Submit a news tip



PlatinumGames

Bayonetta 3 character design

Bayonetta 3 lead facial animator Akifumi Sengan recently gave some insight into what it was like working on the game, including character designs.

With Bayonetta herself, Sengan pointed out how she has a new hair style for this title. The new entry also introduced a “cute” theme. That meant Sengan had to maintain the type of characterization Bayonetta is known for while also bringing along “that additional layer of cuteness.”

Sengan said:

Back when PlatinumGames held its Kickstarter for The Wonderful 101: Remastered, one of the stretch goals that backers were able to reach was a set of DLC featuring Luka as its main character, aptly titled Luka’s Mission. Even though it hasn’t been detailed up until this point, PlatinumGames has finally decided to share a small minute-long sneak peek at this DLC.

Sadly, there aren’t too many details to latch onto from this video, but it does provide a first look at a development build for the DLC. It will be a 2D side scrolling adventure game, and we can see a focus on platforming and shooting elements in the video. Again, no additional details or release date were confirmed, but it’s good to see that work is steadily progressing on these last few Kickstarter goals.

You can have a look at the Luka’s Mission Sneak Peek below.

Sol Cresta Legendary Fighters DLC

Today, PlatinumGames announced that Sol Cresta has received new DLC that lets players pilot fighters from previous games in the series. CR47 from Moon Cresta, Wing Galiber from Terra Cresta, and Wing Galiber II from Terra Cresta II: Mandler no Gyakushuu are available.

DLC can be purchased as part of the Legendary Fighters bundle for a special price. All content is being sold individually as well.

Here’s a rundown of the new DLC:

Bayonetta Origins Hideki Kamiya

Original (12/19): Supervising director Hideki Kamiya has shared a message about Bayonetta Origins: Cereza and the Lost Demon. Earlier this month, Nintendo and PlatinumGames unveiled the project at The Game Awards.

Kamiya noted how the title “is something very new for PlatinumGames, made by a team of young ambitious developers with just a few vets to help along the way.” Abebe Tinari is acting as director while Tomoko Nishii is the art director.

Another notable part of Kamiya’s message is how he mentioned that Bayonetta Origins: Cereza and the Lost Demon was made “with the hope that fans of the series to date will enjoy this unique take on their favorite badass heroine, and also endeavor to deliver an unforgettable experience to players who may not be comfortable with action games… or even players who are unfamiliar with the Bayonetta series in the first place!”

Bayonetta 4 5 Hideki Kamiya

Bayonetta creator Hideki Kamiya has lofty goals for the future of the series, and even hopes to pitch Bayonetta 4 and Bayonetta 5 in the future.

Kamiya talked about the possibility of those additional sequels happening in the future while speaking with IGN. One of the big takeaways is him mentioning how he “can’t conceive the Bayonetta series ever ending.” In fact, there’s at least some talk within PlatinumGames about making nine total games.

Bayonetta Origins: Cereza and the Lost Demon

Nintendo and PlatinumGames just unveiled Bayonetta Origins: Cereza and the Lost Demon for Switch. Like other announcements today, the news was shared at The Game Awards 2022.

Here’s an overview from Nintendo with more details:

Bayonetta 2 update 1.2.0

A new version 1.2.0 update has gone out for Bayonetta 2 on Switch. This is the second patch for the game in about two months, which is quite interesting given how the title has been around on Nintendo’s current platform since the start of 2018.

Version 1.2.0 is a follow up of sorts to the update from the end of September, which added in support for new languages. It appears that a single correction has been made for Chinese (Tradition), and there are fixes in all languages for “errors in the text of an event scene at the start of the game.”

Bayonetta 4 Hideki Kamiya

PlatinumGames’ Hideki Kamiya has commented on Bayonetta 4. Kamiya was a director on the first game, supervisor on the second, and supervising director on the third entry.

Kamiya’s comments came about in response to a fan question on social media, in which he said that an unexpected twist is in store. Additionally, he seems to feel that many people did not properly understand Bayonetta 3’s ending.

Keep in mind that spoiler-related information follows below.

Bayonetta 3 review

System: Switch
Release Date: October 28, 2022
Developer: PlatinumGames
Publisher: Nintendo


The wait for Bayonetta 3 has been a long one as fans have been waiting since the reveal of its logo at The Game Awards in 2017. Though we’ve had the previous entries ported over to Switch to play, the latest addition to the series is finally here in what feels like a fever dream. Bayonetta has had long gaps in between each game, but each entry of gaming’s most powerful witch has been well worth the wait, with Bayonetta 3 being no different. The excellence in storytelling, gameplay, theatrics, and PlatinumGames’ signature hack-and-slash mastery improves with each, and while Bayonetta 3 is just under what Bayonetta 2 achieved in 2014, it’s still is a masterful title in a league of its own, held back only by the aging hardware it finds itself restricted to.

Bayonetta 3 development

The developers of Bayonetta 3 have opened up about the making of the game, and have discussed why the project took so long to wrap up.

PlatinumGames supervising director Hideki Kamiya, producer Yuji Nakao, director Yusuke Miyata, and Nintendo producer Makoto Okazaki spoke about this in a recent issue of Famitsu. The two indicated that things didn’t exactly go according to plan, but this was more due to the amount of content the team wanted to add. Nakao said it was never about being stuck.

Below is our translation of the interview excerpt:


Manage Cookie Settings