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Inti Creates

Inti Creates has announced yet another sales milestone for Azure Striker Gunvolt. Today, the company confirmed that the game surpassed 140,000 downloads worldwide.

It was previously confirmed last September that Azure Striker Gunvolt had achieved 130,000 downloads.

The news was celebrated with another special art piece. As usual, we’ve attached it above.

After its phenomenal success on Kickstarter, Mighty No. 9 has had a somewhat troubled development period, with multiple delays and lukewarm receptions to its gameplay. Today, an e-mail was sent to backers of the project from Keiji Inafune himself, informing them that the game would not be ready in time for its targeted release date of in February. Inafune cites bugs in the game’s network / online as the reason for the delay. The new release date is, for the moment, set as “Spring 2016”.

Here’s Inafune’s statement in full:

To the fans eagerly awaiting the release of Mighty No. 9,

Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.

A new video for Mighty No. 9 shows off the game’s online races by having members of the team battle it out. Check out the first part below.

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Several new screenshots have come in for Mighty No. 9. You can take a look at the latest images below.

Mighty No. 9 was on display during an event in Japan earlier today. You can get another lengthy look at the game below.


A new trailer for Mighty No. 9 has come online, which showcases Boss Rush mode, multiplayer, and more. Check it out below.

amiibo have started to become more of an option for third-parties as of late. Shovel Knight is getting its own figure, and indie games are beginning to use the variety of figures that Nintendo has already brought out in their projects.

Going forward, amiibo support is something that Keiji Inafune may choose to take advantage of with his games. He told USGamer the following when asked about expanding in that direction for his Nintendo fans:

“That’s definitely an option for us, and if we have the opportunity to do it, then we’ll definitely take the chance. And also, we know for a fact a lot of our backers are Nintendo fans, because we ran a platform survey [for Mighty No. 9], and we see how many people are choosing Nintendo hardware. So it’s definitely something we have to look into.”

At this point, it might be too late to integrate amiibo support into Mighty No. 9. But maybe we could see the functionality in a sequel, spinoff, or whatever’s coming next from Inafune.

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The official site for the game Mighty No. 9 is now up and running. The site describes the game, the features, and provides content information. Check it out at http://mightyno9.com/.

During a lecture at the Unreal Fest 2015 Yokohama Event, Keiji Inafune spoke a bit about Mighty No. 9. Japanese website Inside-Games relayed some of what was shared.

Inafune promised that Mighty No. 9 won’t suffer another delay. One of the big reasons why it was pushed back is because of the high number of platforms involved.

Inafune wouldn’t say that Mighty No. 9 is a complete success, as the game hasn’t been released yet. He feels that it needs to sell a lot of copies and many users playing it. Assuming Mighty No. 9 is successful though, there will be a sequel

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During the Portland Retro Gaming Expo, Inti Creates president Takuya Aizu was on hand to show new footage from Azure Striker Gunvolt 2. Attendees also got a look at a new boss and song.

Here’s what we know thus far:

– Is a 3DS exclusive for the time being
– More footage might be coming around summer of 2016 (very tentative)
– Some playable version of the game also may be released in summer (very tentative)
– There will be more stage-mashup (Gauntlet) levels in Gunvolt 2
– Will re-use pixel art assets from the first game
– The resolution and graphics are also planned to be the same
– The transition from GV1 to GV2 will reportedly be similar to the first and second Mega Man Zero games
– No word yet on whether Dullahan will be back
– The sequel will be around the same length as the first game: around 8-10 hours
– There might be an actual, happy ending in GV2
– There will evidently be “something surprising” in the game’s story
– The checkpoint markers in the trailer apparently look “Copen style”
– The gameplay in the trailer looks very much the same as the first game

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