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Inti Creates

A new Mighty No. 9 video hit the net today showing more sound creators for the game. Ippo Yamada was responsible for the first stage while Manami Matsumae led the way on stages 2, 5, and 8. Check out the new video below.

Hit up the official Mighty No. 9 website for details about live performances from lead composer Manami Matsumae at PAX Prime and rePLAY.

Kotaku UK recently asked Mighty No. 9 creator Keiji Inafune if he’s the game’s best player currently. To this, he noted:

“It’s not an option to make a game that I can play! It’s best to make a game that I really have to make an effort to play. My staff, though, are really good.”

Mighty No. 9 has no training mode or anything of the sort, and as Inafune puts it: “Everybody, even beginners, has to deal with what’s thrown at them!” What the developers have instead done is incorporated a learning curve.

As Inafune explained:

“There are systems built in that train players, in a way, to be quicker and more skilful by the end. This is what we do with dashing. We want players to take risks in the game, yes, but we do balance that.”

Inafune also elaborated on Mighty No. 9’s dash system, which allows players to build up combos if they’re quick, effective and manage to not die.

“It’s a system that really challenges players. And we want even expert players who are really good at the game to be challenged. When they think they can master it, there are mechanisms that make them realise they have to think twice.”

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The Wii U version of Mighty No. 9 has been on display at Gamescom 2015 over the past few days. Off-screen footage from the game can be viewed below.

Engadget recently caught up with Mighty No. 9 producer Nick Yu for an interview. Yu commented on how the game is shaping up, why it was delayed, some of the messaging to fans, and more.

You’ll find excerpts from the interview below. For the full discussion, head on over to Engadget.

Mighty No. 9 has received a significant delay. On the game’s backer forums, it was confirmed that the title is now targeted for Q1 2016.

Speaking about the delay, the team behind Mighty No. 9 stated:

Of course, it is important to explain why exactly the game is being delayed. As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state. However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release. Currently, comcept and their partners are working at full capacity to resolve these issues and fix any remaining bugs.

Remember: Mighty No. 9 was originally planned for September. It could now launch as late as March 2016.

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New information about Bloodstained: Ritual of the Night was revealed during Microsoft’s Gamescom 2015 media briefing. Creator Koji Igarashi took to the stage to provide a first look at a new character.

At the moment, the new character (pictured above) does not have a name. We know that he’s a demon hunter, and he fought the demons that first come to Earth during an attack that occurred ten years before the game begins. Igarashi confirmed that he’s a dual-sword wielding hero. Additionally, the character uses Japanese ofuda spells to fight enemies.

In a Kickstarter update for Bloodstained: Ritual of the Night, project lead Koji Igarashi revealed that the game will have over 1,600 rooms. That makes this project his largest Castlevania-esque title in terms of scope. It also means that Bloodstained will be around 1.5x the size of Castlevania: Symphony of the Night (not counting the inverted castle).

Due to the high number of rooms, the development team is considering adding more enemies to fill them up. Igarashi is also giving thought to expanding the stor and introducing more characters.

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Eurogamer has posted a video of Mighty No. 9 containing 13 minutes of footage from the game. Take a look below.

A few days ago, Inti Creates CEO Takuya Aizu posted a photo of Mighty No. 9 running on the GamePad via his Twitter account. You can get a look at it above.

Aizu wrote the following in his message:

It’s good that all console versions of Mighty No. 9 are happening! The [making of] the Wii U version was harsh due to specs, but people who were responsible for porting really did their best, so it will be finished nicely!

Mighty No. 9 launches for Wii U in mid-September. A 3DS version is also in development, but will be released a bit later.

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During a session at Too Many Games, Inti Creates announced that Azure Striker Gunvolt has seen over 120,000 downloads. The most recent milestone of 110,000 downloads was confirmed in late April.

Inti Creates also said that the company currently consists of roughly 100 staffers. The Azure Striker Gunvolt team is made up of about 40 people.

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