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Talking Pokemon

As many fans know, Meowth is the primary Pokemon that talks like a person in the anime. However, there was actually a time when the same thing was considered for other creatures.

The Pokemon Company president Tsunekazu Ishihara spoke about this in a recent interview of Famitsu while discussing Detective Pikachu Returns. Here’s what was shared about that subject which we’ve translated:

Super Mario Bros. Wonder timer

In this week’s issue of Famitsu, a couple of developers behind Super Mario Bros. Wonder discussed the decision to remove the timer. Producer Takashi Tezuka and director Shiro Mouri chimed in.

The time limit has been a staple of the side-scrolling series since the very original game. However, Super Mario Bros. Wonder mixed up a number of aspects to the classic formula, and taking that out was one of those changes.

Epic Mickey director Warren Spector

Warren Spector acted as director on Epic Mickey – as well as its sequel. As a huge Disney fan, it was a big passion project for him.

Spector reflected on Epic Mickey and its initial reception while speaking with Venturebeat. As someone who worked on immersive sims before like Deus Ex, this was a big change in terms of what fans came to know him for. Specter said “gamers didn’t get it”, but he’s still “proud of Epic Mickey”.

Detective Pikachu origins

In a recent Famitsu interview, key developers behind Detective Pikachu spoke about the franchise’s origins.

Executive producer Tsunekazu Ishihara, along with original producer and writer of the sequel Hiroyuki Jinnai, chatted with the magazine. Jinnai mentioned how company wanted to pursue an adventure game as that’s something that hadn’t really been done previously with the Pokemon spin-offs.

Zelda Maker Aonuma

Super Mario Maker has had two successful games, and some fans have wanted Nintendo to explore something similar for The Legend of Zelda. However, don’t expect anything on that front in the near future.

Zelda series producer Eiji Aonuma spoke about the possibility in an interview with Polygon, but seemed to rule it out. While Breath of the Wild and Tears of the Kingdom have allowed for creativity through its different gameplay systems, Aonuma doesn’t feel that the actual concept of Zelda Maker would be a good fit for the franchise.

Why Hideki Kamiya left PlatinumGames

Hideki Kamiya has finally opened up as to why he left PlatinumGames.

Kamiya announced his departure at the end of September with his official exit happening in October. He spoke about the move a bit in a recent video on his YouTube channel, but provided more insight in an interview with IGN.

Zelda linear Eiji Aonuma

Starting with Breath of the Wild, The Legend of Zelda has moved away from the linear and traditional 3D games fans had been accustomed to since Ocarina of Time. The series is now focusing on “open air” experiences with a huge world to explore and with much more freedom. Breath of the Wild and Tears of the Kingdom have done well from both in terms of sales and reception, though some fans miss what came before.

Zelda producer Eiji Aonuma has now responded to some of those discussions as part of an interview with IGN. Here’s what Aonuma shared when asked how he feels about those who miss linear Zelda given where the series is at now:

Playable Zelda

Nintendo’s Eiji Aonuma already shared a few words earlier this year on what it’ll take for Zelda to become playable, and he’s not commented on the possibility again.

Of course, as fans know, Link has taken the center spotlight in The Legend of Zelda even though the princess herself is often involved with the story. You can play as her in titles like Spirit Tracks and Hyrule Warriors, but that’s not exactly what some have been asking for.

Zelda timeline Hidemaro Fujibayashi

Hidemaro Fujibayashi and Eiji Aonuma, who has served as the director on Breath of the Wild and Tears of the Kingdom, has shared general thoughts about the Zelda timeline and how much Nintendo thinks about it.

The timeline has long been a topic of discussion for fans, but there have been times when Nintendo has been coy about it. When asked by Game Informer how much consideration and importance Nintendo gives it, Fujibayashi said it’s “something that the development team recognizes and it considers, but to an extent.” This is because focusing on it way much can put restraints on creativity.

Zelda Tears of the Kingdom Breath Wild sequel

Tears of the Kingdom did something that we don’ usually see from Nintendo, which is a sequel set in the world of a previous Zelda game – that being Breath of the Wild. While that just happened, don’t expect to see something similar again anytime soon.

Zelda producer Eiji Aonuma, speaking with Game Informer, said Nintendo’s goal was to exhaust what was possible in the world of Breath of the Wild and Tears of the Kingdom. He went on to say specifically: “I don’t think that we’ll be making a direct sequel to a world such as that that we’ve created.”


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