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The Splatoon hype continues as Inside-Games just announced via Twitter that plushies based off of the squids in Splatoon are heading to Japan in late July.

These awesome plushies will come in orange and green and will be both be priced at 2,800 yen.

As someone who’s excited for Splatoon beyond comprehension, and wants as much Splatoon merchandise as possible, this is really exciting to see. Let’s hope these make their way to the west and we see even more plushies later down the line! Maybe some Inklings and Octolings too? Let’s just hope these are ink-free.

Splatoon releases on May 29th, 2015

 

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Wee Man Studios is developing a new project for the 3DS called “Lifespeed”. This futuristic flying racing game is planned for a summer 2015 launch on the eShop.

Lifespeed offers 11 playable characters, online leaderboards, and a story mode that has players fighting for the survival of their planet. Galactic disputes are settled on the track as each racer defends their planet’s dominance.

Check out a teaser trailer for Lifespeed below. Expect screenshots and gameplay in the near future.

Bandai Namco released an official batch of screenshots and art from Project X Zone 2 today. Some of these images we posted yesterday – notably the ones starting at #11 (first ten are brand new). However, all old images are now higher-quality and without a watermark. View the full set below.

Last year, Mega64 worked with Nintendo for the company’s E3 2014 video. It turns out that the same can be said of this year’s version as well.

Mega64 has now uploaded the official video to its YouTube channel, and the description states that they “helped behind the scenes in making Nintendo’s E3 2015 announcement video.”

Mega64 also wrote on its website:

You may have noticed that Nintendo released a brand new video today promoting their plans for E3 2015! And in case you’re wondering… yes, the Mega64 crew did help in creating the video (as if you couldn’t tell by the sound of my gnarled singing voice). While we weren’t really in spotlight of this piece, we still worked behind the scenes to bring Nintendo’s big announcements to life.

I’m a tiny bit surprised! Since the Mega64 logo didn’t pop up at the end of the video Nintendo uploaded yesterday, I assumed that they were’t involved. Guess I was wrong!

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Nintendo has announced via one of its Twitter accounts that the gold and silver Mario amiibo will be sold in both Australia and New Zealand.

At Target, consumers will have an opportunity to nab the gold Mario. EB Games intends to sell the Mario – Silver Edition amiibo.

Note that both of these retailers will have “only a limited number available” of their respective figures. The Mario – Silver Edition amiibo launches on May 30, but there’s no word yet as to when the gold version is releasing.


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Nintendo hasn’t shared any specific figures about its hardware or games for the month of April in the United States, but GamesBeat was able to obtain a few tidbits from the company.

According to the site’s report:

Through the first four months of 2014, the 3DS’s sales have increased by 65 percent compared to the same four-month period in 2014. For the Wii U, it is up 15 percent in the first four months of 2015 compared to that period in 2014.

GamesBeat also heard from Nintendo that Xenoblade Chronicles 3D was the fifth best-selling game in the U.S. last month if you do not combine sales for platforms.

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NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of April 2015. The results can be found below.

1. Mortal Kombat X (PS4, Xbox One)
2. Grand Theft Auto V (PS4, Xbox One, PC, 360, PS3)
3. Battlefield: Hardline (Xbox One, PS4, 360, PS3, PC)
4. MLB 15: The Show (PS4, PS3)
5. Minecraft (360, PS3, Xbox One, PS4)
6. NBA 2K15 (Xbox One, PS4, 360, PS3, PC)
7. Call of Duty: Advanced Warfare (Xbox One, PS4, 360, PS3, PC)
8. Dark Souls II: Scholar of the First Sin (PS4, Xbox One, 360, PS3)
9. Super Smash Bros. (3DS, Wii U)
10. Borderlands: The Handsome Collection (PS4, Xbox One)

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Wombat Source created a new trailer to promote GetClose’s new “Protect the Crown” mode, which we’ve posted below. Those who have purchased the Wii U eShop title can obtain the mode by downloading a patch that came out today.

If you’d like another look at Stretchmo, take a look at the video below. There’s about a half hour of footage!

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Game Informer went live with another article about Disney Infinity 3.0 today. The latest information covers the game’s farming, Dispenser, path tool, proximity detector elements.

A summary of details are rounded up below. Be sure to give Game Informer’s full piece a look here.

Farming

– Farming is one of the Toy Box’s biggest additions
– More content for the so-called nurturing players
– With the farming system, players can cultivate and harvest crops
– This can be done alone or with a sidekick buddy
– Sidekicks eat food
– Feeding them will allow the sidekicks to gain experience in different ways
– Sidekicks become better helpers and stronger companions in the new Toy Box Takeover dungeon-crawler game

Dispenser

– The new Dispenser addresses the problem of overwhelming players with too much content
– The Dispenser is like an oversized gunball machine
– It’s loaded with toy-filled capsules
– Stand on its button, and a capsule pops out, containing a random Toy Box item that you’ve already unlocked
– When you chuck it onto the ground, its contents are revealed
– Every new Toy Box world starts out with one of these dispensers

Path tool

– New path tool allows creators to add entirely new gameplay to their Toy Boxes, and add in elements and effects that were only previously possible through workarounds
– With the tool, players draw a path, dot by dot, in their world
– As each dot is added, the path attaches to those behind it
– When it’s finished, creators can use it as an A.I. path
– Can use the tool to create paths for A.I. drivers to navigate or create rail shooters
– The camera can swoop by on a path, adding a cinematic flair
– The camera can also be locked onto a 2D plane, allowing for actual side-scrolling platform games
– Paths can be of varying widths, and they can be used to trigger effects such as fireworks

Proximity detector

– Assign the toy to a character, and they then have several invisible concentric circles radiating from their bodies
– Each section can trigger a different response
– Ex: cross one of the outer rings, and a townsperson can tell you to back off
– Get closer into its user-defined comfort zone, and it can be configured to run away from you
– Put it on an object and have sound effects play when you get too close


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