A few more tidbits about Joker’s DLC in Super Smash Bros. Ultimate
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Update: We’ve added an official translation from Nintendo below.
Original: After Nintendo put out yesterday’s Super Smash Bros. Ultimate video and announced everything pertaining to today’s DLC and update, director Masahiro Sakurai shared a few extra tidbits on Twitter regarding Joker.
Here’s the roundup of information, courtesy of Siliconera:
Famitsu Award 2018 winners announced – Smash Bros. wins Game of the Year, Sakurai named MVP, more
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
The Famitsu Award 2018 ceremony was held tonight in Japan, and it was filled with plenty of Nintendo-related winners. The big news is that Super Smash Bros. Ultimate won Game of the Year alongside Monster Hunter: World. Masahiro Sakurai, who directed the game, also secured an “MVP” award.
Here’s the full lineup of winners:
Sakurai on how the Smash Bros. Ultimate Classic Mode mural was designed
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Last week, Super Smash Bros. Ultimate director Masahiro Sakurai published one of his regular columns in Famitsu. This time around though, it wasn’t really Smash Bros.-related. Sakurai took on a few fan questions, but there was really only one part of the column that was noteworthy.
When initially going into Smash Bros. Ultimate’s Classic Mode and selecting the intensity, players are treated to a gorgeous mural showing off the game’s large roster. One fan asked Sakurai about how that art was created.
Sakurai on Smash Bros. Ultimate – his health, choosing bosses and Spirits, new stages, much more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Nintendo Dream published a large interview with Super Smash Bros. Ultimate director Masahiro Sakurai about a month ago. The Japanese magazine was back at it again for its latest issue, catching up with the developer once more about various aspects concerning the Switch game. The two sides chatted in-depth about Sakurai’s health, how bosses and Spirits were chosen in Smash Bros. Ultimate, the new stages, and much more.
We’ve prepared a complete translation of the new interview, which you can find below. And if you missed it, you can catch up on the first part from last month’s issue here.
Sakurai reflects on 20 years of Smash Bros., his future as a developer, Piranha Plant in Ultimate
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Smash Bros. director Masahiro Sakurai published a new column in this week’s issue of Famitsu. The series recently celebrated its 20th anniversary, so Sakurai had a few words to share such as how it wasn’t always a sure thing that the franchise would continue. He gets pretty reflective here as well as later in the piece when he starts thinking about what lies ahead for his future as a developer. Outside of that, we also get to see a bit of talk about Piranha Plant in Super Smash Bros. Ultimate.
We’ve prepared a full translation of Sakurai’s column. Continue on below to read it in full.
Sakurai talks Smash Bros. Ultimate’s online mode – victory rates, character usage, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
After a week off, Masahiro Sakurai published his latest column in Famitsu this week. His piece was again dedicated entirely to Super Smash Bros. Ultimate, and this one was particularly interesting.
Sakurai managed to receive permission from Nintendo in sharing some data about online play in Smash Bros. Ultimate. His column was only in reference to a specific week, but he went over victory rates, character usage, and more.
Here’s our full translation:
Sakurai on Smash Bros. Ultimate – why Decidueye wasn’t chosen, Piranha Plant, character changes, online, much more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
In this month’s issue of Nintendo Dream, a lengthy interview was published with Masahiro Sakurai. The magazine has several pages touching on a wide variety of topics with the Super Smash Bros. Ultimate director. Sakurai weighed in on the lack of certain playable characters like representatives from Xenoblade Chronicles 2 and ARMS, explained why Incineroar was chosen over Decidueye, spoke about Piranha Plant, talked about specific character changes such as giving Ganondorf a sword, online play, and more.
We’ve prepared a complete translate of Sakurai’s interview with Nintendo Dream. You can read it in full below.
Sakurai on how he’s playing Smash Bros. Ultimate, creating entertainment, more
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Super Smash Bros. Ultimate director Masahiro Sakurai published a new column in this week’s issue of Famitsu. While there was some talk about the Switch game, Sakurai touched on a few other interesting topics as well.
In his piece, Sakurai started out by writing about a couple of games he’s been playing. He also discussed his own personal way of playing Smash Bros. Ultimate at the moment, and thanked fans for their support having sold 5 million copies in its first week. The piece also brings up creating entertainment, regrets, and the Japanese games industry.
Video: Masahiro Sakurai visits the Atlus office for an interview
Posted on 5 years ago by Matt(@OnePunchMaz) in Switch, Videos | 0 comments
Joker from Persona 5 will be the first paid DLC character to be added to Super Smash Bros. Ultimate. To promote this occasion, Masahiro Sakurai recently visited the office of Atlus for an interview, which you can see in the video below:
Sakurai on Smash Bros. Ultimate – Joker’s reveal, getting some rest, and more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
We now have a full translation of the latest column Super Smash Bros. Ultimate director Masahiro Sakurai published in this week’s issue of Famitsu. In it, he discusses Joker’s reveal at The Game Awards, plans for a bit of rest, reducing the team size for the development of DLC, and a brief comment on online play.
Here’s our full translation: