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Southwest Airlines and Nintendo are partnering to bring a little extra joy to travelers during this busy holiday season. Beginning Nov. 25, Nintendo’s Wii U Gaming Lounges will be positioned in six busy Southwest Airlines airports, including Dallas Love Field, Atlanta, Denver, Chicago (Midway), St. Louis and Tampa, through the December holiday season. Travelers will have the opportunity try out the hottest Nintendo games in HD, including the must-have Mario game for the holidays, Super Mario 3D World.

Mario himself will be at Dallas Love Field waiting to greet a Southwest Airlines flight full of lucky Customers with a very special surprise for the holidays.

Yet another title has been delayed in Japan. Artdink has announced that A-Train 3D is now scheduled to arrive in February 2014. It was originally planned for release on December 12.

Nintendo kind of has two birthdays. The first is when the company was founded – 1889. However, Nintendo Co., Ltd. was established as a publicly traded company on November 20, 1947. That would make the Big N sixty-six years old today.

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In the latest issue of EDGE magazine there lays a feature about the inclusion of permanent death in a game– that is, when a character dies, they’re gone for good and you can’t do anything about it. Two notable examples of games that utilize permanent death (perma-death) have come within the last year or deux: ZombiU from Ubisoft on the Wii U and Fire Emblem: Awakening on 3DS from Nintendo. A designer from both games sat down with EDGE to discuss their experience with perma-death:

I think that all of the Fire Emblem games are fun, but a lot of beginner players stay clear of them because they think they are difficult. I think this is a real shame. A big reason for wanting to include this mode was so that those kinds of people could play Fire Emblem too…Since your characters come back when they die, one advantage is that you can play more aggressively or take more risks.

– Fire Emblem: Awakening director Kohei Maeda

[Writing ZombiU] was the toughest challenge I’ve faced in over ten years of writing for games. It took… the whole production team to find solutions for all the ‘But what happens if you die here?’ issues, which were sometimes mind-bendingly complicated.

I created the Prepper character and the survivors’ notes to establish a link and reinforce between the survivors who all fall under this mysterious character’s influence. Without a main player character, you need to embrace your main NPCs. Our character assemblage system produced avatars that were less gorgeous than a single player character would’ve been.

– ZombiU design director Gabrielle Shrager

Via NintendoLife

Everyone loves announcements of announcements, right? Here’s another one for you, straight from Image & Form:


Might this have something to do with the next SteamWorld game? Or something else entirely?

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The third episode of Pokemon Origins is now available in English. It can now be seen through Pokemon TV.


Pokemon Origins is different than the typical Pokemon anime in that it connects directly to the Red/Blue video games.


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