LEGO Marvel’s Avengers details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Game Informer has posted a new preview of LEGO Marvel’s Avengers, which has a bunch of details. We’ve rounded up the information below.
– Based on the first two films
 – New York City is attacked by the nefarious chitauri warriors
 – Age of Ultron content in as well
 – E3 demo begins with the invasion
 – Civilians are pinned beneath wreckage, and Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris
 – Some of the debris is guarded by chitauri goons
 – The characters are largely the same as in LEGO Marvel Super Heroes
 – Some subtle differences with the characters compared to the last game
 – Cap can walk through flames and now extinguish them with a mighty leap and a flame-smothering shield smash
 – Characters can team up for special combo attacks
 – These are context-sensitive
 – Stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button for combos
 – Then they perform a maneuver, which changes depending on the duo
 – Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down at the apex of her jump
 – Thor rings Cap’s shield like a bell, destroying objects and enemies nearby
 – Another combo: Cap reflect Iron Man’s energy attack to destroy airborne chitauri
 – Over 100 all-new characters in the game
 – All-new New York City hub
 – Hub will have activities to keep players busy
More Zelda: Tri Force Heroes details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– Zelda dress offers the appearance of more hearts
 – Another outfit is fashioned like a wearable bomb
 – One puzzle requires the three Links to form the totem and fire an arrow through a tall flame to light an out-of-reach unlit torch
 – Need to make sure the right person goes on top and only the person on the bottom can toss everyone back down
 – If you’re on top or in the middle, you are at the whim of the lowest man in the totem
 – Margoma boss: get a bomb thrower on top of the totem to throw a bomb at its eye
 – Once this is done, you need to switch out the totem to get an archer on top to fire arrows at the beast eyeballs
 – Share hearts in the game
 – Touch the icon of the other players on the lower screen to see exactly where they are
 – Use emoticon-style icons to communicate and cheer on your friends.
 – In single-player, you can have two AI Links
LEGO Dimensions – Portal details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
– All of the Portal hallmarks remain
 – This ranges from the constant sarcastic sass spouted by the chatty GLaDOS to the depressed tones of the eternally bummed out robot turrets
 – The ‘cake is a lie’ graffiti makes an appearance on the concrete wall behind the lab’s facade
 – Emphasis on Chell’s portal gun seems to have been reduced when it comes to puzzle-solving
 – Uses the physical ‘toy pad’ peripheral
 – Ex: at certain points, the three light-up sections of the toy pad need to be colored by positioning a character on a colored pad onscreen to ‘paint’ them, and then physically moving their actual minifig to the correspondingly coloured panel on the toy pad itself
 – You may also need to find hidden items in the world using the toy pad as a guide
 – The gun flashes red when going the wrong direction
 – Gradually shifts to green as you head towards the right spot
 – Not all puzzle-solving is about the toy pad
 – At one point, you need to use an environmental ‘keystone’ to scale Batman to about ten times his normal size
 – This allows his extra height to activate an otherwise out of reach lever
 – Use Gandalf’s gift for magic to propel a levitated Companion Cube through a series of tubes and onto one of Aperture Science’s signature big red buttons
Mega Man Legacy Collection details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 2 Comments
These details come from Capcom’s live stream for Mega Man Legacy Collection that was held yesterday…
- Rapid fire is in and totally optional
- No shoulder button weapon switching
- Menus use Japanese artwork; U.S/EU packaging in the museum
- Complete Works arranged music on menus, not in-game
- All six games retain the one frame button lag from NES
- Menu colors are based on the original Mega Man color coordinates from Capom’s old licensing manual
- Replays limited to 100 individual replays
- One save slot per game
- Considering a hot key for save/load state
- There’s a platinum trophy for PlayStation 4
- No Navi Mode (i.e in-game hints)
- The intent of this collection is to present MM1-6 on modern consoles in the highest quality possible. *If* sales are good, they will consider collecting other Mega Man games.
- No 3DS details until much later
- They did not specify why the Wii U is being left out, just one of those “not right now” answers
Another set of Super Mario Maker details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
– The various Mario generations have different rule sets
 – Ex: 8-bit Mario can’t pick up a koopa shell, while the others can
 – When you upload a level, it must have been beaten at least once, by you
 – This is an effort to avoid totally unbeatable levels
 – The disc will ship with several levels on it
 – Levels can be downloaded and altered, but never re-uploaded
 – This is to ensure that a level remains locked to its rightful owner
 – You can only upload 10 total levels at one time
 – This number can increase though if your levels are popular and receive lots of positive votes
 – There is a 100 Mario challenge that involve playing randomly selected courses from across the internet
 – There are curated lists by Nintendo, you can track a specific uploader, or browse using all kinds of specific filters
 – A stage’s difficulty rating is dynamically set
 – The more players who can finish it, the easier the rating will be
 – The Mystery Mushroom changes Mario, but only cosmetically, so he will still function the same for all gameplay purposes
 – Scan amiibo to play as them, but only when you find a Mystery Mushroom
 – Link, Marth, Isabelle, Yoshi, Luigi, Wii Fit Trainer are confirmed amiibo thus far
 – It is unclear if these other characters can also grab power ups, or how long you will even remain in this form
 – Enemies can be spawned from blocks, even from power up blocks
 – Mario can utilize various transportation items, even Bowsers floating ship from the end of Super Mario World
 – Enemies can be placed in the water even if they don’t naturally live there, examples being Goombas and Bowser
 – Enemies who didn’t normally have 8-bit sprites now have them, such as Wiggler
 – Baby Bowser is in the game
 – Enemies can appear from pipes, even if they don’t belong in there, such as fish or Koopas
 – Magi Koopa is also in the game
 – As if Bowser needed help, but it was shown that players can place items on him
 – Playtest the game immediately by double tapping the screen
 More: details roundup, Super Mario Maker
Metroid Prime: Blast Ball details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
– Blast Ball is a part of Metroid Prime: Federation Force
 – Teams of 3
 – Go into Metroid-style mechs
 – Use a first-person perspective and a massive arm-mounted cannon
 – Try to knock an enormous, electrified orb into the opposing team’s goal
 – Much like first-person soccer
 – Keep the ball at bay with your blaster rather than your foot
 – If you’re hit with the ball, your suit takes damage
 – Taking too much damage means you need to wait to respawn
 – Can also take damage from enemy fire
 – Circle Pad: movement
 – B button: jump
 – A button: fire your cannon
 – Fire the cannon in rapid bursts with quick presses, or a charged shot if held down
 – Hold down “R” to strafe with the Circle Pad or fine-tune your aim with the gyroscope
 – L button: lock onto the ball, keeping it front and center in your visor’s Prime-style display.
 – While locked on to the ball, your mech’s lateral movement is much slower than you’d expect
 – HUD cracks when you take too much damage
 – Smooth frame rate
Mario Tennis: Ultra Smash details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
– 1-on-1 (2 players) and doubles (four-player) matches on display at E3
 – Giant Mode: Mega Mushrooms are occasionally thrown onto the court, seemingly at random
 – Nab a Mega Mushroom, and your character will grow huge for an extended period
 – Shots become more powerful and your reach much longer
 – This mechanic requires some strategy, as hitting a power shot as a giant can knock back your opponents during their return shot, potentially leaving them vulnerable to a well-placed drop shot
 – Grabbing the Mushroom pauses the action abruptly to play an animation
 – When this happens, the game resumes the action a split-second in the past, allowing you time to get your bearings and get your timing right
 – Mario, Bowser, Peach, and Toad in the demo
 – Use combinations of button presses for a variety of trick shots—top spin, side spin, lob shots, and drop shots
 – Charge up shots for a bigger bang, at the cost of reduced mobility if you misjudge ball placement
Super Mario Maker – details about online interactions
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
– Follow your favorite makers
 – Can see how many people have played each of your courses
 – Nice pictures showing an overview of the course
 – Can name your course whatever you want (Nintendo will have fun with this one)
 – Star Ranking – essentially courses ranked by popularity, give stars to what you’ve played depending on how much you liked it
 – Featured – levels picked by Nintendo to be featured
 – Up & Coming – things that haven’t been ranked, or just came out
 – Can filter by difficulty (easy, normal, expert), by time period or by location
 – Difficulty determined dynamically by how many people completed the course
 – Can see clear rate (both percentage & # of attempts and # of completions
 – Can leave comments on level at any time (while playing or after completing it)
 – Seems like there’s a search option
 More: details roundup, Super Mario Maker
Chibi-Robo! Zip Lash details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– The game starts with all of the Earth’s natural resources disappearing due to an invasion of small aliens
 – Chibi-Robo watches from a spaceship in the Earth’s atmosphere and decides he must take on the alien threat by himself
 – Opening tutorial at E3 – Chibi-Robo uses his outlet plug to break boxes and attach himself to walls to grapple up to high platforms
 – Collect upgrades as you progress which will allow you to fire off your plug in more directions, and have a longer cable
 – Another level where Chibi-Robo attached himself to a jetski barreling through the water
 – Stay afloat by collecting battery power collectibles to stay alive
 – Press the jump button at the perfect moment when hitting ramps
 – Chibi-Robo can run out of battery resulting in restart,
 – The battery power seemed ample to complete a level without having to rush.
Mario & Luigi: Paper Jam details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
– Quest mode: find seven Toads in a field area
 – This has traditional Mario and Luigi gameplay
 – Control Mario with A
 – Control Luigi with B
 – Control Paper Mario with Y
 – E3 demo has players going through a small field on the lookout for these missing Toads
 – 3 of the Toads eventually pop out disguised as a wooden gate to shield themselves from Bowser
 – You then learn a dash move to help catch a Toad running around rapidly
 – The final Toad is located through a hidden pathway
 – Use Paper Mario to slide past some rocks to find the last Toad
 – Paper Mario’s abilities open up how puzzles are solved
 – Boss mode also included
 – In the demo, a magikoopa sets you on Petey Pirhana
 – Use cards during battle
 – Collect stars each time you hit an attack successfully that lets you spend points on cards that helped the gang in a number of ways
 – Use cards to do things like increase defense for a few turns
 – At one point in the battle, Petey Pirhana chases Mario and Luigi
 – Paper Mario saves the day by turning into a paper airplane that helps lift the brothers as Petey flung mud balls at them
 – Once stopped, Paper Mario returned to his current form and smashed him for more damage
 – Different set of battle commands for Paper Mario than Mario and Luigi
 – Mairo and Luigi have then traditional moves like jump and hammer
 – Paper Mario has copies
 – Copies disappear as Paper Mario is hit
 – The more copies he has, the more damage he can dish out with his jumping attack
 – Papercraft Mode: Mario, Luigi and Paper Mario control a paper mecha that is moved around to attack giant, paper-shaped Goombas on the field
 – To charge up the mecha’s power, there are pads strewn about that initiate a rhythm-based game where you press Y each time a wave reached the end of the circle
 – The better you’re at it, the quicker the meter will charge
 – Once charged, you can wipe out the Goombas by charging at them with the B button
 – Once the enemy is down, the Mario mecha can spring out of its pad and unleash a devastating pounce that often destroys the enemy
 – Mecha King Goomba is the boss of this mode
 – When you dodge from him, Goomba leaves open an opportunity to attack















