A new trailer is in for HullBreach Studios’ SDK Spriter. Get a look at the Wii U eShop download below.
Splatoon’s latest map is now up and running. Starting now, “Ancho-V Games” is a part of the rotation.
Sadly, as mentioned last night, this is Splatoon’s final new map. Which one is your favorite?
Lightwood Games shared another video of Word Puzzles by POWGI earlier today. We’ve gone ahead and attached it below.
Brunswick Pro Bowling, a new Wii U retail game, saw its launch on the North American eShop today. Some footage is in the video below.
Amazon has posted the North American boxart for Pokken Tournament. Take a look at it above.
Earlier today, GameXplain hosted a lengthy stream for Super Mario Advance 4: Super Mario Bros 3 on the Wii U Virtual Console. The full archive is now available showing every single e-Reader level. Check it out below.
Amazon Canada has started taking pre-orders for the Bravely Second Collector’s Edition. Put in an order here. Chances are that this will not last long!
In just a few hours Splatoon’s new Ancho-V Games map is going live. You can get an early look at it in the video below.
On the Wii Virtual Console, Mario Kart 64 did not support ghost data in Time Trials. This is unsurprisingly the case on Wii U as well, which players are now finding out about with the European release today. It’s all due to the need for a Controller Pak device – something only the original version on N64 supports.
This month’s issue of Nintendo Dream has a feature on Ace Attorney 6. Thanks to the folks on Court Records, some of the information has been made known.
Here’s a summary from the site:
– FUSE Takuro is the art director for this game (officially)
– YAMAZAKI was “scenario director” for Ace Attorney 5, which meant he could focus on the story
– Now the “normal” director of the game, being the person responsible for all that’s going on on the development floor
– FUSE was AA5’s art director, but this time he’s both art director and co-director of the game
– YAMAZAKI sets out the larger creative course for the game, while FUSE makes the calls on the level beneath that
– Currently in a playable state
– Because many people said AA5 was to easy, they’re now carefully checking how they present hints to the players
– Because people thought the Spirit Vision system in the TGS 2015 demo was difficult, they’ve tweaked that
– The 3D models of the characters who appeared in the previous games like Phoenix and Apollo have all been remade