Video: “Mighty No. 9 MighTV 02: Manami Matsumae takes on Challenge Mode”
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U | 0 comments
A few hours ago, Comcept uploaded a new Mighty No. 9 video. This one has lead composer Manami Matsumae trying out the Challenge Mode. We have it below.
Mighty No. 9 gets new release date, now out on February 9
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U | 6 Comments
Comcept, Inti Creates, and Deep Silver announced a new release date for Mighty No. 9 today. The game is now confirmed to be shipping on February 9, 2016 in North America and February 12, 2016 in Europe. On 3DS, Mighty No. 9 will be shipping at a later date.
Today’s news was announced at TwitchCon. It’s also worth mentioning that the PC demo is live on Humble Bundle for Kickstarter backers.
Hey Mighties! We have two big announcements for you! The MN9 Demo is LIVE on Humble Bundle. And we have a new release date!
— Mighty No. 9 (@MightyNo9) September 25, 2015
Mighty No. 9 was most recently planned for September 15. However, the release date was shifted at the beginning of August.
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9, top
Comcept has interest in expanding on Mighty No. 9, sequel or spinoff possible
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U | 10 Comments
Although though Mighty No. 9 has yet to launch, Comcept is already thinking about the IP’s future. That could include a sequel or even a spinoff.
Speaking with Prankster101, Comcept producer Nick Yu said that it’s only natural to think about a sequel when creating a game. And given the attention surrounding Mighty No. 9 thus far, it makes sense for the team to expand on its project.
Yu said:
“I’m calling Inafune-san here, but when a game creator makes a new game, or makes any game for example, they always think about the sequel. Always thinking about what they can do with the IP. So naturally for us, for Comcept, we are already thinking about the next step for Mighty No. 9. Whether it’s gonna be a sequel or a spinoff, we don’t know yet. But since we already have this much attention, and a decent amount of feedback from the people who play the game, there’s just no reason not for us to not expand on the title.”
More: Comcept, Deep Silver, interview, Inti Creates, Mighty No. 9, Nick Yu
Mighty No. 9 footage (demo gameplay)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U eShop | 2 Comments
Comcept’s promised PC demo for Mighty No. 9 is now being made available to backers. Check out some gameplay from the download below.
More: Comcept, Deep Silver, demo, Inti Creates, Mighty No. 9
GameStop Expo 2015 – Mighty No. 9 footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U | 0 comments
Mighty No. 9 was shown on the GameStop Expo 2015 live stream earlier today. Take a look at the full recording below.
Mighty No. 9 backers to be given access to a trial version next month
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 3 Comments
Most recently, Mighty No. 9’s was on track for a September 15 launch. But the game was pushed back a few weeks ago, and will now ship in Q1 2016 instead.
The team behind Mighty No. 9 is hoping to make up for the delay to its backers with a special trial on PC. All backers will have access to the download starting on September 15, and it will run for a full month. Included are four stages, relevant cut-scenes, a variety of voice and subtitle options, and Challenge Mode stages 1-6.
Head past the break for the full notice from Comcept and Inti Creates about today’s news.
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Mighty No. 9 – sound creator profiles part 2
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 1 Comment
A new Mighty No. 9 video hit the net today showing more sound creators for the game. Ippo Yamada was responsible for the first stage while Manami Matsumae led the way on stages 2, 5, and 8. Check out the new video below.
Hit up the official Mighty No. 9 website for details about live performances from lead composer Manami Matsumae at PAX Prime and rePLAY.
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Inafune says he doesn’t make games he can play, talks Mighty No. 9 difficulty
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 1 Comment
Kotaku UK recently asked Mighty No. 9 creator Keiji Inafune if he’s the game’s best player currently. To this, he noted:
“It’s not an option to make a game that I can play! It’s best to make a game that I really have to make an effort to play. My staff, though, are really good.”
Mighty No. 9 has no training mode or anything of the sort, and as Inafune puts it: “Everybody, even beginners, has to deal with what’s thrown at them!” What the developers have instead done is incorporated a learning curve.
As Inafune explained:
“There are systems built in that train players, in a way, to be quicker and more skilful by the end. This is what we do with dashing. We want players to take risks in the game, yes, but we do balance that.”
Inafune also elaborated on Mighty No. 9’s dash system, which allows players to build up combos if they’re quick, effective and manage to not die.
“It’s a system that really challenges players. And we want even expert players who are really good at the game to be challenged. When they think they can master it, there are mechanisms that make them realise they have to think twice.”
More: Comcept, interview, Inti Creates, Keiji Inafune, Mighty No. 9
Off-screen Mighty No. 9 Wii U footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
The Wii U version of Mighty No. 9 has been on display at Gamescom 2015 over the past few days. Off-screen footage from the game can be viewed below.
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Mighty No. 9 producer on development progress, the delay, and more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 4 Comments
Engadget recently caught up with Mighty No. 9 producer Nick Yu for an interview. Yu commented on how the game is shaping up, why it was delayed, some of the messaging to fans, and more.
You’ll find excerpts from the interview below. For the full discussion, head on over to Engadget.