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First 4 Figures unveiled the third product in its Kirby line today. Next week, pre-orders will open for a new Fighter Kirby statue.

A live stream will be held at 7 AM PT / 10 AM ET / 3 PM in the UK / 4 PM in Europe. Once it wraps up an hour later, reservations will begin. The stream will feature a live Q&A and “something special known as Day One Edition”.

The second developer diary for Wonder Boy: The Dragon’s Trap is live, revolving around art. Check it out blow.

Snake Pass is an important release on Switch in the sense that it’s one of the first Unreal Engine 4 games on the platform. The development period is really fascinating, as Sumo Digital had the game ready in just a few months. As part of a feature on GamesIndustry, the team went in-depth about how it was brought over so quickly.

Sumo was invited by Nintendo to get a look at Switch last December. Teams were sent to both Nintendo of Europe in Frankfurt and Nintendo of America in Redmond. Sumo was happy with what they saw, and received dev kits five days after they were ordered.

It was a busy week for Nintendo maintenance, and it looks like that’s carrying over into next week as well. Maintenance has already been scheduled for Switch, Wii U, and 3DS next Wednesday / Thursday.

The schedule is as follows:

– 6:45 PM PT (April 12) – 8 PM PT (April 12)
– 9:45 PM ET (April 12) – 11 PM ET (April 12)
– 2:45 AM in the UK (April 13) – 4 AM in the UK (April 13)
– 3:45 AM in Europe (April 13) – 5 AM in Europe (April 13)

As is usually the case, certain network services such as online play, rankings, etc. may be impacted while maintenance is underway.

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Lizardcube stopped by Gamekult this week and showed off an hour of footage from Wonder Boy: The Dragon’s Trap. Ahead of the game’s April 18 launch on Switch, you can watch an hour of footage below.


Back in February, THQ Nordic stated that Darksiders Warmastered Edition for Wii U wasn’t cancelled – and it turns out they were right. Today, they announced that Darksiders Warmastered Edition will release for Wii U on May 23rd, 2017 worldwide. The game’s price is set at 19.99€, 14.99£ and 19.99$.

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Snake Pass developer Sumo Digital recently held an AmA on the Nintendo Switch Subreddit and answered quite a few questions. You can check out the full AmA here; we’ve highlighted some of the most interesting answers below:

On the possibility of a physical version:

We’re exploring our options.

On the lack of Time Trial mode in the Switch version:

It was a tough call to make considering how we wanted to ensure we were able to launch the Switch version with all the other platforms day and date on top of how much time we had to work on the Switch to begin with. Needless to say, we are getting Time Trials in a future patch.

On the possibility of a sequel:

We’d definitely love to continue Noodle’s and Doodle’s adventures, so here’s to hoping!

On how the game got started:

It came from an internal game jam that Seb [won] with his “Snake Simulator” project. We felt like we had something special and took it to a concept phase for four months trying to make a game out of the idea. We took it to EGX Rezzed last year and it got a lot of praise, so it got green lit to full production!

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It seems like there was some incorrect info on the first print run of Breath of the Wild’s Wii U box in North America. The box falsely states that the Wii Remote, Wii Remote + Nunchuck  and Wii Remote + Classic Controller Pro would be supported by the game, when actually only the Gamepad and the Wii U Pro Controller work with it. Apparently a second print run of the Wii U version is now in circulation which fixes that error.

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Yesterday, we reported on Square Enix and its increased focus on the Switch. It seems like that was not just marketing speak – today, Takashi Tokita, who works at Square Enix, posted a photo of the Switch on his Twitter account with the caption “Top-secret mission starts!”. While not exactly an official announcement, it does seem pretty likely that he has started work on a Switch game. Whether it’s a brand-new game or a port is impossible to say at this point.

Tokita has been with Square Enix since 1985 and as such has been involved with numerous projects in a variety of roles. Some of his most notable achievements include being one of the directors of Chrono Trigger and directing Parasite Eve. He has also been heavily involved with the various Final Fantasy IV spin-offs and re-releases over the years.

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FuRyu has released a gameplay video for The Alliance Alive, showing the game’s Talents system. Talents are abilities that characters can learn for different strategies and playstyles. They require points to learn, which are acquired by all characters by winning battles. A few of these talents include:
– “Continue the Fight Ability” – restores 1 SP per turn
– “Scouting Skill” – decreases enemy awareness
– “Negotiations and Bargaining” – decreases shop costs by 25%

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