It’s that time again for the latest Bayonetta 2 developer blog, this time focusing in on co-operative play in the game. As always, we’ve included an excerpt and the full article can be found below
It goes without saying that there are co-op battles in the new Tag Climax co-op mode. However, there are also scenes in the story mode where you fight alongside A.I. controlled characters. These make for some really exciting battles, and are one of the cool new features Bayonetta 2 brings to the table. You can do crazy torture attacks together, and see some cool teamwork. Definitely keep an eye out for these scenes when you play the game.
Of course, actually getting this feature into the game was a serious challenge. A great example is Loki, a key character in the story of Bayonetta 2. You fight together with him in many battles throughout the game.
Check out the full article here
The day is finally upon us! Unfortunately that means the daily screenshots will serve a different purpose from here on out, but I think that’s a pretty reasonable trade don’t you?
Today’s Monster Hunter 4 Ultimate update covers the game’s Old Desert in more detail. In particular, we learn about how the area differs during the day and night.
Check out a summary of information about the Old Desert below. A few screenshots are attached above.
– Different modes in day and night
– The heat during the day chips away at the health of Hunters unless they have some refreshing Cold Drinks on them
– The dunes now have more depth in this game
– Players can use them to their advantage to perform jump attacks against monsters
– Shade provides relief from the heat, including a spot where Felynes gather random objects
– You can also find an oasis that lets you climb tree
– The oasis is where monsters will go when they’re low on stamina
– The Old Desert map goes down to freezing temperatures during the night
– Need to take Hot Drinks during the night
– Different monsters appear during the night
– There will also be a few other differences compared to what goes on during the day
– You might even run into a few Felynes partying around a bon fire
Over the week or so, Shin’en has been sharing a few technical tidbits about FAST Racing Neo. The studio interacted with fans about the game’s frame rate and more.
Here’s the full roundup:
@MaxWill37699872 Yeah, streets took a lot of resolution. Tho biggest textures are used for the shadows.
— Shin'en Multimedia (@ShinenGames) September 24, 2014
@CrucialSloan 60fps (with minimal dips here and there that we try to iron out)
— Shin'en Multimedia (@ShinenGames) September 24, 2014
@realkeithmartin Cinematic Tonemapping, Motionblur, SSAO, HDR Bloom, Atmospheric Scattering, Godrays etc
— Shin'en Multimedia (@ShinenGames) September 25, 2014
@realkeithmartin Smoke and mirrors all over the place, otherwise we would be at 20fps.
— Shin'en Multimedia (@ShinenGames) September 26, 2014
@AVahne @realkeithmartin No, we use realtime soft shadows. So we can have dynamic weather and the games size is much smaller.
— Shin'en Multimedia (@ShinenGames) October 1, 2014
@HylianCIA @ShinenGames It's realtime. As a race is just a few minutes there are not much visible changes, beside some clouds moving.
— Shin'en Multimedia (@ShinenGames) October 1, 2014
@CrucialSloan SSAO is by definition dynamic, tho it's (almost) impossible to get working in 60fps 😉 Technically: Every console is outdated
— Shin'en Multimedia (@ShinenGames) October 2, 2014
Arachnid Games has announced that Ballpoint Universe is coming to the Wii U eShop on October 16.
The studio tweeted earlier today:
Ballpoint Universe for Wii U finally has a release date folks! October 16th!
— Arachnid Games (@Arachnid_Games) October 2, 2014
Arachnid did not specify whether this release date only pertains to North America, Europe, or both. We should be finding out pretty soon either way!
Thanks to Matt for the tip.