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interview

Mega Man 11

Capcom posted a lengthy interview today with Kazuhiro Tsuchiya, the producer of Mega Man 11. Tsuchiya had much to say about how the series returned after such a long hiatus, the development team, the visual style, and more.

Read up on the full interview with Tsuchiya below.

Luigi has a fairly significant role in Mario Tennis Aces’ story mode. Its his actions early on that lead to things spiraling out of control, and he appears later on as well.

Camelot president Hiroyuki Takahashi and vice president Shugo Takahashi along with Nintendo producer Toshiharu Izuno spoke about Mario Tennis Aces’ story mode in-depth in a recent issue of Japanese magazine Nintendo Dream. Hiroyuki mentioned that giving Luigi a larger focus would help accomplish the goal of surprising players and that “Mario would be burdened with a sense of sadness for his brother that’d come from a pretty deep place.” He also mentioned that there was difficulty in balancing the story with gameplay.

At the Tokyo Game Show last month, Japanese website 4Gamer was able to interview Level-5 CEO. Hino spoke about the company’s upcoming Switch games, Yo-kai Watch 4 and Inazuma Eleven Ares. Given what was said, it makes sense that both were delayed this past week – Yo-kai Watch 4 to Spring 2019 and Inazuma Eleven Ares to this winter.

Aside from those two titles, Hino weighed in on a couple of other topics as well. These include finally returning to TGS and brief talk about the company’s 20th anniversary title.

Kotaku has spoke with Nintendo’s Goro Abe about WarioWare. Specifically, the publication asked about Gold Digger, one of the series’ most well-known microgames.

Regarding its creation, Abe shared:

The well-received survival series Amnesia may end up on Switch. Speaking with GameSpot, creative director Thomas Grip expressed strong interest in making it happen. The team is currently “looking into it” and Grip “would love to do Switch content.”

Grip stated:

More comments have emerged from Nintendo of America president Reggie Fils-Aime’s appearance at the 2018 GeekWire Summit. Reggie discussed why Switch uses mobile app for voice chat, how Nintendo is competing for entertainment time as opposed to the Xbox and PlayStation, and more.

Here’s the roundup:

At the 2018 GeekWire Summit in Seattle earlier today, Reggie Fils-Aime stopped by. The Nintendo of America president addressed the Wii U’s failures, but also spoke about how it eventually paved the way for Switch.

Speaking about the Wii U, Reggie stated:

With the indie puzzle platformer title Figment releasing digitally for Switch just over three months ago, many fans of the game have been curious as to what developer Bedtime Digital Games might be up to now. Well, thanks to a new interview with JP’s Switchmania, the studio’s creative director and co-founder Jonas Byrresen has offered some insight into how Figment on Switch came to be, the possibility of a physical release, and if future projects might find their way to the hybrid console.

We’ve highlighted the sections of the interview that feature Nintendo below. You can enjoy the full piece on JP’s Switchmania here

Minecraft

Minecraft launched in 2011, and has been going strong since then. Some fans might be wondering if we’ll ever see a sequel, but IP owner Microsoft has shut down the idea once again.

Speaking with Business Insider, Microsoft’s Helen Chiang said that a Minecraft 2 wouldn’t make sense since it would fracture the community. Chiang stated:

Digimon Survive

In a recent issue of Famitsu, a couple of Digimon Survive developers were brought in to discuss the game. Producer Tsuzuki Katsuaki and series producer Kazumasa Habu talked about the game’s concepts, choices players can make in the game, how you’ll Digivolve in battle, and the amount of Digimon included.

We’ve gone ahead and prepared a full translation of the interview. To read it, continue on below.


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