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PlatinumGames

PlatinumGames is celebrating its 10th anniversary. In honor of the occasion, CEO Tatsuya Minami published a message on the studio’s website. Special wallpaper has also been made, which is pictured above.

Here’s the full message from Minami:

Hello, everyone. Ten years have passed since PlatinumGames was founded in 2006!

Even though our company was founded by a group of people with a decent amount of experience in the video game industry, our name recognition in the beginning was obviously nonexistent. We weren’t really in the position to make a big fanfare about establishing our company, either. I distinctly remember setting sail quietly, without really being noticed by consumers. But our goal right from the start was to create high-quality video games, and we’ve been working towards that goal ever since.

We released our first title in 2009. We used the publicity for that product to introduce ourselves to the world, and by the time the game was on shelves, we’d finally managed to establish a clear profile as a company. I strongly feel that we are still able to take our straightforward stance towards game development today thanks to a decade of support from the many fans who play our games. I am very grateful to all of you for this support.

Bayonetta 2 has been difficult to find at retailers as of late. Nintendo is remedying the situation with a reprint of sorts, though it might not be what some had expected.

Bayonetta 2 will be available on February 19 as a re-release. Wondering why the price is fairly low? That’s because it’s launching as a standalone game – it looks like Bayonetta 1 is not included.

Here’s the news from Nintendo:


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GameSpot put up a pretty comprehensive feature about PlatinumGames today. That also includes individual staff interviews, such as one that mainly features Star Fox Zero co-director Yusuke Hashimoto.

During the discussion, Hashimoto reflected on the Nintendo content in Bayonetta 2 (spoilers?) and how Platinum ended up working on Star Fox Zero. He also spoke about working with Shigeru Miyamoto’s team and the challenge of making the game fun by using both the TV and the GamePad.

Head past the break for a rundown of Hashimoto’s comments. You can also read GameSpot’s full article here that has a few older quotes.

According to PlatinumGames’ Yusuke Hashimoto, Krystal won’t be featured in Star Fox Zero. Hashimoto is acting as co-director on the project.

Hashimoto tweeted about the omission of Krystal a few months back. Although the tweet is a bit old, its information is still relevant.


Krystal was first introduced in Star Fox Adventures. She also appeared in Assault and Command.

Thanks to Jonathan Faust for the tip.

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Nintendo World Report has put together a comprehensive video comparing Star Fox Zero’s footage from E3 to what was shown during yesterday’s Nintendo Direct. Watch it below.

Earlier today we made mention of the North American Star Fox Zero teaser site. There isn’t too much that can be found there, but a couple of interesting references have been found.

Take a look at this excerpt from the very bottom of the page:

Game, system and amiibo sold separately. Compatibility and functionality of amiibo may vary by game. Visit amiibo.com for specific details on how each amiibo works.

Broadband Internet access required for online features. For more info, go to support.nintendo.com.

Shigeru Miyamoto has previously teased amiibo support for Star Fox Zero, so its inclusion wouldn’t be overly surprising. Online play was tentatively ruled out at E3, but Miyamoto left the door open to the possibility.

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There’s been some chatter going around concerning Star Fox Zero’s teaser site. I have a feeling that it’s been up for quite some time, but in any case, you can find it here. The highlight of the page are wallpapers, of which there are three to download!

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XSEED Games is handling the localization of Return to PopoloCrois: A Story of Seasons Fairytale. For the western release, the company decided to name one of the various cows in the game after PlatinumGames’ Hideki Kamiya. We’re not really sure how or why that happened, but XSEED apparently has some sort of story about the naming process. Maybe they’ll share it with us one day!

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GameSpot recently spoke with Platinum Games’ Yusuke Hashimoto, one of the directors working on Star Fox Zero.

First, here’s what Hashimoto said about working with two screens:

“Those two screens, you can’t find that anywhere else. When we were doing Bayonetta 2, we just used that screen as a touch pad. With Star Fox, Miyamoto originally had the idea that he wanted to create a shooting game that used both of these screens, and then we said, okay, how can we combine this with Star Fox? Just having to use those two screens makes things interesting.”

“We’ve been working with action games long enough. We understand how the players play an action game, how they respond to an action game, how they’ll move, what they’ll do in the situational stuff. What we’re making here now, it’s totally a new learning experience for us, which is kind of fun to find out.”

Hashimoto also discussed the importance of nailing a solid 60 frames per second. The game not only runs at this speed on the television, but also on the GamePad.

“We’ve got them both moving at 60 fps, which is big for a lot of people, I think. But I think that it’s kind of a milestone in gaming, in a way. It’s not something that we have done ourselves before at Platinum, and it’s just not even something that has been done in gaming before. So it’s a lot of new challenges.”

Finally, Hashimoto briefly touched on Star Fox Zero’s delay. The decision was made in order to give the game more of a “Platinum feel”.

“We want to make it feel as great as possible. It’s easy to say [it was delayed] to increase its quality, or whatever, but that entails a lot, whether it be visuals, or controls.”

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