Tomodachi Life sold over 200,000 copies in Germany for the months of November, The Federal Association of Interactive Entertainment Software has announced. Thanks to its success, the game received a platinum award along with Call of Duty: Advanced Warfare and Grand Theft Auto V.
Super Smash Bros. for 3DS did quite well, too, having moved over 100,000 units last month (October launch sales have not been disclosed). The game earned a bronze award for its sales.
Will Zelda Wii U and Star Fox Wii U make use of amiibo? It certainly sounds like it.
During Shigeru Miyamoto’s recent interview with iJustine, he indicated that both titles will feature amiibo integration of some sort. Specifics were not shared, however.
Miyamoto said:
“I can’t really say just yet… but we do plan on doing something so that people who have amiibo will get some enjoyment out of having amiibo and using them in those games.”
Another excerpt coming from today’s iJustine Shigeru Miyamoto video concerns Mario Maker. Miyamoto once again confirmed online functionality for the title, and went as far as to say that popularity rankings are being implemented.
Miyamoto’s full words are below:
You’ll be able to see what happens when other people play your course, or when you play other peoples courses… there’ll be popularity rankings for the most popular courses and things like that… so there’s a lot on the community side.
We shared iJustine’s new interview with Shigeru Miyamoto a short while ago, but I figured this was worth a separate post. When we get comments about Zelda Wii U, they’re certainly worth paying the extra attention to.
Here’s the Q&A about the new game:
You showed the Zelda trailer and that’s such a huge world. How is that going to be for you guys to approach as far as gameplay and story, because it’s such a huge world.
With Zelda games, what we’ve always done is try to make them where you enter this big world of Hyrule and there’s a lot to explore and discover, but because of the hardware limitations, what we’ve had to do is segment off each area and piece those segments together in a way that make them feel like a big world. Now, with the hardware capabilities of Wii U, we first started by saying if we can take an entire world the size of the world from Twilight Princess, and make that the size of one of the areas in the game.
Do you see that as a game where people will go to complete a certain mission and they end up doing fifty things along the way?
Yeah, there may even be times where you forget what your goal is, because you are doing other things on the side. There may be times where you go in to one big one long dungeon, or you’re headed for a dungeon and doing other things on the side. What we’re trying to do is design it in a way where you don’t have to play it for a super long time, but more matched to today’s lifestyle where you can think for a little bit, and say “maybe I just want to play for a little bit today and do this one thing.” and get that thing done, then take a break.
Steel Divers: Sub Wars was updated to version 4.1 last night. The patch brought about a single modification, which changed the submarine’s diving and surfacing angles back to how they were in version 3.0.
Steel Divers: Sub Wars director Takaya Imamura explained why the team decided to revert things back to how they were previously in a Miiverse post. Here’s what he shared:
The review scores from EDGE’s latest issue have surfaced. View them below.
Far Cry 4 – 9
Dragon Age: Inquisition – 8
Assassins Creed Unity – 5
Assassins Creed Rogue – 6
Super Smash Bros. for Wii U – 8
Captain Toad: Treasure Tracker – 7
Escape Dead Island – 2
This War is Mine – 9
Never Alone – 6
Pokemon Omega Ruby/Alpha Sapphire – 8
EDGE announced its choices for the top ten games of 2014 as well. Here’s how the results panned out:
10. LittleBigPlanet 3
9. This War is Mine
8. Far Cry 4
7. Ultimate SFIV
6. MGS V: Ground Zeroes
5. Nidhogg
4. Hearthstone: Heroes of Warcraft
3. Mario Kart 8
2. Dark Souls II
1. Bayonetta 2