Zelda: Tears of the Kingdoms devs made the Depths “in a surprisingly short period of time”
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
A recent interview with Famitsu reveals that the Depths for The Legend of Zelda: Tears of the Kingdom “were made in a surprisingly short period of time.”
That comes from director Hidemaro Fujibayashi. The initial area’s development came together quickly, though he did acknowledge that “it took a long time and many adjustments for it to take its present shape”.
Detective Pikachu Returns director on how Pokemon were chosen for the game
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Have you been curious as to how the team behind Detective Pikachu Returns decided which Pokemon to include? Director Yasunori Yanagisaw recently shared insight during an interview with ComicBook.
Many Pokemon will appear in Detective Pikachu Returns, but some will factor into the gameplay itself. For example, Growlithe lets players follow scents, Darmanitan can smash rocks, and Luxray is able to peer through walls. But many additional Pokemon will appear in the environments players can explore.
Zelda director on Tears of the Kingdom and the timeline
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Coming off of The Legend of Zelda: Tears of the Kingdom, you might be curious as to where the game fits into the series’ overall timeline. Hidemaro Fujibayashi, the game’s director, was asked about that very topic in an interview with Famitsu.
The outlet pointed out how Skyward Sword was previously the start of things with Breath of the Wild happening at the end of the timeline. However, as players know, Tears of the Kingdom also touches on Hyrule’s founding. Given that, he was asked if it could also be the beginning.
Detective Pikachu Returns dev explains long wait for the game
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
To say that we’ve been waiting a long time for Detective Pikachu Returns would be an understatement. After it was first teased in 2019, it was finally revealed this year.
Director Yasunori Yanagisawa spoke about the wait in an interview with IGN. Yanagisawa explained that the project took roughly five years overall, and moving from Switch to 3DS allowed for many more possibilities.
Yanagisawa explained:
Sonic Team head doesn’t think pixel art will be a “viable” style in the future
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In the eyes of Sonic Team head and Sonic Superstars producer Takashi Iizuki, pixel art won’t be a “viable” style in the future.
Iizuki was speaking with GamesRadar about SEGA’s upcoming game in a recent interview. Sonic Superstars will be using 2.5D visuals whereas past entries – going back to the franchise’s original days – used pixel art.
Star Ocean: The Second Story R comments on visual style and how it’s different from HD-2D
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
When Star Ocean: The Second Story R was revealed, some may have thought that the game is using an HD-2D art style like Octopath Traveler and Triangle Strategy. But while the two are similar in some ways, they’re actually different.
Producer and director Yuichiro Kitao clarified things in a recent interview with Famitsu. Kitao explained that the backgrounds “were made with real time 3D, and the characters were drawn with a special shader in a way that really sticks in the player’s memory.”
Pokemon Company COO says Game Freak “excels” at new Pokemon designs, younger staff joining and contributing ideas
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The Pokemon Company chief operations officer Takato Utsunomiya has again commented on Pokemon designs and Game Freak specifically.
Utsunomiya recently said in an interview that coming up with new ideas on that front “is an area that Game Freak really excels in.” Another aspect of creativity stems from the fact that younger staff are now becoming a part of the company and are “creating new Pokemon or coming up with new ideas for Pokemon”.
More: interview, Pokemon, Takato Utsunomiya, top
Pokemon Company on pressure of keeping younger generations interested
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Pokemon Company chief operations officer Takato Utsunomiya has weighed in on the pressure of keeping the younger generation interested in the franchise.
Part of the reason why Pokemon has been so successful is that kids that originally grew up with the games, anime, trading cards and more are now adults and remain fans today. Getting new fans on board helps maintain that popularity.
Pokemon Company thinks it still has “a long way we can keep going” on new Pokemon designs
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Pokemon designs have been made across nine different generations and with over 1,000 creatures, but it sounds like there’s still plenty of room left in the tank when it comes to new ideas.
As part of a group interview at the 2023 Pokemon World Championships, The Pokemon Company COO Takato Utsunomiya was asked about challenges in coming up with new designs. This doesn’t appear to be an issue as new generations of developers will bring about their own ideas. Utsunomiya also doesn’t believe having a lot of Pokemon is a problem and mentioned: “we probably still have a long way we can keep going.”
Nintendo president talks not resting on laurels, “harsh battle” getting people to spend time on games
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo is at an all time high right now. The Switch is one of the company’s best-selling systems ever, The Super Mario Bros. Movie was an incredible success, and it’s still pursuing different opportunities like Super Nintendo World. However, that doesn’t mean Nintendo is resting on its laurels.
Furukawa spoke with NHK and noted that the company needs to continue “putting out things that people truly want”. He pointed to the fact that there are many forms of entertainment, and it’s “a very harsh battle” ensuring that people are still interested in video games.