Roving Rogue made its way to the Wii U eShop this past Thursday. We now have the game’s file size, which is 164 MB. Note that this is the European size, but it should be very similar (if not exactly the same) in North America.
The first North American Splatfest in Splatoon kicked off earlier today. You can get a look at a few videos below showing off the event.
Capcom uploaded another video for The Great Ace Attorney today to promote the game’s imminent Japanese launch. Check it out below.
Update: Just in case there were any doubts about Horii referring to the 3DS games…
Horii actually did mention 3DS for Dragon Quest VII and VIII localization. The translator got upset when he did.
— MakuXV (@RedMakuzawa) July 4, 2015
Dragon Quest creator Yuji Horii just wrapped up a conference of sorts at the Japan Expo. At the very end of the event, he supposedly dropped a major bombshell. Horii said that the 3DS remakes Dragon Quest VII and Dragon Quest VIII will be released “in French”.
That information comes from Twitter user Jérémie Kermarrec, who attended the conference. It’s backed up by fan site Final Fantasy Ring. Earlier today, the site posted an interview with Horii in which he stated that Square Enix is “thinking about” localizing Dragon Quest VII and Dragon Quest VIII.
Kermarrec spoke with someone from Square Enix once things ended, and was told that Horii sharing the big news wasn’t planned. He nonetheless appears to have confirmed that the 3DS releases of Dragon Quest VII and Dragon Quest VIII are both coming west.
This week’s expanded Japanese software sales are as follows:
01./00. [3DS] Fire Emblem Fates: Black Kingdom / White Kingdom
02./00. [PSV] Persona 4: Dancing All Night #
03./00. [3DS] Fire Emblem Fates: Special Edition {Fire Emblem Fates: Black Kingdom \ Fire Emblem Fates: White Kingdom}
04./01. [3DS] Rhythm Heaven: The Best+
05./00. [PS4] Final Fantasy XIV: Heavensward #
06./03. [WIU] Splatoon
07./00. [PS3] TV Anime Idolm@ster: Cinderella Girls G4U! Pack Vol.2
08./06. [PSV] Minecraft: PlayStation Vita Edition
09./00. [PSV] Chaos;Child #
10./02. [3DS] Return to PoPoLoCrois: A Story of Seasons Fairytale
11./00. [PS3] Final Fantasy XIV: Heavensward #
12./07. [WIU] Mario Kart 8 #
13./05. [3DS] Dragon Ball Z: Extreme Butoden
14./00. [PSV] Shinobi, Koi Utsutsu: Setsugetsuka Koi Emaki #
15./04. [PS4] Devil May Cry 4: Special Edition
16./00. [3DS] Kaitou Joker: Toki o Koeru Kaitou to Ushinawareta Houseki
17./10. [3DS] Pokemon Omega Ruby / Alpha Sapphire
18./00. [PS4] Chaos;Child #
19./00. [PS4] Ride
20./08. [PS4] The Witcher 3: Wild Hunt
SEGA has released the debut trailer for 7th Dragon III Code: VFD. View it below.
Yesterday, the Aksys Games Panel was held at Anime Expo 2015. Zero Escape 3 was the big highlight, but we also heard about some eShop titles as well. You can watch the full recording below.
Dragon Quest creator Yuji Horii told Final Fantasy Ring in a recent interview that Square Enix is aware of fan demand for the series’ 3DS remakes in the west. Apparently, the company is “thinking about” localizing Dragon Quest VII and VIII for overseas territories.
Horii also commented on Dragon Quest XI, which we’ll just mention here briefly since platforms are unconfirmed. He once again noted that this title will be on home consoles, and it will be an offline experience (unlike the MMO nature of Dragon Quest X).
Unseen64’s Liam Robertson has posted a new video that looks into the various issues Project H.AM.M.E.R. encountered while in development. It also explores problems within Nintendo Software Technology as a whole, including apparent racism.
You can watch the full video below. There’s also a quick summary that can be read as well.
– After 1080, NST went on to start a new project (a small team that outsourced concept art, CGI opening, etc)
– The internal name for the project was MachineX
– In 2005 it had reached 75% completion and was nearing completion
– Japanese staff were overseeing the development at the studio which posed cultural challenges
– There were continued arguments and debate between the Japanese management and the NST developers
– At late 2007, it was 4 years in development
– Towards the end, changes were demanded to the environments and then the entire visuals
– This complete change despite mechanics eventually culminated in a more ‘lighter, casual’ visual style that was codenamed Wii Crush
– 2008 onwards, staff left
– Nintendo of America had to carry out a review of staff conditions which recorded a low morale
– Midway into 2009, a small number of staff still continued to work onto it until it ended
– NCL finally withdrew funding
– ‘Nintendo have made some great games, but with NST it came with a price’: Former NST developer
Thanks to Jake and Fred for the tip.