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Hideki Kamiya

Nintendo Switch 2 leakers Kamiya

Hideki Kamiya, who is now working at his new studio Clovers on Okami 2, has gone on a lengthy rant regarding Nintendo Switch 2 leakers.

Nintendo finally unveiled its new system today. However, that wasn’t before tons of different leaks surfaced online over the past few months. Everything previously reported about the system was pretty much spot on, including the new Joy-Con. Even the actual announcement date of the reveal turned out to be correct.

Why Hideki Kamiya left PlatinumGames

Hideki Kamiya has finally opened up as to why he left PlatinumGames.

Kamiya announced his departure at the end of September with his official exit happening in October. He spoke about the move a bit in a recent video on his YouTube channel, but provided more insight in an interview with IGN.

Bayonetta future Hideki Kamiya

Although Bayonetta creator Hideki Kamiya has left PlatinumGames, he believes the series will continue on.

Kamiya commented on the future of the franchise in his latest YouTube video today. He again brought up his original idea of having nine Bayonetta games, but now that he’s gone from PlatinumGames, he “may have to take the full saga to the grave with me.”

Original (9/25): Hideki Kamiya will leave PlatinumGames on October 12, 2023, the studio has announced.

Kamiya is best known for directing the Bayonetta series, and also directed The Wonderful 101. He co-founded the company in 2007 with its current CEO Atsushi Inabata, as well as former members Shinji Mikami and Tatsuya Minami.

Below are the messages posted on X by PlatinumGames and Kamiya regarding the matter:

Bayonetta 4 5 Hideki Kamiya

Bayonetta creator Hideki Kamiya has lofty goals for the future of the series, and even hopes to pitch Bayonetta 4 and Bayonetta 5 in the future.

Kamiya talked about the possibility of those additional sequels happening in the future while speaking with IGN. One of the big takeaways is him mentioning how he “can’t conceive the Bayonetta series ever ending.” In fact, there’s at least some talk within PlatinumGames about making nine total games.

Bayonetta 3 development

The developers of Bayonetta 3 have opened up about the making of the game, and have discussed why the project took so long to wrap up.

PlatinumGames supervising director Hideki Kamiya, producer Yuji Nakao, director Yusuke Miyata, and Nintendo producer Makoto Okazaki spoke about this in a recent issue of Famitsu. The two indicated that things didn’t exactly go according to plan, but this was more due to the amount of content the team wanted to add. Nakao said it was never about being stuck.

Below is our translation of the interview excerpt:

Bayonetta nudity

Bayonetta creator Hideki Kamiya has reaffirmed that Nintendo has never requested to make the series less risqué.

The Naive Angel Mode was revealed for Bayonetta 3 earlier this month. When it’s enabled, the character won’t reveal as much skin. However, its inclusion doesn’t have anything to do with a specific request from Nintendo based on Kamiya’s comments.

He wrote on Twitter this week:

PlatinumGames vice president Hideki Kamiya has commented on Bayonetta 3 as part of an interview with IGN.

Kamiya told the site that the Switch exclusive will have “its own color” compared to prior entries in the series. He also teased that there’ll be “new types of gameplay”.

Kamiya stated:

Bayonetta 3 cancelled

Despite a lack of news surrounding Bayonetta 3, the game has most definitely not been cancelled, and PlatinumGames is again looking to assure fans that things are going well.

You may recall that the studio’s Hideki Kamiya indicated that we could see the game this year. VGC asked him about that in a recent interview, in which he stated:

Last year, PlatinumGames announced a brand new IP tentatively titled Project G.G. Not much is known at present, but it will be the third game in director Hideki Kamiya’s superhero trilogy, following Viewtiful Joe and The Wonderful 101.

In an interview with VGC, PlatinumGames boss Atsushi Inaba and Kamiya provided a status update on Project G.G. As part of that, Inaba said that the company hopes to “be more open” during development, which is possible since the title is being self-published.

Kamiya and Inaba said: 


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