Software
1. DuckTales Remastered
2. Art Academy: SketchPad
3. Donkey Kong
4. EarthBound
5. Pikmin 3
6. Super Mario World
7. Cloudberry Kingdom
8. Nano Assault Neo
9. Galaga
10. Trine 2: Director’s Cut
11. Harvest Moon
12. Super Metroid
13. Mega Man X
14. Super Mario Bros.
15. Spin the Bottle: Bumpie’s Party
16. Kid Icarus
17. Mega Man 2
18. Metroid
19. Kirby Super Star
20. Mario Bros.
Videos
1. Nintendo Direct 8/7/13
2. DuckTales Remastered 6/11/13
3. Pikmin 3 – Get to Know the Explorers
4. Pokemon Rumble U Gameplay Trailer
5. The Wonderful 101 Direct
6. Zelda: Wind Waker HD 6/11/13
7. Pikmin 3 – Get to Know the Pikmin Types
8. Pikmin 3 Trailer 6/11/13
9. The Wonderful 101 Trailer (Director’s Cut)
10. Pikmin 3 – Get to Know the Gameplay Basics
11. The Wonderful 101 Trailer 6/11/13
12. EarthBound Launch Trailer
13. Scribblenauts Unmasked Hero Creator Trailer
14. Deus Ex: Human Revolution – Director’s Cut
15. Romance of the Three Kingdoms IV Wall of Fire Trailer
16. Spin the Bottle: Bumpie’s Party Trailer
17. Cloudberry Kingdom Trailer 6/11/13
18. Disney’s Planes Trailer 6/11/13
19. Dungeons & Dragons: Chronicles of Mystara Trailer
20. Nano Assault Neo Trailer
Source: Wii U eShop
Fish On 3D and Funfair Party Games are coming to the 3DS eShop this week, according to listings on the eShop. Pages on the Wii U store indicate that the two titles will be out on Thursday. Pricing is set at $9.99 and $19.99 respectively.
Nintendo may be to blame for Call of Duty: Ghosts’ late Wii U announcement.
Ghosts was officially confirmed in May. It wasn’t until July that Activision made the shooter official for Wii U.
According to Emily Rogers, who is often spot on with Nintendo rumors, Activision was waiting for some sort of approval for Nintendo – resulting in the delay.
Forgot to share this: Reason for Activision delaying Wii U announcement for Ghosts is because they were waiting on something from Nintendo.
— Emily Rogers (@Emi1yRogers) August 20, 2013
From what I understand, Activision waited for Nintendo to give them an 'approval' on something. That delayed announcement of Wii U version.
— Emily Rogers (@Emi1yRogers) August 20, 2013
Rogers also says that when it comes to last year’s Black Ops II announcement – another late Call of Duty confirmation for Wii U – the news was withheld until Nintendo’s September conference in order to create buzz.
Delaying Blops 2 announcement was a different situation. That was strategically delayed to create buzz at Nintendo's September conference
— Emily Rogers (@Emi1yRogers) August 20, 2013
Platinum Games has updated its Wonderful 101 blog with an eighteenth post. You can find it here. Today’s update covers Wonder-White.
The Wonderful 101 reviews have started to hit the net. And of course, fans are bugging director Hideki Kamiya about some of the scores the game has received over the past day or so.
Kamiya, however, isn’t big on review scores. He doesn’t care what The Wonderful 101’s Metacritic average is. He doesn’t care if one site gave the game a so-so score. Instead of relying on scores, Kamiya thinks you should rely on your own intuition and thoughts about the game (that demo sure comes in handy!).
You can find Kamiya’s tweets below (warning: one expletive).
It took awhile, but Activision finally confirmed Call of Duty: Ghosts for Wii U last month. The game marks the series’ second entry to launch on Nintendo’s newest home console.
In a recent interview with Joystiq, Activision Publishing CEO Eric Hirshberg spoke about the decision to bring Call of Duty: Ghosts to Wii U.
Hirshberg explained that Activision is looking to help Nintendo be successful – the same approach taken with other platforms – which in turn boosts the publisher’s business. He added, “We generally try to be wherever our gamers want to play.”
Hirshberg’s comments in full:
“The driving force behind us bringing Ghosts to the Wii U is the same as every other platform, it’s just we want to do everything we can to make the first-party successful. Obviously if they’re successful, that’s good for our business, that’s been our strategy in the past, we’ve been a very kind of platform agnostic company. We generally try to be wherever our gamers want to play. So we thought if our content can help the Wii U and Nintendo gain some momentum, then we wanted to do that.