Nintendo’s fact sheet for Super Mario Odyssey mentioned that “some” previously released amiibo will be compatible with Super Mario Odyssey. However, the new developer diary confirms that all will work with the game in one form or another. Nintendo is also preparing special Super Mario Odyssey amiibo with Mario, Princess Peach, and Bowser in their wedding outfits.
The latest Japanese hardware sales from Media Create are as follows:
Switch – 27,291
PS4 – 14,595
New 3DS LL – 11,442
PS4 Pro – 4,546
Vita – 4,063
2DS – 2,752
New 3DS – 917
PS3 – 392
Xbox One – 255
Wii U – 166
For comparison’s sake, here are the hardware numbers from last week:
Switch – 23,524
PS4 – 15,854
New 3DS LL – 12,676
PS4 Pro – 5,492
Vita – 4,454
2DS – 2,904
New 3DS – 915
PS3 – 714
Wii U – 221
Xbox One – 167
And here are the software charts:
This information comes from Super Mario Odyssey director Kenta Motokura…
On how a throwable cap was integral from the start…
“As far as the hat action goes it was included in one of the prototypes the staff had come up with. It was part of the game right from the beginning. We have several different themes that arose from those prototypes, and one of those was focusing on the Joy-Con [motion controls].”
On how it’s not always clear what you can interact with, which is intentional…
“Because throwing the cap is a new action, we want players to feel empowered or encouraged to go ahead and try this action wherever they feel it might work. There are certain topographical hints near areas where you’re going to be looking, and you might say ‘That looks like some place my hat might reach or might attach to.’ So there are some hidden elements like that, that players will start to get used to.”
“The game’s structure isn’t designed so that you have side quests, it’s more that as you’re traveling around the different kingdoms or areas, you’ll find something that attracts your attention and there may be some sort of a quest around that, but it’s all about going and finding and collecting the Power Moons. You need a certain number of Moons to unlock a new kingdom, so some of these what we might consider side quests, are solving some issue within a kingdom, but the real goal of that is to provide you with enough Power Moons to move on with the main storyline.”
Kid Tripp won’t just be a 3DS game. The platformer, confirmed for the portable system earlier this month, is now coming to Switch as well.
Here’s what developer Four Horses is saying about the Switch release:
“Lovingly recreated pixel by pixel, the Switch version will have all the levels from the original game with new control methods alongside the original “Hardcore” control mode for those who really like to challenge themselves.”