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On the latest episode of Kinda Funny Gamescast, Nintendo’s senior manager of publishing and developer relations Damon Baker stopped by to talk about the strategy behind indie games and Switch. You can watch the full interview below.

With the upcoming Octo Expansion for Splatoon 2, Nintendo is going for something different. The setting is an underground section of the world, complete with a darker tone to match.

Splatoon 2 producer Hisashi Nogami spoke about the tone of Octo Expansion in an interview with GameSpot. He shared the following on that front:

Following his presentation at GDC last week, Polygon was able to interview ARMS producer Kosuke Yabuki. Yabuki was asked about a variety of topics, including the lack of a single-player campaign and the possibly of having the IP represented in Smash Bros.

We’ve rounded up some of Yabuki’s comments below. For the full feature, visit Polygon’s article here.

Game Informer published two new interviews with Splatoon 2 producer Hisashi Nogami today. Aside from one discussion that was more on the serious side, the second was off-beat and was more about lore. Topics in the second interview include whether Pearl and Marina know they’re in a game, what happens to Inklings as they move through ink, and how they can’t go in water.

We’ve rounded up the comments about these topics below. Game Informer has the interview in full here.

Splatoon 2: Octo Expansion

At GDC last week, Game Informer spoke with Splatoon 2 producer Hisashi Nogami. Nogami talked about why the team decided to make single-player DLC as well as what to expect from the expansion. He also touched on what it’s like seeing the Inklings in Mario Kart and Smash Bros.

We’ve highlighted some excerpts from the interview below. You can read the full discussion on Game Informer here.

Square Enix has worked with many different developers to release their games through its “Collective” program. A couple of these games have already made their way to Switch, including the recently-launched Fear Effect Sedna.

Switch owners can expect at least one more title from the Collective program this year. Phil Elliott, creator and project lead, shared the news in an interview with Fragments of Silicon. Elliott indicated that the company is looking at prior releases to see if they can be brought over to Switch.

At GDC this week, GamesRadar caught up with Suda51 for an interview. Suda51 spoke about Travis Strikes Again: No More Heroes, including DLC as well as the game’s top-down perspective and how that affects the feel of violence. He also weighed in on Switch being a home for indie titles.

We’ve posted some excerpts from the interview below. For the full discussion, head on over to GamesRadar.

Shenmue III was first announced in 2015. Quite a bit has changed since then, such as Nintendo introducing Switch – a new and successful console.

With that in mind, French website Gameblog recently asked director Yu Suzuki about the possibility of a Switch version. Here’s the full exchange between the two:

Kotaku has published a new interview with Nintendo’s Damon Baker. It’s primarily focused on indies and the Switch eShop, including the store’s limitations. The site also asked about third-parties possibly getting on board with Nintendo Labo.

You can find a few excerpts from the interview below. For the full discussion, head on over here.

At GDC today, a Switch version of ARK: Survival Evolved was announced during the Unreal keynote. This was all possible thanks to Abstraction Games, who is handling the port. It’s in such an advanced stage that it was demoed live in front of attendees. Abstraction CEO Ralph Egas mentioned to GamesIndustry that the team “created something you could almost send for certification.”

Egas shared the following regarding the team’s progress when it comes to ARK: Survival Evolved on Switch:


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