Submit a news tip



Atlus

A whole bunch of footage has come in for Shin Megami Tensei IV Final, which recently came out in Japan. Watch the video below.

Several developers behind Genei Ibun Roku #FE were interviewed in Nintendo Dream’s February issue. Surprisingly, the March edition has another interview with the team as well. The lengthy lineup of staff who participated include producer Hitoshi Yamagami (Nintendo), director Kaori Ando (Nintendo), producer Shinjiro Takata (Atlus), director Eiji Ishida (Atlus), chief director Wataru Hirata (Atlus), art director Fumitaka Yano (Atlus).

Nintendo Dream’s latest feature isn’t quite as interesting as last month’s where we learned that Genei Ibun Roku #FE was originally planned for 3DS and considered a wide array of genres. But there are still quite a few juicy tidbits. After the break, you can see what the developers had to say about reproducing Shibuya, the game structure, and an idea for battle intros that was scrapped.

With Shin Megami Tensei IV Final having wrapped up and shipped in Japan, Famitsu spoke with some developers behind the game for a post-release interview. Character designer Masayuki Doi, producer Kazuyuki Yamai, and sound composer Ryota Kozuka talked with the magazine.

Famitsu has plenty of talk about the franchise in general as well as Shin Megami Tensei IV Final itself. The team spoke about what elements define the series, characters, music and more.

Head past the break for our full translation.

Shin Megami Tensei IV Final sold just over 96,000 copies in its first week in Japan, as reported by Media Create a few days ago. The sales tracker has since relayed additional information about the game’s performance.

According to Media Create’s data, Shin Megami Tensei IV Final sold through 73.28 percent of its initial shipment. On the other hand, the first Shin Megami Tensei IV sold 189,000 copies in its first week with a sell-through rate of 80.14 percent. That means sales were halved with Final, and the consumption rate was a bit lower. This new 3DS entry also saw about half as many few pre-orders – 56,000 units compared to the original’s 98,000 copies. Overall, Media Create points to an assumption that a percentage of series fans who bought the prequel have left the scene.

In a recent issue, Famitsu published one of the first Shin Megami Tensei IV Final reviews. From four editors the RPG received scores of “9”, “9”, “8”, and “9”. That amounts to a total of 35 out of 40.

I do think we’ll be seeing Shin Megami Tensei IV Final in the west eventually. But since it’ll be awhile before that happens, we’ve gone ahead and translated Famitsu’s full review. It’ll give you some idea as to how it’s being received in Japan thus far from one outlet. Overall, the consensus seems to be that it’s easier to get into that its predecessor.

Head past the break for our full translation.

Later this month, a 336-page art book for Genei Ibun Roku #FE will be published in Japan. It’s due out on February 26 for 3,780 yen.

Naturally, the book will feature a ton of art. There are plans to include images from character designer toi8, plus shots of the Performers, Mirages, weapons, backgrounds, and props. That’s all in addition to photos of the voice actors such as Ryouhei Kimura, Inori Minase, reproduction of Tsubasa Oribe’s “Weekly Young Rabbits Gravure” and Maiko Shimazaki’s legendary “My COMPLEX” magazines, and dialogue scripts from the main story and sub-stories.

Source

Persona Central has put up more footage from Shin Megami Tensei IV Final, which was recorded from a recent Denjin Gacha live stream. Check out the gameplay below.

Atlus is continuing its new mini video series for Shin Megami Tensei IV Final. A video highlighting Sukuna-Hikona is next, and we have it below.

Another round of footage is in for Shin Megami Tensei IV Final. Watch the latest video below.


4Gamer has shared about 11 minutes of footage from Shin Megami Tensei IV Final. Check out the gameplay in the video below.


Manage Cookie Settings