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Capcom

Capcom sales are down for the quarter ending June 30, 2014. In its financial report published today, the company noted that net sales dipped to 9.57 billion yen ($93 million, £55.1 million). That’s a decrease of 45.1 percent from the previous year.

Net income also dropped from 828 million yen ($8 million, £4.7 million) the previous year to 765 million yen ($7.4 million, £4.4 million).

Why the downturn? Capcom believes the decrease in sales can be attributed to “a lack of new major titles.”

Fortunately, today’s news isn’t entirely disappointing for Capcom. Operating income actually rose by 75.3 percent year-over-year for an increase of 1.26 billion yen ($12.2 million, £7.2 million). Monster Hunter Frontier GG also “performed steadily with major update.”

Capcom says the company is “on track to achieve full-year forecasts with improving profitability” with a desire to improve earnings by “reducing the cost of sales.”

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Mega Man Battle Network is out today on the North American Wii U eShop. However, Capcom is just getting started when it comes to Virtual Console releases.

Today’s Nintendo Download report confirms that one new Mega Man title will be hitting the North American Wii U Virtual Console each week. Which games are these? Well, that’s a mystery for now!

If you like Mega Man, then you’re in for a treat – a classic Mega Man game will release every Thursday in August in the Nintendo eShop on Wii U!

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Capcom shared a small but significant tidbit about Monster Hunter 4 Ultimate’s multiplayer over on its official blog. Multiplayer will work between the North American and European versions, the company confirmed. This applies both online and locally.

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Monster Hunter Tri allowed players to mix and match three different parts of the Bowgun weapon. However, this feature was removed in Monster Hunter 4 Ultimate.

Explaining why the team decided to cut the functionality, director Kaname Fujioka told Siliconera:

“In Tri, we experimented with this system where you could mix and match these Bowgun parts. The problem with that was that it got really, really complicated. When it came time to make a new iteration, we looked at that system and thought it would be too difficult to expand upon without making it even more complicated for us to make and users to understand. So, we did make an effort to simplify it a little bit.”

“Now, we don’t want Bowgun users to feel [the system] is too simple or uninteresting, so there is a certain level of customization and methods of making Bowguns to suit your playstyle, with the way you can remove the Limiter.”

Fujioka did at least have an interesting tease to share for fans of the Bowgun:


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