Another half hour of Xenoblade Chronicles 3D footage
Posted on 10 years ago by Brian(@NE_Brian) in New Nintendo 3DS, Videos | 0 Comments
Xenoblade Chronicles 3D “Take a Tour” trailer
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More Xenoblade Chronicles 3D screenshots
Posted on 10 years ago by Brian(@NE_Brian) in New Nintendo 3DS, Rumors, Screenshots | 0 Comments
Xenoblade Chronicles X battle details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Another round of details have been translated from the Xenoblade Chronicles X. We get to learn more about battles, including the Overclock Gear feature. You’ll find the full set of information below.
– Battle flow is dependent on the order and timing of arts usage as well as your relative position
– Combo attacks are arts with descriptions like “Increases damage if used following a Melee Art” or “Increases damage if used following a Ranged Art”
– This makes it possible to achieve greater effects than normal through combinations
– Link arts together skillfully to increase the damage you do to enemies
– Certain arts inflict the “Break” status effect on enemies
– Use an art with the “Topple” effect while enemies are suffering from “Break” to prevent them from moving for a short time
– Your attacks will never miss when this happens
– Additionally, all damage is increased by 1.5 times while they’re suffering from Topple
– There are also arts that inflict more damage while an enemy is Toppled
– If you don’t Break them first, enemies will not Topple
– Attack an enemy from behind, above, or below to increase your accuracy and critical hit rates
– Some arts have special effects when used from the side or back
– Can target different parts of an enemy
– By destroying a part, an enemy will be unable to use it to attack
– Earn extra rewards after battle by destroying parts
– Get the “Overclock Gear” after progressing through the story to a certain point
– This technique is powerful, but it drains 3000 TP to give you massively improved battle capabilities for a short time
– When enabled, your arts’ Recast time is drastically reduced
– Overclock Gear has “Triple Recasts”, which allow your arts to charge up for a third time
– TP you’ve accumulated carries over between fights
– Gear Counter: Changes color depending on the arts used
– Gear Time: A meter that slowly decreases; the OC Gear ends when it empties
Xenoblade Chronicles X, Bravely Second getting soundtracks in Japan
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 4 Comments
Listings on VGMdb reveal details about soundtracks for both Xenoblade Chronicles X and Bravely Second.
Xenoblade Chronicles X’s soundtrack is due out on May 20 for 4,298 yen. Five CDs are included. We know that DefSTAR RECORDS is publishing the soundtrack, and of course, Hiroyuki Sawano is the composer.
Bravely Second’s soundtrack is apparently set to arrive on May 20 as well, though we don’t have pricing information currently. Two CDs are included. Additionally, Square Enix is publishing the soundtrack directly.
Xenoblade Chronicles X screenshots/art
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 3 Comments
Monolith Soft updated the Xenoblade Chronicles X website with more screenshots and art. You can find the full set above.
Another Xenoblade Chronicles X battle video
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 15 Comments
Xenoblade Chronicles 3D combat footage
Posted on 10 years ago by Brian(@NE_Brian) in New Nintendo 3DS, Videos | 0 Comments
Xenoblade Chronicles 3D – battle footage
Posted on 10 years ago by Brian(@NE_Brian) in New Nintendo 3DS, Videos | 0 Comments
Xenoblade Chronicles X director talks a bit more about the BLADE home area
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
A couple of more tweets hit the Xenoblade Chronicles X Twitter account today. In today’s messages, director Koh Kojima talks about the BLADE home area.
Kojima realizes that the team hasn’t talked much about this aspect of Xenoblade Chronicles X thus far. He says that BLADE will act as the player’s home base both online and offline, and is a location the player will be visiting very frequently in the game. Monolith Soft has prepared various customization options such as the ones they mentioned in previous tweets.