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Nintendo World previously announced plans to host a live broadcast of Nintendo’s E3 Digital Event. And just a couple of minutes ago, the store also revealed that a private viewing party will be held for the Super Smash Bros. Invitational next Tuesday between 7 PM and 10 PM.

Only 75 tickets will be made available. They’ll be free, and will be dished out on a first come, first serve basis on June 9 starting at 6 PM.


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SEGA’s E3 2014 lineup

Posted 10 years ago by in 3DS, News, Wii U | 16 Comments

SEGA has published its lineup for E3 2014.

Next week, attendees can expect to go hands on with Alien: Isolation, Sonic Boom, and Hatsune Miku: Project Diva F 2nd.

For overviews of each title, head past the break.

Alien: Isolation
Discover the true meaning of fear in Alien: Isolation™, a survival horror set in an atmosphere of constant dread and mortal danger. Back to the core essence of Ridley Scott’s haunted house in space – you play as Amanda Ripley, daughter of Ellen Ripley, under-powered and under-prepared, fighting overwhelming odds simply to survive. With the station in lockdown and a vicious creature on the loose, getting around requires cunning tactics and stealth… and a great deal of courage. The Alien is here, in the shadows, in the vents and the walkways and the slightest noise will bring unwanted attention your way, and fast. With a small band of looters scavenging for supplies, that noise may be hard to avoid. SEGA and Creative Assembly will also be presenting an exciting new game mode, playable for the first time on the show floor. (Developed by Creative Assembly, out Oct 7, 2014, on Windows PC, PlayStation®4, PlayStation®3, XboxOne and Xbox360).

Sonic Boom
SEGA will unleash an all-new Sonic the Hedgehog at this year’s Electronic Entertainment Expo (E3) in Los Angeles with the debut of playable versions of two new titles exclusively for Wii U™ and Nintendo 3DS™. The new games Sonic Boom™: Rise of Lyric for the Wii U system, developed by Los Angeles-based Big Red Button, and Sonic Boom™: Shattered Crystal for the Nintendo 3DS hand-held system, from San Francisco-based Sanzaru Games, will introduce new gameplay and the most vile and formidable villain in Sonic history — Lyric.

In both games, Sonic and friends – Tails, Knuckles, Amy, and the newest member of the team, Sticks, will work together as they face their most powerful enemy yet. Lyric is a giant and monstrous snake-like creature from an ancient race. An extremely tech-savvy mastermind who uses a sophisticated robotic body of armor to carry out his own nefarious deeds, he is a formidable enemy and a force to be reckoned with. With a strong emphasis on collaboration, the roles of Tails, Knuckles, Amy, and Sticks, will be elevated in gameplay that capitalizes on each character’s unique talents and abilities. The goal is to prevent Lyric from powering his army of robots and carrying out his plan to destroy the world. The stakes have never been higher, and the only chance to overcome Lyric is to band together and work as a team. (Sonic Boom: Rise of Lyric, Developed by Big Red Button for Wii U. Sonic Boom: Shattered Crystal, Developed by Sanzaru for 3DS).

Hatsune Miku: Project DIVA F 2nd
Also represented on SEGA’s 2014 booth is the world’s most popular virtual singer Hatsune Miku, produced by Crypton Future Media,INC., returning in an all-new rhythm video game. Hatsune Miku: Project DIVA™ F 2ndfeatures twenty classic songs from the previously Japan-only PSP games making their first debut in the West and twenty brand new songs to the Project DVIA series. In addition to the new songs, the game will feature updated gameplay mechanics and controls, over 80 brand new and remade fan favorite modules, Cross-Save compatibility, Markerless AR Mode and a revamped edit mode ranking system that showcases the most popular user generated content to provide gamers the best music game experience on the PlayStation®3 and PlayStation®Vita systems. (Developed by SEGA Japan, out fall 2014 on PlayStation®3, PlayStation®Vita and PlayStation®Network).

Source: SEGA PR

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Polygon has published a new report on Disney Infinity 2.0, featuring comments from executive producer John Vignocchi. You can find the latest information rounded up below and Polygon’s full preview here.

“Our priority is to innovate the software over time to bring new value and experiences to the existing stable of characters that have been integrated into the platform.” – Vignocchi

– Disney Infinity owners will be able to purchase a digital upgrade to this year’s game through the Wii U eShop
– Players can then go out and purchase the new characters individually or buy packages instead of paying for another Starter Pack
– Game is being built to provide a deeper experience with more options and content for all characters
– Marvel characters present new challenges in terms of the way they play
– Ex: Iron Man can fly, and Avalanche accommodated those mechanics by altering the game engine to support a much larger world
– Marvel Manhattan is four times larger than Metroville from the original
– Combat system revamped
– Each hero has multiple attacks, special moves and upgradable abilities
– Entire game is now stats-based
– There are ratings for health, attack speed and attack power, etc.
– Earn skill points that you can spend in a skill tree to customize each character to a play style of your choosing
– Ex: buff up Hulk’s melee combat to help him beat up Loki’s minions, or raise his ability to absorb damage and play as a tank
– These new mechanics will extend in some fashion to the existing Disney characters from Disney Infinity
– Two Toy Boy mini-games will be available at launch
– One is a dungeon-crawler with procedurally generated levels while the other is tower-defense title
– Play these games to unlock more Toy Box content

“Innovating the software to provide new experiences to all of the characters is […] the priority for us. And that might not make a lot of sense right now, but if you could get in my head and see the five-year plan we’re developing, it will all make sense as time goes on.” – Vignocchi

“I think our Toy Box games are the first nod in that direction. You’ll see over time, as the platform evolves, new relevancy to the existing base of characters on the platform.” – Vignocchi

– Players spent 60% of their time in the Toy Box
– This time around, the Toy Boy features robust procedural generation technology
– “Power mode”: set a few parameters like size and materials, and the game will build an environment in front of your eyes
– This method can even be used to create games in a variety of genres, thanks to templates with programming logic already set up
– Can then put in an online leaderboard
– When using builders, they’ll begin constructing elements of the environment such as pieces of a race track, walls of a castle and landscaping
– Can put a door on pretty much any object in the Toy Box to add an interior area to that item
– Can set up numerous rooms on multiple floors

“Infinity is definitely a platform for all things Disney, whether that’s Pixar or Tim Burton’s creations, or Jerry Bruckheimer, or Marvel or things in galaxies far, far away.” – Vignocchi

“It’s not just about slamming Marvel into it; it’s not just about, ‘Hey, there’s some toys, and they have cool things to do.’ I mean, that Toy Box is powerful. It is an extremely powerful creation tool that’s evolving. And I think that’s key, because if people try it and they understand it — and we’re making it easier to use — they really can create their own stories for themselves and share them with others.” – Vignocchi

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The first wave of Tomodachi Life reviews are in, and they seem to be mixed to say the least! Here’s a roundup of the initial verdicts:

Polygon – 7.5 / 10
GameTrailers – 6 / 10
Destructoid – 9 / 10
USGamer – 4 / 5
Game Informer – 7 / 10
Joystiq – 3.5 / 5
IGN – 8.6 / 10
EDGE – 7 / 10
DigitalSpy – 3 / 5
Eurogamer – 5 / 10
Nintendo Life – 8 / 10


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