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A new Nintendo Direct aired on Thursday, so there’s plenty to discuss in the latest episode of Just a Chat. Daan and I react to the news of Zelda: Twilight Princess HD, the return of the classic Pokemon games, Cloud in Smash Bros., and much more.



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Let’s Talk #30: What are you playing? – November 2015

On Thursday, Nintendo finally presented a new Nintendo Direct. Fans were waiting a long, long time for this one.

The new Nintendo Direct was light on brand new game reveals, but there were still plenty of noteworthy announcements. Zelda: Twilight Princess HD was finally confirmed. The original Pokemon games are finally coming to the 3DS Virtual Console in February. Two Dragon Quest games are heading west next year. And the big one: Cloud is coming to Smash Bros. There were other things mixed in as well like Splatoon gear/maps, new/free DLC for Zelda: Tri Force Heroes, and Pokemon Picross. Heck, we even saw a few more seconds of Zelda Wii U footage, which I think came as a surprise to many.

What did you guys think of the latest Nintendo Direct? Are you satisfied with what was shown? Or were you left wanting more? Any thoughts on specific announcements? Let us know in the comments below!


Highlights from last week’s topic: What are you playing? – November 2015

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System: 3DS
Release date: November 17, 2015
Developer: Imageepoch
Publisher Atlus


Author: Dennis

Imageepoch’s unfortunate demise doesn’t go without a stellar track record with games like 7th Dragon, Fate/Extra, and the Luminous Arc series that have all delivered unprecedented RPG experiences across a variety of platforms since their founding in 2005. The studio’s final game, Stella Glow, is a title that they can proudly leave with as the developers embark on future endeavors. Stella Glow is a beautifully animated and vibrant world that is as fun as it is nice to look at.

System: 3DS
Release date: June 11, 2015 (JP)
Developer: Nintendo
Publisher Nintendo


Author: Patrick

Okay, so full disclosure: Rhythm Heaven is probably my favourite Nintendo-published series if not my flat-out favourite game series of all time. For me the core gameplay clicked immediately with the cute and creative minigames that make up the series proving to be a brilliant way to test players’ musical abilities. You could sell me a Rhythm Heaven game that was 75% old content and I’d still eat it up. And that just so happens to be what Nintendo have done this time. The currently Japan-exclusive Rhythm Heaven The Best+ brings rhythm games from the previous three entries in the series to the 3DS along with a handful of new games and some structural changes. It’s a solid compilation of the series’ highs, even if there’s a sense that the developers didn’t quite get why Rhythm Heaven is “the best”.

Let’s Talk #29: What are you playing? – November 2015

It’s the beginning of a new month (close enough anyway, right?). November is upon us, and there are only a few months left in 2015. Tell us what you’ve been playing or what you intend to play soon!

As for me, I just wrapped up Castlevania: Portrait of Ruin. Great, great game. I’ve talked about how atrocious my backlog before, and the fact that I only beat this game a couple of days ago further shows that! Within the past few weeks I’ve also been playing a bit of Lumines: Electronic Symphony, and some of Dillon Rolling Western which I wasn’t enjoying too much.


Highlights from last week’s topic: Has your opinion on Nintendo’s November Wii U releases changed?

TruExtent

I think the line up has potential but they are focusing my the wrong things. I don’t care for AC Amiibo Festival and I have a feeling the new Mario Tennis will only generate so much interest.

Everyone is forgetting Xenoblade X.

If Nintendo wants to generate more interest this holiday, they need to market the hell out of Xenoblade to the level that Microsoft is pushing Halo and Ubisoft pushing Assassin’s Creed. From the very few times I look at a TV if I see a video game advert, it’s one of those two games; I never see Nintendo’s stuff. If Xenoblade can’t cut it, maybe Devil’s Third can (with the right marketing). I feel an action game will have far more potential than a party game and an arcade sports game.

Meanwhile, the 3DS should be just fine.

Steve793

Nope not really. Wasn’t interested in them before, still am not.

For me, the Mario sports series are just meh. I personally wish they didn’t exist and Nintendo had made sports games using new IPs with new characters and such, instead of just putting the Mario IP on it. Think of it this way, that would mean more characters from different series for Smash… But, they could have had a Mario Team, a Zelda Team, etc for in-game opponents or have Mario, Link and Fox as surprise characters. That’ll never happen, so whatever. But seriously, for sports games, I’d rather go outside and play the actually sport than do it in a video game, especially tennis. Then again, I’ve only played Super Sluggers, and while that was alright, I wasn’t hooked, but I could still be persuaded on Mario Sports games, but I’d still rather see new sports games with new characters.

And since I’ve never played an Animal Crossing game, and don’t particularly care for Party games like Mario Party and such, I’ll be skipping this, and playing my backlog until Xeno X.

JuleyJules

Not at all. Wasn’t interested in whatever is coming in November before especially a tennis game with no motion controls. Do we really need another Wii Party U/Mario Party 10 style game on Wii U with other characters? The whole rolling the dice by using amiibo was a pain in MP10 and quickly turned everyone I know off of it. Still not interested now. They need to step it up to keep people interested until the NX comes out imo.

ecoutercavalier

I can’t really justify either purchase yet. Amiibo Festival seems like a lazy excuse to make AC amiibo. I’m not sure what I would want out of an Animal Crossing themed board game, but what they came up with just isn’t doing it for me. Even with the new modes that have been announced I doubt I could convince a group of friends to play it more than once.
Mario Tennis looks sort of bland, but I’ll forgive it if we find out that there are loads of good mini-games or a compelling tournament mode. I like the amiibo support. If I’m not mistaken this is the first game that allows you to use amiibos in online play. It’s not necessarily enough to play perfectly if you haven’t bothered training your amiibo, but if you have then it might be able to cover some of your mistakes. It’s very cool in concept, but I’ll wait to see how balanced it is before passing any judgement.

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Hello everyone. There are quite a few site-related updates that I need to get to, so let’s get things started right away.

First, since this is the first full weekend of a new month, I wanted to share an update regarding our Patreon. Super Mario Maker was our giveaway for $5+ supporters, and I’m happy to announce that paidenthusiast is our lucky winner!

We’ll be giving away a light blue Yarn Yoshi amiibo for November’s Patreon giveaway. As long as you’re pledging $5 or more by the time donations are collected (very end of the month/very early part of December), you’ll be automatically eligible. Thank you so much to everyone who has contributed to our Patreon – every little bit helps keep the site going.

It’s also time to announce the winners of our Octodad: Dadliest Catch giveaway! After making the random selections, here are the results:

North America

Linktoreality
dannyxzero
Lolo

Europe

nintendo2kop
Derek Brown (Patreon)
link2metroid

I do want to quickly mention that we’re very close on the next big update for the new version of the site. This will mark the return of our games database, and we’ll be adding in some new features as well. We’ve also been making a number of adjustments to the site since our launch about two weeks ago so hopefully some of you have noticed the initial improvements!

Lastly, some of you may have seen this via Twitter already, but we have a spot open for a news editor. We’re looking to move fairly quickly on this, because, well… I’m exhausted, and I can’t keep the lack of sleep going on much longer. If I find someone who I believe is qualified right away, we’ll be bringing that person on to handle the site ASAP.

We’re looking for someone to cover Wednesdays and part of Mondays. Here are the relevant times:

Monday

– 1 AM PT – 2:30 AM PT
– 4 AM ET – 5:30 AM ET
– 9 AM CET (UK) – 10:30 AM CET (UK)
– 10 AM GMT (EU) – 11:30 AM GMT (EU)

Wednesday

– 1 AM PT – 4:30 AM PT
– 4 AM ET – 7:30 AM ET
– 9 AM GMT – 12:30 PM GMT
– 10 AM GMT – 1:30 PM GMT

If you have free time on both of these days and are interested in the role, please get in touch here. Note that this is a non-paid position.

That’s all for now!

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Temple of Yog is a game about human sacrifice, it’s a tightly controlling roguelike temple crawler, and it just might be the sleeper hit of the fall for the Wii U eShop. I had a chance to play the game and talk with lead designer Cody Diefenthaler at IndieCade Festival 2015.

Temple of Yog is, at its core, a top-down dungeon crawler with a colorful and detailed pixel art style. The controls are relatively simple – left stick to move, right stick to aim and attack. But things get interesting when you begin to encounter the multiple interconnected systems that add a tremendous amount of gameplay potential to the experience.

System: 3DS
Release date: November 6, 2015
Developer: Level-5
Publisher Nintendo


Author: Dennis

Few games in the last few years have excelled at making me feel truly lost in their world. When these types of experiences come about, they can make you forget who you are, your age, status, and more due to the fact that you’re so invested in them your mind completely clears. Yo-kai Watch manages to accomplish this and delivers an unbelievable experience that excels in everything it has to offer, from its graphics, gameplay, story, mechanics, as well as an art form a lot of games don’t bother utilizing anymore: humor.

Update: Entries are now closed! We’ll announce a winner this weekend, likely alongside our next Patreon update.


It’s been awhile since our last giveaway! I’ve sort of had my hands in about 100 different site-related things over the past few months, so they’ve been put on the back burner slightly. Finally though, we’re back with a giveaway pertaining to a game that just launched on the Wii U eShop: Octodad: Dadliest Catch.

In total, we’ve giving away six codes. We have three codes for North America, and another three for European Wii U owners.

The task is simple: tell us about your favorite unconventional game – given the kooky nature of Octodad – in the comments below. Also, please be sure to specify which region you’re entering for! We’ll let the giveaway run through Tuesday, and we’ll then announce the winners soon after, who will be chosen randomly.

Oh, another important thing. All of our $5+ Patreon members are automatically eligible for this giveaway. No comment is needed for them to enter.

I believe that’s all of the important stuff. Good luck, everyone!

Update (11/1): Bumping this to the top. Next weekend, we’ll be choosing our Super Mario Maker giveaway winner. It’s your last chance to enter!


Original (10/5): A few months ago, Nintendo Everything launched its Patreon page. And in August, we held our first giveaway on the site. Those who are pledging $5 or more are eligible for our Partreon giveaways.

We gave away a gold Mario amiibo in August. September’s giveaway was Kid Icarus: Uprising, and I’d like to announce that Glenn Davis is the winner of the game – congratulations! We’ll be in touch shortly to send your reward.

I’d also like to take a moment to announce our prize for October: Super Mario Maker. Just like all of our contests on Patreon, everyone is eligible regardless of their region. So long as you’re pledging $5 by the end of the month, you’ll be automatically entered.

We have a bunch of rewards on our Patreon page ranging from entry into our special Hall of Fame to sneak peeks at upcoming content. If you’re not interested in pledging, that’s totally okay. One thing that would help us immensely though is to ensure that adblock is disabled on Nintendo Everything. We’re not in the best financial situation at the moment!

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