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Inti Creates

Inti Creates will be hosting a live stream on Niconico on Friday. During the event, we can expect to hear more on Azure Striker Gunvolt 2 and see the latest Mighty No. 9 footage.

The stream will be hosted at the following times:

– 5 AM PT
– 8 AM ET
– 1 PM in the UK
– 2 PM in Europe

The broadcast can be seen on Niconico here.


The second part of the Mighty No. 9 online race battle has now come online – despite having been uploaded in December apparently. You can see who wins the competition and takes home the prize below.


Inti Creates updated its blog today with a new post about Azure Striker Gunvolt 2. We now have overviews of three new characters: Xiao Wu, Mytyl, and Nori.

Information on all three can be found below. We also have new screenshots plus images showing character relationships.

After a long and tumultuous development period with multiple delays, Mighty No. 9 will finally be released next month. To prepare for that, developer comcept has started sending out platform surveys to those who backed the game’s Kickstarter project; backers can select their platform of choice with those. These e-mails are being sent out over the course of several days, so be patient if you don’t get yours today. Backers have until May 29th to fill out this survey – if you don’t complete it by then, you will be sent a Steam key for the game by default.


Inti Creates showed more of Azure Striker Gunvolt 2 during a live stream today. We have the relevant portion of the archive – see below.

There’s a lot involved with Bloodstained: Ritual of the Night. On top of the base game, last years’ Kickstarter reached stretch goals for features like various modes, local co-op, and more.

How will Bloodstained go about bringing out all of its content? It sounds like the team will be adopting a staggered release, meaning we’ll see the base game first followed by additional content. That should help avoid a major wait, and the experience will be kept fresh over time with new features.


During an event in Japan, Inti Creates showed new footage from Azure Striker Gunvolt 2. Check out a recording from Niconico below.

Mighty No. 9 has been given a release date – a final one, we hope. It was announced today that the game will be available on June 21 in North America/Asia and June 24 in other territories.

Of course, this date only applies to the Wii U version. The 3DS version will follow at a later date.

Here’s the full message from Keiji Inafune:

To all of our backers and fans of Mighty No. 9,

Firstly, I would like to say again how sincerely sorry we are for how long we have kept all of our fans waiting. We are finally able to deliver some long awaited news regarding Mighty No. 9. We have now confirmed the following release dates for Mighty No. 9: June 21st 2016 (North America & Asia) and June 24th 2016 (World Wide). We understand that as a result of the various delays we have disappointed and let down our fans, but we are happy to finally be able to deliver the game to everyone who brought us this far.

With the game having “gone gold” we are in the last final stages of being able to deliver it into your hands, be that via your favorite retail outlet, or via digital channels.

Recently, Inti Creates held an event for Azure Striker Gunvolt 2 in Japan. New details were shared here thanks to a playable demo – specifically the game’s characters, story, and gameplay.

Here’s the full rundown from Skybane:


– The stage is the Orbital Elevator which was in the prequel
– Acura mentions how it’s the 2nd time coming here
– He also mentions “Michiru”
– This might be his sister’s name
– RoRo and Nowa were shown speaking with Acura or to each other
– Nowa does bring up that the last time Acura came, he got beaten by a Psychic and had his gun stolen, so there’s no doubt it’s the same place
– Diva Project is mentioned; it seems someone’s trying to replicate that
– It’s also the stage of that boss (from the first trailer) that can control her hair
– Some of the enemies seemed to revere her as a Goddess, and she used her hair to make ramps linking the walls
– There are some platforms that are fragile and easily break apart
– RoRo tells Acura that he should do some dieting, but he dryly replies it’s faster to reduce the weight of the equipment
– He behaves dryly all across the stage and never shows surprise
– It was also shown that Acura has a Special Skill called “Strike Saw”
– The demo version doesn’t include the boss battle, so Inti Creates couldn’t show it
– This demo version had a lower difficulty because you didn’t lose Kudos even if you ran into an enemy or got attacked
– It’s possible that this game might have difficulty mode selection
– The 2 things at RoRo’s sides are actually “Speaker Pods”: they open and broadcast the songs; they do look like wings, but they actually aren’t wings
– Another stage: “Heaven Tower (Tangled).”
– Acura uses something akin to Gunvolt’s EP when doing the “Blitz Dash”, and the energy meters are on the bottom left corner of the screen, similar to his Special Skill points
– However, these are rechargable by hitting down twice, like the way GV recharges his EP


– The “claw” in the Japanese name (Azure Striker Gunvolt: Claw is the official Japanese name) is a reference to Acura’s attacks
– This is because they look like he attacks with claws
– There was a point in development where the name “Gunvolt Acura” was suggested, but was discarded
– The game might be a bit more difficult than the previous game
– The “masked man” shown last year: his design won’t appear in the sequel after all
– The design was originally going to be used for Gunvolt or an enemy, but the idea was scrapped
– There was a point where it wasn’t intended to change GV’s design
– However, the team wanted to make something that reflected the changes he underwent at the end of the first game
– RoRo’s addition to the game means that the amount of songs becomes about twice the amount of the previous game
– More songs could be added through DLC as well
– The “Reincarnation” song comes back in this sequel with some changes in lyrics, music, and gameplay


Koji Igarashi posted a new update on the Bloodstained: Ritual of the Night Kickstarter page today. We have a look at a trio of minor enemy designs: Seama, Dullahammer, and Morte.

Here’s an overview of each one:


The demon parasite of the sea! Water monsters are always essential, but we wanted to do something unusual this time around—that’s why our sea monster influence was the humble jellyfish.

It worked out well. But it’s so jiggly… it looks kind of delicious.


A headless knight that attacks by swinging its own head like a flail. I love the idea of really large minor enemies—the sheer size makes you feel like you’ve met a challenging opponent.

The uni, or sea-urchin-like substance inside Dullahammer’s armor is an accent. He looks kind of delicious, too…

A lesser demon that lacks a corporeal form, this mud-like creature can’t hold its shape. If it could talk, it would probably yell something like, “Give me a physical form!” By the way, it doesn’t drop any skills. It’s a lesser demon, after all…

Head on over to the Kickstarter update here for a work-in-progress animation of a Morte attempting to engulf Miriam.

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