Submit a news tip



Metroid Dread

Metroid Dread E.M.M.I.

In a lengthy interview with Japanese magazine Famitsu, series producer Yoshio Sakamoto shared a peak behind the curtain on Metroid Dread’s development including the E.M.M.I. mechanic as well as memories of his time working on the series.

Sakamoto has been involved with the franchise since its inception on the NES. In the interview, he touched on what it was like to work with MercurySteam to create the series’ first HD entry, went into the specifics of E.M.M.I.’s design, and much more.

Our full translation of the interview can be found below.

Metroid Dread difficulty

In a previous interview with Japanese magazine Famitsu, Metroid Dread producer and longtime series contributor Yoshio Sakamoto spoke about how the development team landed on the game’s difficulty.

Though it’s considered harsh by some players, Sakamoto explained that E.M.M.I.’s punishing nature and the way players gradually learn to avoid it over time was designed to mirror how Samus gets stronger as she collects power-ups throughout the game.

Below is our translation of Sakamoto’s comments regarding the difficulty in Metroid Dread:

In celebration of the arrival of Metroid Dread on Switch, Nintendo rolled out some special Metroid Dread themed spirits for a limited time a few months ago. Starting today, these Spirits are now available to all players:

In recent years, Nintendo developed a number of games under the 2.5D concept. These are titles that are completely modeled in 3D, but the gameplay functions primarily in two dimensions. That’s not the only definition of the term, though let’s stick to that.

The 2.5D style is a great way to bring back a lot of classic games from Nintendo’s huge catalog of hits. Personally speaking, there are two games in specific that I consider the best 2.5D creations from Nintendo: Metroid Dread and Donkey Kong Country: Tropical Freeze. Both are amazing in a lot of aspects, and in today’s video, I discuss how well they explore the many possibilities provided by 2.5D. You can check out the video down below.

metroid dread pin

Those in Europe can now get their hands on a new pin set for Metroid Dread. It features two stainless steel pins for Samus as well as the E.M.M.I. Additionally, they come shipped in a decorative box with a viewing window. Nintendo notes that the pins can be left in the box to decorate your room, or take them out and attach them wherever you’d like to.

As for the materials/specifications, here’s the full rundown:

metroid dread update 1.0.3

The latest update for Metroid Dread has gone live, with Nintendo and MercurySteam now offering version 1.0.3 as of just a few minutes ago. There isn’t anything new in terms of functionality, but it does make one specific change.

Below are the full patch notes for the Metroid Dread version 1.0.3 update:

metroid dread oled sales

Nintendo has revealed more information about its sales performance in the United States last month for Switch as well as Metroid Dread.

Yesterday, it was reported that Nintendo’s console was the best-selling system in the industry for October for both units and dollars. Nintendo of America president Doug Bowser confirmed to The Verge that the Switch family of systems sold 710,000 units, and 314,000 of those were for the new OLED model.

A new update for Metroid Dread has just gone live, with the game now seeing a version 1.0.2 update. Nintendo and MercurySteam have made a number of different bug fixes.

Below are the full patch notes for the Metroid Dread version 1.0.2 update:

Metroid Dread demo

Though it’s been out for a couple of weeks, Nintendo has just launched a demo for Metroid Dread on the Switch eShop that lets users experience the beginning parts of the game. It can be downloaded directly through the store page or on the company’s website here.

Nintendo does have a habit of offering demos for a number of its Switch titles. Typically, however, they’re made available prior to launch. Nintendo didn’t go into any further detail, but says that the Metroid Dread demo is “an early Halloween treat” for fans. If you’ve yet to pick up the game but have some interest, you don’t have much to lose by giving it a shot.

It’s been more than two weeks since the launch of Metroid Dread, and while the hype has settled down a little, I imagine that now’s a good time to analyze the game in a more grounded perspective. I decided to put Dread to the ultimate test: is it better than Super Metroid? It made sense to think about them in this way since Super Metroid is still the most acclaimed entry in the series and it is often used as a reference for a good Metroid game.

In today’s video, I discuss how both Metroid Dread and Super Metroid are products of their time, with each one hitting the right spots in different moments. Watch until the end to see my personal conclusion and share yours in the comments.


Manage Cookie Settings