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A new trailer is in for HullBreach Studios’ SDK Spriter. Get a look at the Wii U eShop download below.

Splatoon’s latest map is now up and running. Starting now, “Ancho-V Games” is a part of the rotation.

Sadly, as mentioned last night, this is Splatoon’s final new map. Which one is your favorite?

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Lightwood Games shared another video of Word Puzzles by POWGI earlier today. We’ve gone ahead and attached it below.

Brunswick Pro Bowling, a new Wii U retail game, saw its launch on the North American eShop today. Some footage is in the video below.

Amazon has posted the North American boxart for Pokken Tournament. Take a look at it above.

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Earlier today, GameXplain hosted a lengthy stream for Super Mario Advance 4: Super Mario Bros 3 on the Wii U Virtual Console. The full archive is now available showing every single e-Reader level. Check it out below.

Amazon Canada has started taking pre-orders for the Bravely Second Collector’s Edition. Put in an order here. Chances are that this will not last long!

In just a few hours Splatoon’s new Ancho-V Games map is going live. You can get an early look at it in the video below.

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On the Wii Virtual Console, Mario Kart 64 did not support ghost data in Time Trials. This is unsurprisingly the case on Wii U as well, which players are now finding out about with the European release today. It’s all due to the need for a Controller Pak device – something only the original version on N64 supports.

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This month’s issue of Nintendo Dream has a feature on Ace Attorney 6. Thanks to the folks on Court Records, some of the information has been made known.

Here’s a summary from the site:

– FUSE Takuro is the art director for this game (officially)
– YAMAZAKI was “scenario director” for Ace Attorney 5, which meant he could focus on the story
– Now the “normal” director of the game, being the person responsible for all that’s going on on the development floor
– FUSE was AA5’s art director, but this time he’s both art director and co-director of the game
– YAMAZAKI sets out the larger creative course for the game, while FUSE makes the calls on the level beneath that
– Currently in a playable state
– Because many people said AA5 was to easy, they’re now carefully checking how they present hints to the players
– Because people thought the Spirit Vision system in the TGS 2015 demo was difficult, they’ve tweaked that
– The 3D models of the characters who appeared in the previous games like Phoenix and Apollo have all been remade

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