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Now that Mario & Luigi: Brothership has officially launched, some fans might be curious as to how long it takes to beat the game.

As with all of the Mario RPG titles that have launched on Switch in the past year, Mario & Luigi: Brothership is a substantial experience with plenty of main story content as well as optional side quests to take on. For that reason, our time estimates for beating the game differ depending on if you’re speeding to the final boss or delving into all of the game’s side content.

There are few situations in Nintendo’s history as interesting as the launch period for the Nintendo 3DS, which in modern times, is one of its more popular systems. This beloved little machine first launched in March 2011 at a price point of $249.99, and it boasted fully 3D gameplay for the first time on a Nintendo console (we choose to forget the Virtual Boy). Unfortunately, the Nintendo 3DS had something of a rocky start, to say the least. Things went downhill for the console rather quickly, and Nintendo had do something to get things back on the upswing – that’s where the 3DS Ambassador Program came in.

Today, we’re going over the history of the Nintendo 3DS’ launch, the 3DS Ambassador Program, and the games that were made available as part of the program.

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Nintendo has been known to take game piracy very seriously, and yet another example of that is now happening with the company’s lawsuit against a streamer.

The heart of the case involves Jesse Keighin – also known as EveryGameGuru – who is claimed to have streamed pirated and emulated Nintendo Switch games, including some prior to launch. Matters were made worse when Keighin continued his actions even after his channels were shut down, informed his audience about how to pirate games, and teased the company. Nintendo said in its lawsuit: “On October 24, 2024, after certain platforms had taken down his unlawful streams as a result of Nintendo’s enforcement actions, he sent Nintendo a letter boasting that he has ‘a thousand burner channels’ to stream from and [he] ‘can do this all day.'”

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All sorts of questions are brought up during Nintendo’s financial results briefing Q&A, and this week one investor brought up how he believes Shigeru Miyamoto is able to produce hit games because he’s a genius. Miyamoto was also asked about what he discusses during a talk to new employees every year.

Miyamoto began his response by saying that he doesn’t think he’s a “genius”, but instead feels he’s “quite ordinary.” As for his talk, it’s intended to teach developers that “game design is about planning” and “about observing the world around us and figuring out how to assemble those elements into an engaging video game.”

Miyamoto said the following:

During Nintendo’s financial results briefing and Corporate Management Policy Briefing this week, the company was asked about rising development costs, which has become a bit of an issue within the games industry. A few people weighed in here – namely Shigeru Miyamoto, senior managing executive officer Shinya Takahashi, senior executive officer Ko Shiota, and president Shuntaro Furukawa.

A few different things were shared here, and they were all quite interesting. Miyamoto started out by talking about how Nintendo’s “research and development expenses have been increasing each year.” At the same time, he stressed that what the company creates is more important than development costs.

Following the launch of Drova: Forsaken Kin, Deck13 Spotlight and Just2D have announced that free updates are planned for the dark pixel RPG. We don’t have specific release dates, we know that patches are slated for this month, December, and March.

A few different things are planned. Players can look forward to new features and content like a new difficulty mode and a mysterious new challenge.

Here’s some additional information about the Drova: Forsaken Kin updates:

Demon Slayer: Kimetsu no Yaiba – Sweep the Board just got new content, including Board Six, as part of a new 1.20 update today.

Board six is a new game board themed around the Hashira Training Arc. Players will come across various characters, including Tengen Uzui’s wives Hinatsuru, Makio, and Suma, along with senior Demon-Slayer swordsman Murata, who will all be there to aid you in your journey. Hashira may even join in to train you on certain spaces.

Harry Potter: Quidditch Champions is finally here on Nintendo Switch, and we’ve got a launch trailer. The game features iconic wizarding world locations, characters, and references while letting fans fly across arenas as either a Beater, Chaser, Keeper or Seeker.

Learn more about it in the following overview:

Today, Success Corporation unveiled Sonic Wings Reunion. The game launches for Nintendo Switch in Japan on May 29, 2025. Aside from Japan, it will support English, French, German, Portuguese, Japanese, Traditional Chinese, and Simplified Chinese language options.

Sonic Wings Reunion marks the newest entry in the Aero Fighters shoot ’em up series. This is the first new game in 26 years and some of the original developers are involved.

Smoothcade is heading to Nintendo Switch next week, publisher 2AwesomeStudio and developer Biddum Games shared today. It’s slated for November 14, 2024.

Smoothcade is a charming “clear the screen” modern-arcade game. Players will experience platforming and puzzle-solving across 100 handcrafted levels, which can be tackled alone or with a friend.

Further details can be found in the following overview:


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