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Daemon X Machina, a new Switch game unveiled during last week’s Nintendo Direct, might be one of the most visually striking titles we’ve seen on the system as of late. According to producer Kenichiro Tsukuda, the style was chosen to help make the title stand out.

Tsukuda told Polygon:

“Games these days have a lot of the same color palette, and I just personally wasn’t very happy with it. The colors that you see are chosen specifically for each of the orders and missions that you go on, based on how we want you to feel when you’re playing.”

Daemon X Machina isn’t just unique for its visuals. Tsukuda said that the metal soundtrack extends into the sound effects.

“Shooting a gun sounds like a drum and there’s a laser blade that actually uses the sound of a guitar. So when you’re playing with a group of Arsenals, I was hoping to create a game that kind of felt like you were like having a jam session.”

Source

Konami brought Super Bomberman R to Switch last year for the console’s launch. The company is following up on that with Hyper Sports R, its newest game announced at Switch last week.

Hyper Sports R will only be appearing on Switch. Konami brand and media manager Benjamin Kinney indicated that the exclusivity comes down to Switch’s motion control features.

Labo hasn’t been lighting up the sales charts like some of Nintendo’s other Switch releases. Having said that, the company believes it still has potential.

Speaking with The Verge, Nintendo of America president Reggie Fils-Aime said that Labo is the type of game “that’s going to sell for a very long time at a very steady pace.” It will also continue to receive support going forward.

Dragon Quest XI might be the most mysterious Switch game in development currently. After all, it was technically announced way back in 2015 when the system still had its codename NX.

Polygon asked Hokuto Okamoto for an update on the Switch version of Dragon Quest XI at E3 last week. “We’re making it,” he said. “We’re still making it. I can’t say anything more.”

Mega Man 11

Mega Man 11 is the first core entry in the series since 2010. How do you come back to the series and where do you start? That’s something producer Kazuhiro Tsuchiya addressed in a new interview with Polygon.

On the topic of how the team got started, Tsuchiya mentioned:

Square Enix has said on numerous occasions that Final Fantasy XIV could be a possibility for Switch. This has been discussed even when the system was known as NX. Our last update was in November of last year, when director / producer Naoki Yoshida said that he wants the MMORPG on as many platforms as possible.

Since then, nothing has changed. Yoshida again told VGR that he and the rest of his team want “as many to play as possible.” Discussions are also still taking place with Nintendo to see if Final Fantasy XIV can come to Switch and Xbox One with cross-play with the PC and PS4 versions. Yoshida added he “hopes to announce something as soon as we can.”

Source

The Star is one of several outlets that recently had the chance to interview Nintendo of America president Reggie Fils-Aime. Reggie weighed in how Zelda overperforms in Canada, Switch’s momentum, and the family market.

Below are those excerpts:

Mario Kart Tour

Nintendo has said time and time again that the 3DS isn’t going anywhere. In an interview with IGN, Nintendo of America president Reggie Fils-Aime reiterated this once again.

Reggie stated that there are still “new games” planned for 3DS. Nintendo will be announcing these titles “over the next few months”.

Warriors Orochi 4

Warriors Orochi 4 producer Masaki Furusawa has let loose some technical details about the Switch version. Furusawa said that the current target is 1080p docked / 720p portable as well as 60 frames per second.

When asked about the challenges presented in attempting to bring this kind of game to Switch, Furusawa mentioned:

Wolfenstein II

Panic Button has quickly become an expert when it comes to Switch ports. Having worked on the Switch versions of Bethesda’s Doom and Wolfenstein II as well as Rocket League, the studio knows how to get demanding titles up-and-running on the system.

Speaking with MCV, Panic Button boss Adam Creighton spoke about the window between a game’s initial release date and the Switch release. He says the window is “shrinking all the time for those publishers and developers who are planning on Switch at the outset.”


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