[Weekly Screenshot] Paper Monsters Recut #3 – Rickety Old Minecarts
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Weekly Screenshot, Wii U eShop | 0 comments
Hey… wait a second… Isn’t Paper Monsters Recut out on the Wii U eShop this week? Why are we still sitting around here talking about screenshots when we could all just go buy the game for the low low price of $7.99!? Lord knows I can’t explain it. But either way, we have another screenshot from the game for you showcasing some of the darker underground levels of the game. Check out what Mobot Studios has to say about it below:
In Paper Monsters Recut, you’ll spend time fighting your way through a number of bright outdoor levels in Paperland, but we’ve also tried to more variety for Wii U as well, and this darker atmospheric mine level is a good example. You’ll encounter some different bad guys when you venture underground, and change up the gameplay with a fun ride on this rickety old minecart. We hope you’ll enjoy it!
More: highlight, Mobot Studios, Paper Monsters Recut, top
[Weekly Screen] Paper Monsters Recut #2 – Space Pterodactyls (It doesn’t need to make sense)
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Weekly Screenshot, Wii U eShop | 0 comments
This week’s exclusive indie-game screenshot from upcoming Wii U platformer Paper Monsters Recut shows off something that, according to the laws of physics as discovered by Newton, Einstein, and their comrades, shouldn’t exist! This is a video game though, so that doesn’t matter too much. I’ll let our friend at Mobot Studios explain what you’re seeing above, because they’re actually working on the game:
Paper Monsters Recut is our take on a classic 2D platformer, but our new space levels change the gameplay up a bit with a cool jetpack and laser bolt powerup, for epic space battles! You’ll also face different enemies in space from the ones you’ll find in Paperland, such as the flying Pterry and the mini Twirkle shown here.
The other thing we wanted to highlight with this screenshot was how the GamePad is used (which you can see in the lower right hand corner). Different powerups work differently, and the gamepad will always display the current powerup’s controls for quick reference based on what type of level you’re playing. Of course if you are in Off-TV play on the GamePad you can always reference this by hitting pause, but we think it’s pretty handy to have it at a glance.
More: highlight, Mobot Studios, Paper Monsters Recut, top
Just a Chat – Smash Bros. Wii U date, Captain Toad, and more
Posted on 10 years ago by Brian(@NE_Brian) in Just a Chat, Videos | 8 Comments
Austin and I talk about some of the more notable pieces of Nintendo news from the past week. There’s some chatter about the Smash Bros. Wii U date, Captain Toad: Treasure Tracker, and plenty more.
One of these days we’ll record Just a Chat when I’m not dead tired!
[Review] Super Smash Bros. for Nintendo 3DS
Posted on 10 years ago by Patrick(@Patricklous) in 3DS, 3DS eShop, New Nintendo 3DS, Reviews | 11 Comments
System: Nintendo 3DS (what a shock)
Release Date: October 3, 2014
Developer: Sora Ltd/Bandai Namco Games
Publisher: Nintendo
Author: Patrick
The long-awaited fourth entry in Nintendo’s crazy crossover series is finally out, but it finds itself on a curious platform – the 3DS. A multiplayer fighting game is a strange fit for the portable console, but this new instalment retains the addictive style of fighting and throws in a few new ways to battle. Even on the 3DS, the frenetic pace of previous entries is still present (to an extent – this ain’t Melee) and Smash is still very much an experience accessible to both newcomers and seasoned players, with plenty of weird Nintendo references, of course. As a sequel, the game promises more of everything: more characters, more items, more assist trophies, more stuff to collect… the problem is that in some cases Smash on the 3DS feels like a lesser game than the ones that’ve come before it. Make no mistake, the game is still an incredibly enjoyable time, especially with a few friends, but the series makes the jump to the 3DS with a couple of compromises.
More: 3DS, highlight, review, Smash Bros., top
Discussing Everything #2 – full replay
Posted on 10 years ago by Brian(@NE_Brian) in Discussing Everything | 0 comments
Update: It’s over, but you can check out the full replay below!
This will be an entirely Smash Bros. 3DS focused Discussing Everything, and it’ll be a bit on the short side. Still, I’m sure we’ll have some enjoyable discussions!
We’ll kick things off at 4 PM ET / 1 PM PT as usual. Note that you can log in with Facebook/Twitter, but these are optional. You can choose a random username as well!
Underground is a new puzzle-action game for Wii U that can help train surgeons
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 5 Comments
Underground is not your typical title. Four years ago, Grendel Games – in cooperation with the University Medical Center Groningen and LIMIS Foundation – set out to create an experience for Wii that can be used to help surgeons in training. Development is still ongoing, but Underground has almost come to fruition – and as a Wii U release.
“It is true that the title was initially planned for Wii, but as it seemed the whole Wii market was starting to fade out, so we switched to Wii U,” producer Stavros Tsikinas told Nintendo Everything. “For serious purposes (surgeon training), that wouldn’t make a significant difference, because either way the game would be used. On the other hand, we wanted to get into the Wii U market for the commercial reasons. Those four years were very intensive, difficult, tiring, but very rewarding as well.”
More: Grendel Games, highlight, Stavros Tsikinas, top, Underground
[Weekly Screen] Paper Monsters Recut #1
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Weekly Screenshot | 1 Comment
It’s been a little while since we last featured a game from an independent developer on the top of Nintendo Everything through the “Weekly Screenshot” feature, but after Shin’en wrapped up their tenure with us showcasing exclusive Art of Balance images, we decided to take our time looking for a developer that had a game with something worth sharing with your eyes. Our choice this time? Mobot Studios’ Paper Monster Recut, which falls under the categories of “Wii U eShop game” and “charming platformer”. You can find plenty of info about the game around the site through the sidebar to the right.
Our liaison at Mobot Studios is Jon Williams, and he’s going to give us a bit of context on the intriguing screenshot above:
“Here’s our first screenshot. It’s from a new night time level in the first world of the game. We really like the look we were able to achieve with the angle of light from the moon reflecting off the top of objects, the glow from the new bloom lighting, and the real time shadows that are all new in Paper Monsters Recut.”
More: highlight, Mobot Studios, Paper Monsters Recut, top
Circle Entertainment spotlight – The Legend of Dark Witch
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 1 Comment
It’s been a short while since our last “Circle Entertainment spotlight”, but the company has been kind enough to share with us a first look at The Legend of Dark Witch.
The Legend of Dark Witch is a 2D action-platformer. In the game, Syega Crystals gave their powers to the people of the world, but somebody has stolen them all. This causes the world to plunge into darkness. As the dark witch Zizou, you must retrieve the missing crystals.
Zizou will be able to learn new attacks by defeating bosses. She can collect “Tres” in battle, which can be used to upgrade abilities. Players can expect “diverse levels that provide a fair challenge”, bonuses when replaying the game, and three difficulty modes.
The Legend of Dark Witch is tentatively slated for an October 16 launch on the North American 3DS eShop. You’ll find the game’s first screenshots below.
Discussing Everything #1 – full replay
Posted on 10 years ago by Brian(@NE_Brian) in Discussing Everything | 3 Comments
Update: Now over, but you can find a full replay of the chat below. A huge thanks goes out to those who joined us!
I’ll let you guys know when we’ll be hosting the next Discussing Everything. Next week may be tricky, but October 12 should be clear for sure.
We’ll be kicking off the first Discussing Everything in just a bit! The chat will officially go live at 4 PM ET / 1 PM PT.
Have no idea what Discussing Everything is about? Simply check out this post!
Discussing Everything update and Mighty Gunvolt giveaway winner
Posted on 10 years ago by Brian(@NE_Brian) in Discussing Everything, Site updates | 7 Comments
One last bump, since Sunday is the big day! We’ll make a post just a short bit before 4 PM ET / 1 PM ET. Countdown here.
I’ve been taking a look at the feedback you guys left in last week’s Discussing Everything announcement post. After going through the different comments, it seemed like choosing Saturday/Sunday for the live chat would be best option.
And so we’ll be kicking off the first Discussing Everything this coming Sunday at 4 PM ET / 1 PM PT. By doing so, we’re hoping to accommodate people in the most relevant timezones while fitting the feature into my own schedule. I’m actually thinking of going with Saturdays (at the same time) more often than not, but I do want to see if a Sunday afternoon will work well. I’ll be sure to provide an update each week in any case!
As for how Discussing Everything will play out: this will be your opportunity to interact with the staff (myself, Austin, etc.) and (potentially) other readers on the site. You’ll be able to ask us any question/comment on anything that’s on your mind – be it Nintendo-related, gaming in general, or something else entirely. You’ll be able to submit questions/comments in real time as we’re discussing various topics (like recent news). We decided to implement things this way simply because a regular chat could become chaotic with comments flooding in, and we’re aiming for something a bit more organized. We may, however, add a secondary chat option or change the format entirely in the future depending on feedback.
Also, I do want to mention that you will not need to register for any sort of account to participate in Discussing Everything.
Still confused? Just show up next week! In the end, this is simply an opportunity to hold a live chat of sorts with you guys. I do seriously hope that some of you will join us as I’m looking forward to upcoming discussions and being able to chat with you directly. It should be a fun time!
One last piece of business to take care of. It’s time to announce the winner of our Mighty Gunvolt giveaway! We asked you guys to leave a comment in our Discussing Everything post, and after choosing a random entry, the lucky winner is Za23. We will be in touch shortly with the code. Thanks to all who participated!