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Monolith Soft

Famitsu posted another set of screenshots from Project X Zone 2. You can find them below.

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The most recent issue of Famitsu has an interview with Tetsuya Takahashi, the executive director for Xenoblade Chronicles X. One of the topics the magazine touched on regularly was the Skells – otherwise known as Dolls.

Regarding what Monolith Soft ordered from Skell designer Takayuki Yanase, Takahashi said: “We ordered frame structures that are easy to design, easy for us to create and easy to turn into 3D.”

Xenoblade Chronicles is a massive game. So it should come as no surprise that Monster Games, who handled the New 3DS port, encountered some challenges in making the portable version. You can find out what the studio had to say about creating Xenoblade Chronicles 3D for Nintendo’s latest handheld above.

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Xenoblade Chronicles X was a huge undertaking for Monolith Soft. Not only is the game quite a bit bigger than the original title on Wii, but this was also the studio’s first time working with HD development.

Xenoblade Chronicles X executive director Tetsuya Takahashi spoke about some of the challenges in making the project in this week’s issue of Famitsu. On the topic of having trouble creating a map five times the size of the original Xenoblade Chronicles in addition to numerous quests and equipment, Takahashi said:

As the volume was large, the most troublesome thing was debugging (laughs). As this was our first HD title, it was decided from the start that we won’t use cutting edge technology. When I considered what is the strength of Monolith Soft, I came to the conclusion it’s the ability to neatly put together huge volume.

A few new scans of Project X Zone 2 have made their way online from this week’s issue of Famitsu. They provide a first look at some of the latest roster additions, including Phoenix Wright.

You can check out the latest scans below. We’ll have them in high quality at some point tomorrow.

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The latest data from Media Create reveals that Xenoblade Chronicles X sold 85,586 copies in its first week in Japan. While it didn’t set the charts on fire, the game did quite well all things considered.

When the original Xenoblade came out on Wii, it sold 83,000 copies in its first week. You may recall that Nintendo was working with a much, much higher install base with that console at the time. It’s also worth noting that the recently-released New 3DS version sold 56,923 copies in its first week.

Separately from Media Create’s report, Dengeki indicates that Xenoblade Chronicles X sold through 70 percent of its initial shipment.

Nintendo put up a one-question interview with Monolith Soft’s Tetsuya Takahashi over on its Twitter account. It asks: “How has making games in the ‘Xeno’ series changed since the team first worked on Xenogears?” Take a look at the image above from Takahashi’s full response!

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This week’s issue of Famitsu comes with a special supplement for Xenoblade Chronicles X. It’s an “Operating Manual” – sort of like a mini-guide. You can take a look at it below.

We’re expecting another batch of Xenoblade Chronicles X footage to come in today, so we’re rounding up all videos into one post again. New videos will be posted throughout the day below.

I’m expecting plenty of Xenoblade Chronicles X footage to make its way to YouTube today, so we’re rounding up all videos in this post. Keep checking back throughout the day for additional videos!


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