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Inti Creates

amiibo have started to become more of an option for third-parties as of late. Shovel Knight is getting its own figure, and indie games are beginning to use the variety of figures that Nintendo has already brought out in their projects.

Going forward, amiibo support is something that Keiji Inafune may choose to take advantage of with his games. He told USGamer the following when asked about expanding in that direction for his Nintendo fans:

“That’s definitely an option for us, and if we have the opportunity to do it, then we’ll definitely take the chance. And also, we know for a fact a lot of our backers are Nintendo fans, because we ran a platform survey [for Mighty No. 9], and we see how many people are choosing Nintendo hardware. So it’s definitely something we have to look into.”

At this point, it might be too late to integrate amiibo support into Mighty No. 9. But maybe we could see the functionality in a sequel, spinoff, or whatever’s coming next from Inafune.

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The official site for the game Mighty No. 9 is now up and running. The site describes the game, the features, and provides content information. Check it out at http://mightyno9.com/.

During a lecture at the Unreal Fest 2015 Yokohama Event, Keiji Inafune spoke a bit about Mighty No. 9. Japanese website Inside-Games relayed some of what was shared.

Inafune promised that Mighty No. 9 won’t suffer another delay. One of the big reasons why it was pushed back is because of the high number of platforms involved.

Inafune wouldn’t say that Mighty No. 9 is a complete success, as the game hasn’t been released yet. He feels that it needs to sell a lot of copies and many users playing it. Assuming Mighty No. 9 is successful though, there will be a sequel

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During the Portland Retro Gaming Expo, Inti Creates president Takuya Aizu was on hand to show new footage from Azure Striker Gunvolt 2. Attendees also got a look at a new boss and song.

Here’s what we know thus far:

– Is a 3DS exclusive for the time being
– More footage might be coming around summer of 2016 (very tentative)
– Some playable version of the game also may be released in summer (very tentative)
– There will be more stage-mashup (Gauntlet) levels in Gunvolt 2
– Will re-use pixel art assets from the first game
– The resolution and graphics are also planned to be the same
– The transition from GV1 to GV2 will reportedly be similar to the first and second Mega Man Zero games
– No word yet on whether Dullahan will be back
– The sequel will be around the same length as the first game: around 8-10 hours
– There might be an actual, happy ending in GV2
– There will evidently be “something surprising” in the game’s story
– The checkpoint markers in the trailer apparently look “Copen style”
– The gameplay in the trailer looks very much the same as the first game

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A few hours ago, Comcept uploaded a new Mighty No. 9 video. This one has lead composer Manami Matsumae trying out the Challenge Mode. We have it below.

Comcept, Inti Creates, and Deep Silver announced a new release date for Mighty No. 9 today. The game is now confirmed to be shipping on February 9, 2016 in North America and February 12, 2016 in Europe. On 3DS, Mighty No. 9 will be shipping at a later date.

Today’s news was announced at TwitchCon. It’s also worth mentioning that the PC demo is live on Humble Bundle for Kickstarter backers.


Mighty No. 9 was most recently planned for September 15. However, the release date was shifted at the beginning of August.

Earlier this month, Inti Creates announced that Azure Striker Gunvolt has racked up 130,000 downloads on 3DS. The news was shared in the following tweet:


Azure Striker Gunvolt reached 100,000 downloads in March. The previous milestone, 120,000 downloads, was accomplished at the end of June.

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Although though Mighty No. 9 has yet to launch, Comcept is already thinking about the IP’s future. That could include a sequel or even a spinoff.

Speaking with Prankster101, Comcept producer Nick Yu said that it’s only natural to think about a sequel when creating a game. And given the attention surrounding Mighty No. 9 thus far, it makes sense for the team to expand on its project.

Yu said:

“I’m calling Inafune-san here, but when a game creator makes a new game, or makes any game for example, they always think about the sequel. Always thinking about what they can do with the IP. So naturally for us, for Comcept, we are already thinking about the next step for Mighty No. 9. Whether it’s gonna be a sequel or a spinoff, we don’t know yet. But since we already have this much attention, and a decent amount of feedback from the people who play the game, there’s just no reason not for us to not expand on the title.”

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Comcept’s promised PC demo for Mighty No. 9 is now being made available to backers. Check out some gameplay from the download below.

Mighty No. 9 was shown on the GameStop Expo 2015 live stream earlier today. Take a look at the full recording below.


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