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Earlier today we made mention of the North American Star Fox Zero teaser site. There isn’t too much that can be found there, but a couple of interesting references have been found.

Take a look at this excerpt from the very bottom of the page:

Game, system and amiibo sold separately. Compatibility and functionality of amiibo may vary by game. Visit amiibo.com for specific details on how each amiibo works.

Broadband Internet access required for online features. For more info, go to support.nintendo.com.

Shigeru Miyamoto has previously teased amiibo support for Star Fox Zero, so its inclusion wouldn’t be overly surprising. Online play was tentatively ruled out at E3, but Miyamoto left the door open to the possibility.

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There’s been some chatter going around concerning Star Fox Zero’s teaser site. I have a feeling that it’s been up for quite some time, but in any case, you can find it here. The highlight of the page are wallpapers, of which there are three to download!

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XSEED Games is handling the localization of Return to PopoloCrois: A Story of Seasons Fairytale. For the western release, the company decided to name one of the various cows in the game after PlatinumGames’ Hideki Kamiya. We’re not really sure how or why that happened, but XSEED apparently has some sort of story about the naming process. Maybe they’ll share it with us one day!

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GameSpot recently spoke with Platinum Games’ Yusuke Hashimoto, one of the directors working on Star Fox Zero.

First, here’s what Hashimoto said about working with two screens:

“Those two screens, you can’t find that anywhere else. When we were doing Bayonetta 2, we just used that screen as a touch pad. With Star Fox, Miyamoto originally had the idea that he wanted to create a shooting game that used both of these screens, and then we said, okay, how can we combine this with Star Fox? Just having to use those two screens makes things interesting.”

“We’ve been working with action games long enough. We understand how the players play an action game, how they respond to an action game, how they’ll move, what they’ll do in the situational stuff. What we’re making here now, it’s totally a new learning experience for us, which is kind of fun to find out.”

Hashimoto also discussed the importance of nailing a solid 60 frames per second. The game not only runs at this speed on the television, but also on the GamePad.

“We’ve got them both moving at 60 fps, which is big for a lot of people, I think. But I think that it’s kind of a milestone in gaming, in a way. It’s not something that we have done ourselves before at Platinum, and it’s just not even something that has been done in gaming before. So it’s a lot of new challenges.”

Finally, Hashimoto briefly touched on Star Fox Zero’s delay. The decision was made in order to give the game more of a “Platinum feel”.

“We want to make it feel as great as possible. It’s easy to say [it was delayed] to increase its quality, or whatever, but that entails a lot, whether it be visuals, or controls.”

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Microsoft is publishing Scalebound, a new Xbox One title from PlatinumGames. But as fate would have it, the project was originally imagined for Wii.

Director Hideki Kamiya recently spoke with GameSpot about his original ambition for Scalebound, which would have had players using the Wii remote to provide orders to dinosaurs rather than dragons. It also starred a little girl rather than the current protagonist Drew.

Kamiya said:

“If you look at the long span of it, the first idea [for Scalebound] was when we started the company and were thinking of ideas and games that we want to make. The idea popped up there, but then we made Bayonetta. Then after Bayonetta, we revived the idea and made a prototype but that prototype failed and the game got cancelled. It was put on a backburner for a variety of reasons and we moved on to The Wonderful 101.”

“When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs. You were in control of the dinosaurs, you were ordering the dinosaurs around, and they’d do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game.”

“We changed the dinosaurs to dragons, but at that point the lead character was even weaker than [current protagonist] Drew is in the context of Scalebound. She was actually a little girl who was with these dragons. As we were making this prototype, I realized that I didn’t want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older. This was when the prototype got put on the backburner, so to speak, and the project was halted. Then we made The Wonderful 101.”

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Did you know that it’s Bayonetta 2’s first anniversary today? The game came out in Japan on September 20. Developer PlatinumGames celebrated with a special cake – see below.

bayonetta-2-anniversary

Bayonetta 2 director Yusuke Hashimoto also shared a message in an official PlatinumGames blog post. He spoke about the Nintendo costumes in the game, and also revealed a cut idea. He had wanted to include a costume based on Famicom Tantei Club, a game that Nintendo only brought to Japan. Unfortunately, it never made it into the final game.

You can read up on Hashimoto’s full message below.

Yugo Hayashi, the director’s working on Star Fox Zero from Nintendo’s side, has weighed in one the game’s visual style.

Speaking with EDGE this month, Hayashi said:

“We decided to have two screens displaying 3D graphics at 60 frames per second. It was this and a few other factors, including it being the first time players will be using two screens like this on the Wii U, that led us to decide to base the graphical design on Lylat Wars. But I’m sure that seeing the Arwing, which everyone is so familiar with, transform naturally into a land-based Walker will be a fun and exciting new experience.”

This isn’t the first time someone involved with Star Fox Zero has commented on the game’s visuals. A few months ago, Shigeru Miyamoto said that they were made with a purpose. He additionally mentioned that games these days “look so realistic that they all look the same.”

Star Fox Zero was revealed during E3 2015 back in June. It’s due for release on November 20 around the world.

Nintendo brought out new screenshots from Star Fox Zero today. For a look at the latest images, hit up the gallery below.

Nintendo World Report has put a video together comparing the Walker transformation in Star Fox Zero and Star Fox 2. Check it out below.

Of course, Star Fox 2 never actually made it to market. At least we’re able to see the Walker transformation live on in Zero!


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