EDGE officially confirmed for 3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
EDGE is out on the Wii U eShop today. If you were hoping for a portable version though, you’ll be pleased to hear that Two Tribes has officially confirmed EDGE for the 3DS.
Cosmigo is handling the port. It’ll be largely the same game as its Wii U counterpart, including the same number of levels. On Wii U, EDGE’s map is located in the corner of the main screen, but on 3DS, it’s been moved to the touch screen.
More: Cosmigo, EDGE, indie, Two Tribes
EDGE Wii U footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
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Shovel Knight to support StreetPass, stereoscopic 3D, Miiverse
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 2 Comments
Yacht Club Games has confirmed a few Nintendo-specific features for Shovel Knight. On 3DS, the game will incorporate StreetPass and stereoscopic 3D visuals. Wii U will make use of Miiverse integration.
More: indie, Shovel Knight, Yacht Club Games
Image & Form says next SteamWorld game will mix gameplay elements, out next year
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 1 Comment
Image & Form is working on the next SteamWorld game. We’ve known that it won’t be a direct follow-up to Dig, but another entry in the series. This was recently reconfirmed by Image & Form Brjann Sigurgeirsson.
The new SteamWorld title will hit the 3DS “first”, according to Sigurgeirsson, suggesting that the downloadable release will eventually make its way to other platforms.
As for concrete details… well, there isn’t much yet. There will be some elements from SteamWorld Dig as well as “other gameplay elements.” The project is due out sometime next year.
Sigurgeirsson told NintendoWorldReport:
“It is the next SteamWorld game, meaning that it is going to be in the SteamWorld universe. The next game is not going to be a direct sequel to SteamWorld Dig, it is not going to be SteamWorld Dig 2. It is coming to the Nintendo 3DS first, because we think it is a fantastic platform. If I have any updates on the game? The thing is that earlier, when we did SteamWorld Dig, the first thing I went out and said was that it was going to be released at the end of February 2013 and then I said by the end of March.”
“If there is one thing I have learned, is talking too much before everything is set in stone. It is very likely that I would have to eat my own words. So I sort of promised that the rest of team, that they sort of would kill me if I say too much. I will say a few things. Gameplay wise, it will have elements from SteamWorld Dig, you will definitely know in which environment you are. Then there would be other gameplay elements in there and the mix is very interesting. I have played the vertical slice, the very early alpha version of this game and it is fantastic. I tell you that much. It is just the brilliance of our lead game designer, he is a genius at mixing stuff that really fits well together. It was so exciting to just spend 30 minutes playing this next SteamWorld game that I was… yeah, I was happy to see it. So the update on the game is I don’t have a release date for it, we don’t have a date on when we will release the title for it, but euhmm… that it is going to be very cool. It is coming out in 2014.”
More: Image & Form, indie, SteamWorld
Image & Form making “a huge announcement” tomorrow
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Everyone loves announcements of announcements, right? Here’s another one for you, straight from Image & Form:
SteamWorld Dig released in Japan today… and a huge announcement from us tomorrow. 🙂 Stay tuned, speculate… and retweet! ;D
— Image & Form (@ImageForm) November 20, 2013
Might this have something to do with the next SteamWorld game? Or something else entirely?
More: Image & Form, indie, top
Details on EnjoyUp’s Wii U games
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
EnjoyUp has several Wii U titles in the works. Studio head Julio Moruno, speaking with Revogamers, shared some details about the upcoming projects.
Abyss may be the simplest of the group. It’s a port of the DSiWare version with new missions and a two-player multiplayer racing mode. The graphics have also been updated, and off-TV play is supported.
We’ve also previously heard about Rock’N Racing Off Road. This is a racing title inspired by Ivan ‘Ironman’ Stewart’s Super Off Road with multiplayer supporting up to five players. Rock’N Racing Off Road offers off-TV play, too. EnjoyUp is also taking advantage of Unity for physics: driving, crashes and collisions.
Lastly, Aguraki is a difficult side-scrolling shooter with bosses, multiplayer options, and online leaderboards. Moruno loves Treasure games, so Aguraki will likely incorporate a similar style.
More: Abyss, Aguraki, EnjoyUp Games, indie, Rock'N Racing Off Road, top
Hyper Light Drifter experience will be kept the same across platforms
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Heart Machine is looking to maintain a similar experience for Hyper Light Drifter across all platforms. That means the Wii U, which can offer unique features in its own right thanks to the GamePad, won’t be much different than the other versions. Heart Machine does intend to include off-TV play support, though that’s about it.
Creator Alex Presto spoke with EDGE this month about maintaining his original vision for Hyper Light Drifter. He said:
Even if we put it on 3DS, we wouldn’t just toss weird touch elements in there for the sake of having them, and it’s the same thing for Wii U. Sure, we want to be able to play on (the GamePad’s) screen, but it’s a game that’s really all about classic controls, and we don’t want to change that for any one console. We want everyone to experience the game as we envisioned it.
More: Alex Presto, Heart Machine, Hyper Light Drifter, indie
Shin’en: FAST Racing Neo will offer “hyper real graphics”
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 3 Comments
@GoldMetalSonic Since FRN we use 4-8k textures. Means hyper real graphics but 16x storage. Happy this is no prob on WiiU eShop 🙂
— Shin'en Multimedia (@ShinenGames) November 19, 2013
Shin’en is set out again to impress from a technical standpoint. The studio said on Twitter earlier today that FAST Racing Neo – the studio’s second Wii U eShop title – will feature “hyper real graphics”. That’s thanks to the use of 4,000 – 8,000 textures.
More: FAST Racing Neo, indie, Shin'en
Lobodestroyo’s Wii U Kickstarter stretch goal lowered
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Lefthanded Studios has reduced the funds required to bring Lobodestroyo to Wii U. On Kickstarter, the game now only needs $41,000 to ensure a release on Nintendo’s system – down from the original $48,000 target.
You can find Lobodestroyo’s Kickstarter page here. Three weeks remain in the campaign.
More: indie, Lobodestroyo
Two Tribes hope to share news about new games next year
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Two Tribes intends to share news about new titles starting next year. The company wrote on Twitter earlier today:
Starting next year we will hopefully be able to talk about new games instead of rereleases! 🙂
— Two Tribes (@TwoTribesGames) November 19, 2013
Two Tribes’ latest release was Toki Tori 2. The company has also been re-releasing some of its classic games on the Wii U eShop.