Submit a news tip



Capcom

Phoenix Wright: Ace Attorney Trilogy

Phoenix Wright: Ace Attorney Trilogy originally came out on the DS. Years later, the first three games have made it to HD platforms, including Switch. The team didn’t just leave the pixel graphics as they were, and instead opted to rework them in HD.

Director Shinsuke Kodama spoke about what the process was like in a blog post today. Here’s what he shared about the topic:

During a live stream earlier today, Suda51 announced a collaboration between Travis Strikes Again: No More Heroes and Dragon’s Dogma: Dark Arisen. Travis Touchdown will be appearing as a pawn in Capcom’s action-RPG.

Simply connect to the internet on launch today to have Travis in Dragon’s Dogma. While his sunglasses aren’t included, the signature beam katana and power glove made it in.

Source, Via

Dragon's Dogma: Dark Arisen

Every couple of months, a Switch game comes along that rekindles the giddy excitement you initially felt when you first docked and undocked your Switch. At launch, it was Zelda. In March 2017 it kicked the doors open with the force of a thousand Lynels, and it was difficult to deny the physical urge to raise your eyebrows in surprise and delight when the rolling fields of Hyrule instantly transitioned from your TV to a tablet in your hand. Since then we’ve had numerous titles with incredible scope ported to the Switch, maintaining that excitement as you repeatedly slide your Switch in and out of the dock in shock and amazement whilst muttering “can’t do this on Xbox” over and over again.

IGN has posted 15 minutes of English gameplay from Dragon’s Dogma: Dark Arisen on Switch. Have a look at the footage below.

Phoenix Wright: Ace Attorney Trilogy

Phoenix Wright: Ace Attorney Trilogy is now available on Switch. To celebrate, Capcom has produced a new launch trailer. We’ve included it below.

Phoenix Wright: Ace Attorney Trilogy

System: Switch
Release date: April 9, 2019
Developer: Capcom
Publisher: Capcom


It’s not often that a game can make a debate over the date on a receipt into a matter of life and death, but that’s exactly the kind of storytelling that characterizes the Ace Attorney franchise. Making their first appearance in court all the way back in 2001 on the Game Boy Advance in Japan, the series of visual novel adventure games has made a name for itself for its iconic lines, twisting narratives, and memorable characters. Capcom has now seen fit to bundle the first three entries into the Phoenix Wright: Ace Attorney Trilogy, marking the franchise’s debut on HD home consoles with a small handful of modern changes. Of course, this begs the question: so many years after their initial releases, can the original Ace Attorney games still make a convincing case for themselves? Let’s commence our investigation and find out.

Amazon has posted the North American boxart for Resident Evil Origins Collection. We’ve attached the packaging image above.

As stated on the boxart, Resident Evil Origins Collection only includes Resident Evil 0 on the cartridge. Resident Evil is available as a download code.

For Mega Man 11’s launch last year, Capcom offered a pre-order bonus. Fans were treated to the Wily Numbers: Instrumental Stage Tracks DLC, which allows you to change the music in the eight Robot Master stages to alternative piano instrumental tracks.

About half a year later, that DLC is now available to all players. Visit Mega Man 11’s eShop page to download the extra music at no extra cost.

Source: Switch eShop

We’ve translated the last portion of Famitsu’s interviews with Ace Attorney creator Shu Takumi. This time around, Takumi delves into the different characters, such as how he came up with Godot. He touches on other topics as well such as the iconic music.

You can read our full translation below. However, if you haven’t played the series before, you may want to skip this for now. You can also read our previous translations with Takumi here and here.

Famitsu recently published a couple of interviews with Shu Takumi, the creator of Ace Attorney. In case you missed it, we posted the first part here. We’ve also been working on a translation of the second interview, which was much larger in scope. Due to the length, we’ll be posting it in two parts.

Below, you can read up even further on the creation of the Ace Attorney series. Takumi talks about what the first game’s prototype was like and the team initially thought that development could have been suspended, how Maya and Mia got their roles, and more. You can read our latest translation below, but if you haven’t played the series, you may want to pass on it for now due to some light spoilers.


Manage Cookie Settings