This information comes from a Nintendo representative…
“Motion controls cannot be entirely disabled in Star Fox Zero, although players will have some options to choose how they are implemented. The game was designed to be played with motion controls, and it would be incredibly difficult to complete certain areas of the game without the independent aiming and flight that they offer.”
“Malo” is still tweeting away on the Japanese Zelda Twitter page about Twilight Princess. Today, he talks a bit about fishing… and shares probably the funniest message yet!
Here’s our translation:
“…It’s Malo. Sometimes you’d better take a breather… Tips for fishing well? Ah right… don’t get distracted by the woman behind you. For some reason all adult males are unable to do that though…”
According to USgamer, all of the old voice actors from Star Fox 64 are returning for Star Fox Zero. This is something that the site learned during a recent press event. Surely it wasn’t an easy task getting the whole gang back together!
This information comes from Shigeru Miyamoto…
“The biggest reason [for the delay] is that we didn’t set out to create a Star Fox game to begin with. We started creating a bunch of different experiments that use the GamePad and the TV with two-screen gameplay. We started with those and introduced some of those different games.”
“What we found in making [levels] compact, the Star Fox fan really wanted something that felt more like a Star Fox game. They, in particular, were interested in having the map and those junction points and a game where your strategic approach through the map was really important to them. We spent a lot of time rearranging the content and building the levels in a way that took advantage of the map. We made a lot of smaller changes, as well. We changed some of the icons on the screen. We changed enemy placement and balance. We made changes for people who are maybe new to Star Fox to make the game play a little bit easier for them to understand with the heads-up display and things like that.”
– Motion controls can’t be turned off
< ahref="http://www.gameinformer.com/games/star_fox_zero/b/wii_u/archive/2016/03/03/star-fox-zero-has-been-drastically-overhauled-following-fan-criticism.aspx">Source
This information comes from Shigeru Miyamoto…
“We were working on a couple of ideas for the game for well over a year. There was one point where we had an Arwing Amiibo that would transform into the walker. But it was really tough to execute that in the normal Amiibo size and in a way that met with product-safety standards. We had to give up on it. For now, it’s only going to work with Fox and Falco from the Super Smash Bros. series. At some point, if we don’t have to do it at Amiibo size, it might be nice to have that Arwing that can transform into a walker.”
?????????????
????????????? ???????? vs ?????????
???RPG??????????????????????
???3?12????9:00?3?13????9:00?? pic.twitter.com/XDgw5cu0FK— Splatoon????????? (@SplatoonJP) March 4, 2016
Proud to announce what 8-4 and @YachtClubGames have been working on: Nintendo is publishing Shovel Knight in Japan! https://t.co/J1tUF4xdSC
— Mark MacDonald (@markmacd) March 3, 2016
Here's a side by side comparison of pixel perfect mode for SNES on new 3DS Virtual Console
1st pic: on
2nd pic: off pic.twitter.com/xBZ5WD3zPw— Kyle McLain (@FarmboyinJapan) March 4, 2016
Progress is still being made with Pokemon GO, and one of the game’s biggest steps yet is happening in Japan later this month. Niantic has now opened up sign ups on its website for a Japanese field test. This will be taking place later in the month.
As Niantic said today:
“The Pokémon Company and Niantic will be inviting users to field test Pokémon GO in Japan later this month. The Pokémon GO field test program will give users the opportunity to share early feedback and help improve the Pokémon GO experience. Please stay tuned for information about expansion of the field test to other markets.”
Sign ups are live here. But note that, again, this is only for Japan.