A look into why Super Metroid was removed from Metroid Prime’s beta
In Metroid Prime’s original GameCube version, players can unlock the original Metroid by connecting a GBA system. We’ve heard rumors about Retro Studios planning something similar with Super Metroid, but that’s only just now been confirmed.
It turns out that Retro did indeed have Super Metroid up and running. Sadly though, Nintendo wouldn’t allow for its inclusion since it was using a third-party emulator. That does make some sense, as it wasn’t a tool that the company personally owned.
A comprehensive look at Metroid Prime’s cuts and changes
Unseen64 recently updated its comprehensive article about the development of Metroid Prime. The site has plenty of details about what was cut and changed in the game, ranging from bosses to power-ups. There’s also information about various redesigns for Samus, the change from third-person to first-person perspective, and more.
Here’s one notable excerpt concerning a Kraid boss battle that was removed from Metroid Prime:
As mentioned above, Kraid was a part of the original plan for Metroid Prime. We understand that he was slated to be added to the last act, as he was cut towards the end of development. At the time, he had come a long way from the more traditional route that was first being considered.
In this 3D model by Gene Kohler, he was redone with a metal helmet, masking the majority of his face. Due to this feature, fans have taken to calling this infamous render ‘Meta Kraid’, although, in truth, no such title had been assigned.
Contrary to certain speculation, Kraid was, in fact, very early along when work on him ceased, as one ex Retro employee recounted:
“Kraid was really just some ideas and a first pass model. We were about to start work on him when he was cut. The overall idea was to have Kraid at one end of a large cavern, and some rickety platforms at the other end that Kraid could reach out to and tip over. He would also fire missiles at you from his belly ports. As I recall you would have to climb to the top and trigger something to collapse on him several times. There were probably other stages but I don’t remember them.”
Despite appearing in the Phazon Mines in Kohler’s image, it was never defined whereabouts in the game he would actually be encountered either. Speaking to MythicaHQ in 2004, he explained that Kraid’s absence was a casualty of time restrictions:
“I had completely finished modelling and texturing Kraid. The level that he was to be included in was well underway to being designed. There just was not enough development time remaining to fully implement all aspects of the scenario that were needed to pull off a highly polished\fun gaming experience… animations\effects\programming\etc. It was decided that Kraid was not imperative enough to the Metroid Prime project to run the risk of pushing up the release date in order to fit him in.”
Unseen64 also posted several clips of things such as cut creatures:
For plenty more on Metroid Prime’s development, head on over to Unseen64.
Nintendo Minute debate – Super Metroid vs. Metroid Prime
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 9 Comments
Ken Lobb talks about initial fan resistance in making Metroid Prime first-person
Posted on 7 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 5 Comments
Ken Lobb, now the creative director at Microsoft Studios, once played a prominent role at Nintendo and worked on several games. This includes Metroid Prime – a title that, at the time, stirred up some controversy for turning the franchise into a first-person adventure.
Lobb spoke about the initial fan resistance surrounding Metroid Prime as part of an interview with EDGE this month. He said:
The fight, in the pre-internet world, was that we were getting a lot of pressure from fans. Nowadays, you’d be buried under Twitter, NeoGAF — both of which I love, by the way — but those voices are even louder today than they were back then. It comes back to a lesson I learned a long time ago: always listen to your customer, but also understand that if you do focus testing what you’re going to hear is, “I want that thing you did last time, because that was awesome.” Every once in a while, you have to learn to not listen to that and go, “Actually, Metroid in firstperson we think could make more sense.” Great creatives are going to disrupt their earlier designs and make things that are new, or build completely new games or new genres.