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Did you know that Nintendo brought Dillon’s Dead-Heat Breakers to the 3DS in May? Perhaps not, as it definitely went under the radar. It was eShop-only in North America, and with Switch soaking up the limelight right now, the game’s producer believes that folks may not be aware that it was released.

In an interview with Kotaku, Nintendo producer Kensuke Tanabe spoke about wanting more people to play Dillon’s Dead-Heat Breakers. He also spoke about interest in creating another title with Dillon as an RPG.

Tingle

Tingle, the peculiar character from the Zelda series, has been featured in his own games before. Freshly-Picked Tingle’s Rosy Rupeeland and Ripened Tingle’s Balloon Trip of Love are the most notable of the bunch, and came out on DS many years ago.

Tingle actually could have received another title, but Nintendo and Vanpool pulled the plug. In an interview with Kotaku, Nintendo producer Kensuke Tanabe revealed:

In this week’s issue of Famitsu, the magazine will be publishing an interview with Game Freak’s Junichi Masuda. While we don’t have our hands on the full discussion yet as the issue hasn’t gone live, some early quotes have leaked out early. We’ve translated the tidbits thus far.

First up, a general comment from Masuda on the upcoming project:

Sushi Striker

Just prior to the launch of Sushi Striker: The Way of Sushido, Japanese magazine Famitsu spoke with a couple of the game’s developers. Producer Hitoshi Yamagami and director Kaori Ando were both brought in for the discussion. Yamagami previously worked on the likes of Dr. Mario, Panel de Pon (referenced in the interview), and Fire Emblem while Ando has been involved with Tokyo Mirage Sessions #FE (also brought up in the interview).

The talk was very interesting, as we’re able to learn how Nintendo came up with the concept for Sushi Striker and how the project turned out the way it did in the end. The original plan was for something quite different, and various genres were considered.

Nintendo Switch

During an interview last month, GameDaily spoke with Nintendo of America head of sales and marketing Doug Bowser. A number of topics were discussed, including Switch’s audience.

According to Bowser, the system has a “broad” demographic. While games like Zelda: Breath of the Wild and mature titles “skew a bit older,” Nintendo has also seen titles including Kirby Star Allies and Splatoon 2 appealing to a younger segment. A wide array of players are also experiencing Mario Kart 8 Deluxe.

Earlier today, Panic Button held a lengthy Reddit AMA. The studio discussed its Switch ports, working with the system, porting process, its relationship with Nintendo, future project, and a whole lot more.

Here’s a summary of the notable points: 

Nintendo posted a new video with Shinya Takahashi in which he discusses a few different Switch games, including Smash Bros. Ultimate. You can watch it below.


The big takeaway here is that Takahashi mentions “further updates for Mario Kart 8 Deluxe”. That was after he talked about the new Nintendo Labo integration. Could those future updates simply be more tie-ins for Labo or something else?

Source

Eurogamer put up a new Octopath Traveler piece today featuring comments from producer Masashi Takahashi. Takahashi discussed the name, why the RPG is releasing on Switch, and the game’s potential future.

Below are those comments:

The Yakuza franchise has never really found a home on Nintendo consoles. Aside from Yakuza 1 & 2 on Wii U a few years ago, the series hasn’t appeared on a Nintendo platform.

Recently, French site Gameblog spoke with Yakuza producer Daisuke Sato. Sato was asked about the possibility of the series appearing on a system like Switch (and Xbox One). Unfortunately, the idea was mostly shot down with Sato pointing out the poor performance of Yakuza 1 & 2 on Wii U and stating that the system “may not be the ideal platform.”

Masahiro Sakurai

Today, Nintendo published a new interview with Smash Bros. Ultimate director Masahiro Sakurai via Switch news. If you’re subscribed to the official channel, you’ll receive the discussion in five parts.

We have the full transcript from the interview below. In it, Sakurai discusses the increased tempo, why items are in the series, changes and additions, how he chooses taunts to be in the game, the additions of Inkling and Ridley, and much more.


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