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If you don’t want to read anything, watch this video at the very least! It explains most of what you’re about to read.

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Hey guys! We’re just three days away from this year’s Extra Life 2013 gaming marathon for charity, and we have one last (okay, maybe the second to last) update for you on what we’re doing, when we’re doing it, and why you should consider participating. If you have no idea what Extra Life 2013 is, please check out this post.


The final schedule for the event has been worked out, and you can view it after the break. It includes things like video game jeopardy (where we ask the questions and you guys answer them), Ask Seaman Anything (a Skype call-in segment), The Walking Dead LIVE! (yet another call-in segment), and much more. Please take a look at it after the break.

Oh, and we have PRIZES FOR YOU. That’s right: You can win prizes by donating or participating in the event in a very intuitive way thought up by Jack. Here’s how it’s going to work:

For every dollar you donate to the cause, you’ll get one pretend digital raffle ticket.

For every Jeopardy question you answer correctly, you’ll get one pretend digital raffle ticket

For every time you call in to the show, you’ll get one pretend digital raffle ticket

We’ll also be giving away raffle tickets to people that we consider outstanding participants. So if you do something cool or you make us laugh or whatever, we’ll give you extra raffle tickets!

When all is said and done, all of the raffle tickets will be bundled up and we’ll do drawings for fabulous prizes. Most (if not all) of the prizes are game download codes for Wii U, 3DS, PS3, Steam, etc etc. I can’t promise that we’ll give away anything crazy (no game systems or huge retail games or anything), but hopefully the ability to win some neato games will be enticing enough to get you to participate. More details to come on the day of.

The 64th episode means a tribute to Nintendo’s 64-bit console is in order! Aside from that we talk a lot about Pokémon X and Y, Wind Waker HD (and how it holds up), Phoenix Wright: Ace Attorney – Dual Destinies, answer a lot of listener mail, and go over your news. In addition, we’ve got into about our Extra Life 25-hour marathon here: http://www.youtube.com/watch?v=kusOu1k72hs

This Week’s Podcast Crew: Austin, Jack, and Laura


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System: Nintendo 3DS
Release Date: October 12th, 2013
Developer: Game Freak
Publisher: Nintendo/The Pokémon Company


Author: Patrick

By this point I shouldn’t have to explain what this long-running RPG series is about. The coming of age story of an adventurous kid and their menagerie of bizarre monsters has been constantly repeated over the last fifteen years with a very gradual evolution in the gameplay. While I enjoyed Pokémon Black, White and their sequels, the lack of meaningful mechanical changes that came with staying on one console for too long started to set in and I was hopeful that X & Y would breath new life into some of the staler aspects of the series. Now that the series finally makes the jump to the 3DS, does it manage to revitalise the franchise with new features while still capturing the same je ne sais quoi as the other titles? Well I think it does, at least.

This is another episode of this show. Next week is a season finale of sorts, so we’ll be taking a short break before the next season starts up!

Unbelievably, Nintendo Everything is celebrating its sixth anniversary today. That number alone – “six” – completely boggles my mind. When our doors opened in 2007, I could never have predicted that the site would still be alive and kicking today.

Now, it’s true that we’ve gone through plenty of other anniversaries since NE came about, but this one is particularly special. I wanted it to be special in order to commemorate today’s occasion. And so for the first time in Nintendo Everything’s history, we’re introducing a major redesign.

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Despite only releasing a single off-screen image from the project thus far, VD-Dev is already turning heads with IronFall. The new 3DS eShop game, a brand new third-person shooter with Gears of War-styled gameplay, has caught the attention of many for its seemingly-impressive visuals. The attention thus far is deserved – VD-Dev is the same team which managed to bring a full open world to the DS (see C.O.P. The Recruit).

We recently caught up with VD-Dev co-founder Fernando Velez to learn more about IronFall. For our full interview, read on below.

I hope you guys like talking about Pokémon and other JRPGs!


Another kick-butt show this week! ‘What we played’ contains lots of talk on Wind Waker HD vs. other Zelda games, the merits of JRPGs as a genre of game, and some talk about Pokémon X/Y. A heaping pile of listener mail on a huge variety of topics rounds out the end of the show. Thanks, everyone!

This Week’s Podcast Crew: Laura and Austin and Jack

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Subscribe via iTunes by clicking this thing!
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System: Nintendo Wii U
Release Date: October 22nd, 2013 (NA)
Developer: Eidos Montreal
Publisher: Square Enix


Author: Austin

Some games like to take themselves extremely seriously. Deus Ex: Human Revolution is one of those games.

The non-director’s cut (editor’s cut?) of this particular Eidos title came out back in 2011, and at the time it had not a home on a Nintendo console, which meant that folks who aligned themselves exclusively with the big N missed out on the game. When Square Enix saw the Wii U, apparently they also saw an opportunity to release an updated version of the game to a new audience– tag-lined “Director’s Cut”– and test the third party waters on this latest home console and its strange controller.

Roughly 7 months after the initial announcement, the game is out, and there’s good news: It’s pretty dang good.

Another Saturday, another Eggbusters. I did Mario 64 again this week because I didn’t have time to do anything else, but next week will be something new!

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Eiji Aonuma

The Legend of Zelda: A Link Between Worlds initially seemed like a game that makes heavy use of the 3DS’ 3D features. While that’s still the case, it was modified slightly for those playing in 2D. Nintendo needed to ensure that the game could still be completed if experienced on a 2DS.

Aonuma told GameSpot:

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