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Here’s something very interesting about the original Super Mario Bros. As it turns out, the manner in which Lakitu throws Spiny Eggs at players is unintentional. After many years, fans have discovered that he attacks with no horizontal movement due to a bug; it was instead supposed to be based on a few factors, like Lakitu’s speed and the player’s position.

The Cutting Room Floor explains:

The Spiny eggs are thrown by Lakitu in a simple way, with no horizontal movement whatsoever. However, this is not the intended behavior; it’s actually the result of a bug! The eggs are supposed to be thrown out relative to the player’s speed, Lakitu’s speed, the player’s position, and a pseudo-random value, as well as bounce off of any blocks or walls that they hit on the way down.

Here’s a comparison of the two versions of the Spiny Egg throwing for further clarification:

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Off-screen footage of Tokyo Mirage Sessions #FE in English has emerged from the game’s playable demo at PAX East 2016. Check out the gameplay below.

Nintendo has shown off Star Fox Zero’s various vehicles in trailers and whatnot, but there’s one that not too many people know about. This is another element that falls into spoiler territory, so continue on below for a look at it in action.

If you stop by Nintendo NY, you’ll come across some lovely Star Fox representation. The E3 puppets are on display – including the one of Shigeru Miyamoto – and there’s also various goodies on display and a neat Star Fox Zero demo booth.

Here’s a look at the various promotional efforts:

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Game Informer has a video up of Star Fox Zero’s ending which shows why it has some similarities with the series’ past. There are naturally quite big spoilers here, so we’ve posted the video after the break.

Back in October 2014, Nintendo filed a Japanese patent application under the name “Training Implement, Training System, and Input Device”. It was then filed internationally in September of last year, and made public yesterday.

Here’s the abstract to give you a brief idea as to what the patent is about:

A training implement (10) comprises a hollow body (12) formed from an aluminum alloy. The body is configured from two grips (12a) provided facing each other across a space, and a connecting section (12b) connecting the two grips. A load sensor (16) is disposed in the connecting section inside the body. The load sensor is a load cell, the strain gauge is bonded on the inside of the body, and the portion of the body to which the strain gauge is bonded functions as a strain element. Consequently, when a user applies force so as to bring the two grips towards each other or applies force so as to separate the two grips, the load thereof is detected by the load sensor.

Essentially, the patent involves an exercise controller/system which features sensors for load, acceleration, gyro, temperature, and more for use with gaming/exercise. You can find more information here.

More:

Some off-screen footage is in of Monster Hunter Generations from the game’s demo at PAX East 2016. Here’s the latest look at the title:

Shadow Puppeteer players should now have access to a new patch. As relayed by the game’s Twitter account, this should include a fix for the crab boss.

Here’s the official tweet:


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Nintendo has just released a brand new trailer for Tokyo Mirage Sessions #FE. We’ve attached the video below.

Next week, The Deer God will be coming to the North American Wii U eShop. You’ll find some some gameplay below.


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