Takahashi says it takes about 30 hours to get a Skell in Xenoblade Chronicles X
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 11 Comments
Xenoblade Chronicles X has a feature that allows players to obtain and fly various mechs known as “Skells”. Just don’t count on gaining access to a Skell right away. Speaking with IGN, senior director and chief creative officer Tetsuya Takahashi said that it takes about 30 hours before mechs become accessible.
He said:
“The reason we decided to do that was because the scale of the game changes once you get a Skell. We wanted to make sure that the initial difficulties you might have had maneuvering across terrain or trying to figure out how to reach a certain spot would be something you had a full sense of before you got the Skell.”
“We didn’t want people from the very beginning being able to be to zip towards the exact opposite end of the continent. We wanted people them to have the experience of knowing that distance first hand by running it. Once you do have the opportunity to control a Skell, it really does change the feel of the game. And we feel like these are gradual steps that ease you into that process.”
“When people hear 30 hours of gameplay, they might be reacting to that number a little bit. But I think that something that’s going to be familiar to MMO players is the idea that 30 hours is not necessarily a really long time if you think about the total gameplay time that might pick up. Now, certainly in traditional JRPG terms that may feel like that’s quite a ways out, but I think that we’ve designed the content in such a way that it feels fast as you’re going through it.”
Xenoblade Chronicles X launches in North America and Europe in December.
Producer says Project X Zone 2 has new battle system elements for added depth
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Project X Zone 2 is going to include “some new elements” that will “add more depth to the battle system”. This was teased by producer Kensuke Tsukanaka during an interview with Siliconera at E3.
Tsukanaka said:
We haven’t officially announced this yet, but, we are going to include some new elements to the existing battle system. We actually took it out of the hands-on demo here at E3, but, we’ll be announcing it soon! We know it’ll add more depth to the battle system.
Siliconera also asked if the team is adding additional comments. Tsukanaka wouldn’t comment on specific details, and would only offer up the following: “whatever it is, it’ll add depth!”
Nintendo Treehouse @ E3 2015 – Xenoblade Chronicles X (day 3)
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Xenoblade Chronicles X – first video with English voices
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 7 Comments
More: Monolith Soft, top, Xenoblade Chronicles X
Xenoblade Chronicles X footage (GameSpot stage show)
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Xenoblade Chronicles X footage (IGN stage show)
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Off-screen Project X Zone 2 footage with audio
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
Nintendo Treehouse @ E3 2015 – Xenoblade Chronicles X (localized build)
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 4 Comments
Project X Zone 2 screenshots
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Xenoblade Chronicles X boxart, screenshots
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 8 Comments
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