendo was thinking about porting Smash Bros. Melee to Wii before Brawl happened
Posted on 1 year ago by Brian(@NE_Brian) in News, Wii | 0 comments
Had things gone in a different direction and Super Smash Bros. Brawl never came to be, Super Smash Bros. Melee could have been ported to Wii instead.
It’s well documented at this point that series director Masahiro Sakurai didn’t initially know that Nintendo planned to make a Smash Bros. game for that console. The news was shared during a pre-E3 press conference in 2005, and president Satoru Iwata announced to the world that a new entry would be released for its upcoming system with online play. Iwata and Sakurai met shortly after, and Sakurai ended up agreeing to make a Smash Bros. game for Wii. But something else Nintendo was considering was a straight port of Melee – we could have seen this if Sakurai “turned the work down”.
More: Super Smash Bros. Melee, top
Wii Sports selected for World Video Game Hall of Fame
Posted on 1 year ago by Brian(@NE_Brian) in News, Wii | 0 comments
The Strong today announced the final selections for the class of 2023 inductees at the World Video Game Hall of Fame, including Wii Sports.
Nintendo’s title is one of four titles that were selected. Barbie Fashion Designer, Computer Space, and The Last of Us will be inducted as well.
GameCube and Wii emulator Dolphin seeing Steam release
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, News, Wii | 0 comments
When you think of GameCube and Wii emulation these days, one of the first tools that comes to mind is Dolphin. As it turns out, it’s now heading to Steam.
Currently Dolphin has a Steam page here. While it’s technically not live yet, fans can add it to their wishlist. Then when it has been officially made available, they’ll be notified. More information regarding “the process and features of the Steam release” will follow at launch – which is targeted for Q2 2023 at the moment.
Guitar Hero: World Tour dev snuck into China to fix drum kits
Posted on 1 year ago by Brian(@NE_Brian) in News, Wii | 0 comments
Guitar Hero: World Tour was the first entry in the series to introduce drums, which brought about its own set of problems. In fact, production issues surrounding the kits were substantial enough that director Brian Bright ended up sneaking into China to get things fixed.
In an interview with Wireframe, Bright felt he needed to take action after discovering that the initial drum kits he saw “had a ton of cross-talk and dead zones, to the point where they were unplayable.” Because of this, he ended up buying a ticket to China – without informing his boss – to meet with RedOctane. Then while on the way to visit factories, they had to sneak past a checkpoint since they brought Xboxes with them which were not allowed in the country.
Metroid Tactics, internal Retro Studios pitch for Wii, has been revealed
Posted on 1 year ago by Brian(@NE_Brian) in News, Wii | 0 comments
It’s been revealed Paul Tozour, who previously worked on the Metroid Prime series, once pitched a Metroid Tactics game for Wii internally at Retro Studios. Did You Know Gaming has the scoop on the title.
The pitch came about in late 2007, not long after Retro Studios wrapped up work on Metroid Prime 3. The story was planned as a prequel set long before all other games in the series. Furthermore, it would have marked “the very moment when Samus Aran first separates from the Chozo who raised her from childhood, encounters humanity, and becomes a bounty hunter.” Samus, along with an elite team of highly trained Galactic Federation troopers and bounty hunters, would look to stop the incursion on different Galactic Federation planets like Norion and Earth before battling the Space Pirates at their outpost on Planet Zebes.