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Masahiro Sakurai

In this week’s issue of Famitsu, Masahiro Sakurai has published his latest column. In this article, Sakurai addresses the sales of Super Smash Bros. Ultimate surpassing Street Fighter II in a very humble and logical way. He then discusses the legacy of Street Fighter II, and Smash’s appeal in direct opposition to the fighting game genre.

We’ve prepared a full translation below the break.

In last week’s issue of Famitsu, Masahiro Sakurai published his latest column. This article gives readers a glimpse behind the scenes of the extensive recording production for the main theme of Psycho Soldier. The song was was rearranged and rerecorded for the most recent wave of DLC from the Super Smash Bros. Ultimate Fighter’s Pass, celebrating Terry Bogard’s inclusion.

We’ve prepared a full translation below the break.

Nintendo Live 2019 is currently taking place in Kyoto, Japan. Attendees got to try out upcoming Nintendo games, attend special live shows and more. One of the main events of the show just wrapped up – the Super Smash Bros Ultimate World Challenge Cup. Four teams of three to four players each took part in this tournament: Team Europe, Team North America, Team Japan and Dream Team. Unsurprisingly, the Dream Team won the tournament, beating Team Japan in the final round. The Dream Team was comprised of three of the top players in the world – Nairo, MkLeo and Mr. R; Team Japan however also had one of the world’s top players in its ranks with Zackray. Super Smash Bros. Ultimate director Masahiro Sakurai was on-stage to congratulate the winning team.

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As previously mentioned, Super Smash Bros. Ultimate took home the top prize at the Japan Game Awards 2019, which was held at the Tokyo Game Show earlier this month. Director Masahiro Sakurai accepted the win and also delivered a speech. You can watch a full translation of what was said below.

September has been a big month for Super Smash Bros. Ultimate. Banjo-Kazooie was added to the game, Terry Bogard from Fatal Fury was revealed, and it was announced that even more DLC characters are on the way.

Masahiro Sakurai discussed the major news in his latest Famitsu column, which we now have a full translation of. The Smash Bros. director commented on plans for even more DLC fighters (including that Nintendo again makes the decision on who should be implemented), not taking any big breaks, and wanting to push records as a massive fighter with many collaborations.

In his previous Famitsu column, Super Smash Bros. director delved into the creation of the series’ character reveal trailers when it comes to CG. But as we know, these videos also include gameplay segments. Sakurai explained how those sections are made in his latest column, which is much more involved that one would initially think.

Here’s our full translation of the column:

One of the most exciting aspects of Super Smash Bros. is finding out about new characters. With the past two series entries in particular, they’ve been noteworthy since Nintendo goes all out with CG trailers.

In his latest Famitsu column this week, director Masahiro Sakurai detailed how these trailers were made. We learn about the initial steps starting with actually planning the video all the way up through working with Digital Frontier and going through the various stages of creation.

Here’s our full translation of the column:

Super Smash Bros. Ultimate director Masahiro Sakurai recently released a new book in Japan. It’s largely a compilation of columns previously published in Famitsu, along with some extra tidbits. Naturally there was quite a substantial amount of Smash Bros. material in there.

Ayumi Tachibana has rounded up some of the more noteworthy tidbits from the book. He discussed DLC and said that popular characters like Goku are unlikely to happen, stated that there probably won’t be another Smash Bros. Ballot, and more.

Super Smash Bros. director Masahiro Sakurai returned to Famitsu this week with one of his regular columns. Some of his recent pieces shied away from Ultimate, but Sakurai wrote about the Switch game again for his latest entry.

Sakurai reflected on the making of Smash Bros. Ultimate’s 3.0.0 update in his latest column. Additionally, he spoke about having to shelve ideas relating to cooperation gameplay as well as the new sharing features in the game.

Shmuplations has translated an interview with Super Smash Bros. director Masahiro Sakurai. But rather than a recently-published interview, the site went back into the archives of Nice Games magazine from 1999, in which Sakurai discussed the original N64 game and more.

There are a few interesting comments here, such as talk about the original prototypes for Smash Bros. and how it could have been an action-adventure game. Sakurai also talked about having to overcome the perception that it would be “cheap”, and being upset with some of the overseas reviews.


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