Update: Bumped to the top. Added in badges for Sunday.
Nintendo Badge Arcade has been receiving daily updates since heading. Because it’s continually updated with content, we’re rounding up all of the additions and changes in a weekly post.
Here’s what’s on tap for the week of December 7:
December 7
– 6 Super Mario Maker panels (3 with 2 days left)
– 5 Yoshi’s Woolly World panels (final day)
– 5 Swapnote panels (2 days left)
– 3 Animal Crossing panels (final day)
December 8
– 3 winter Super Mario panels
– 9 Mario Maker panels (3 in final day)
– 2 Donkey Kong panels
– 2 Metroid panels
– 1 Punch-Out!! panel
– 2 Dr. Mario panels
– 3 Super Mario Bros. 2 panels
– 2 Tomodachi Life fruit panels
– 5 Swapnote panels (1 day left)
December 9
– 3 winter Super Mario panels
– 6 Mario Maker panels (2 days left)
– 3 Zelda: Wind Waker panels
– 2 Donkey Kong panels
– 2 Metroid panels
– 1 Punch-Out!! panel
– 2 Dr. Mario panels
– 3 Super Mario Bros. 2 panels
– 2 Tomodachi Life fruit panels
– 1 free play
December 10
– 3 winter Super Mario panels
– 6 Mario Maker panels (1 day left)
– 3 Zelda: Wind Waker panels
– 2 Donkey Kong panels
– 2 Metroid panels
– 1 Punch-Out!! panel
– 2 Dr. Mario panels
– 3 Super Mario Bros. 2 panels
– 2 Tomodachi Life fruit panels (2 days left)
December 11
– 3 winter Super Mario panels
– 3 Zelda: Wind Waker panels
– 2 Donkey Kong panels
– 2 Metroid panels
– 1 Punch-Out!! panel
– 2 Dr. Mario panels
– 3 Super Mario Bros. 2 panels
– 2 Tomodachi Life fruit panels (1 day left)
– 6 Pokemon panels
– Super Mario Theme if you spend $2 dollars
December 12
– 3 winter Super Mario panels
– 3 Zelda: Wind Waker panels (2 days left)
– 2 Donkey Kong panels
– 2 Metroid panels
– 1 Punch-Out!! panel
– 2 Dr. Mario panels
– 3 Super Mario Bros. 2 panels
– 6 Pokemon panels
– 3 BoxBoy! panels
– Super Mario Theme if you spend $2 dollars
December 13
– 3 winter Super Mario panels (2 days left)
– 3 Zelda: Wind Waker panels (1 day left)
– 2 Donkey Kong panels (2 days left)
– 2 Metroid panels (2 days left)
– 1 Punch-Out!! panel (2 days left)
– 2 Dr. Mario panels (2 days left)
– 3 Super Mario Bros. 2 panels (2 days left)
– 6 Pokemon panels (2 days left)
– 3 BoxBoy! panels
– Super Mario Theme if you spend $2 dollars
All sorts of interesting information has been emerging from the Fire Emblem 25th anniversary book. Among other things, there’s an interview with Smash Bros. director Masahiro Sakurai, which has him reflecting on the appearance of Fire Emblem characters in the series. He spoke about how Marth and Roy made it in, shared a story about re-recording Roy’s lines, and plenty more. He also commented on those who wish to see him work on an entirely new game, and noted that DLC for Smash Bros. Wii U/3DS is ending soon.
We’ve picked out some tidbits and quotes from the interview below. You can read the full translation over on Source Gaming.
– Sakurai wanted to include Marth since Smash Bros. on the N64
– The hidden characters in that game were made “only on the premise of being able to reuse some movements and parts of the models of pre-existing characters”, so Marth didn’t make it
– Sakurai wanted Marth in to represent Fire Emblem and have more variety with sword-wielding characters
– Roy came up while thinking about clone characters for Melee, and his game was in development at the time
– Roy’s design from Melee was more of a suggestion, and many of his aspects were redone
– Counter moves for the Fire Emblem characters comes directly from the Fire Emblem games
– There were difficulties in trying to include Marth (such as how he never appeared overseas), but Sakurai pushed to have him in
– Discussion and internal disputes when it came to Roy
– Sakurai met with Nintendo of America while working on the game, and there was talk about removing Roy
– NoA said he’d be fun, so Roy was left in
On the selection process for the Fire Emblem characters in Smash Bros. Wii U/3DS…
Digital Foundry’s latest technical analysis focuses on FAST Racing Neo, Shin’en’s just-released racer on the Wii U eShop.
Overall, the studio managed to put out a fantastic technical showpiece. FAST Racing Neo usually manages to maintain 60 frames per second with only small dips on a few tracks. The only downside stems from a compromise in rendering resolution. But thanks to the use of some great techniques and clever programming, Wii U owners now have an “impressive looking racer” which features “a blistering frame-rate and beautiful visual design.”
Take a look at the video for a look at Digital Foundry’s analysis. You can also find a more in-depth article here.
Best Buy’s buy one, get one 40% offer on Nintendo-published Wii U/3DS games is now live. To take advantage of the sale, head on over here. Eligible games include Xenoblade Chronicles X, Smash Bros. Wii U, Zelda: Tri Force Heroes, and more.
There are a couple of other sales worth mentioning as well. eShop cards have been discounted by 10%, and black/red New 3DS XL systems are being sold for $175.
Our latest look at Tadpole Treble once again shows off Composition Mode. Take a look at some new footage below.
Next week, Drill Dozer will be available on the Japanese Wii U Virtual Console. There’s an interesting feature packed in with this particular release. Just like on the Game Boy Advance, rumble will be supported. It’s quite neat that Nintendo ended up including the functionality!
On Thursday, The Legend of Dark Witch 2 is due out on the North American 3DS eShop. We have an English trailer below.
Game Informer has put up a new interview with Zelda: Tri Force Heroes director Hiromasa Shikata and Zelda series producer Eiji Aonuma. During the discussion, the two developers commented on things like using the same engine as A Link Between Worlds, the cut Emperor’s New Clothes costume, and more.
Continue on below for excerpts from the interview. You can read the full thing here.
Staff behind Genei Ibun Roku #FE have been posting blogs about the game for several months now. In the latest one, producer Hitoshi Yamagami spoke about the project’s development. Yamagami touched on the lengthy production, origins, and more.
TRADUKO Soft and Persona Central have provided a breakdown of the various points brought up in the blog. You can find those in full after the break.