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Bayonetta 2 has been difficult to find at retailers as of late. Nintendo is remedying the situation with a reprint of sorts, though it might not be what some had expected.

Bayonetta 2 will be available on February 19 as a re-release. Wondering why the price is fairly low? That’s because it’s launching as a standalone game – it looks like Bayonetta 1 is not included.

Here’s the news from Nintendo:


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GameSpot put up a pretty comprehensive feature about PlatinumGames today. That also includes individual staff interviews, such as one that mainly features Star Fox Zero co-director Yusuke Hashimoto.

During the discussion, Hashimoto reflected on the Nintendo content in Bayonetta 2 (spoilers?) and how Platinum ended up working on Star Fox Zero. He also spoke about working with Shigeru Miyamoto’s team and the challenge of making the game fun by using both the TV and the GamePad.

Head past the break for a rundown of Hashimoto’s comments. You can also read GameSpot’s full article here that has a few older quotes.

According to PlatinumGames’ Yusuke Hashimoto, Krystal won’t be featured in Star Fox Zero. Hashimoto is acting as co-director on the project.

Hashimoto tweeted about the omission of Krystal a few months back. Although the tweet is a bit old, its information is still relevant.


Krystal was first introduced in Star Fox Adventures. She also appeared in Assault and Command.

Thanks to Jonathan Faust for the tip.

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Nintendo World Report has put together a comprehensive video comparing Star Fox Zero’s footage from E3 to what was shown during yesterday’s Nintendo Direct. Watch it below.

Earlier today we made mention of the North American Star Fox Zero teaser site. There isn’t too much that can be found there, but a couple of interesting references have been found.

Take a look at this excerpt from the very bottom of the page:

Game, system and amiibo sold separately. Compatibility and functionality of amiibo may vary by game. Visit amiibo.com for specific details on how each amiibo works.

Broadband Internet access required for online features. For more info, go to support.nintendo.com.

Shigeru Miyamoto has previously teased amiibo support for Star Fox Zero, so its inclusion wouldn’t be overly surprising. Online play was tentatively ruled out at E3, but Miyamoto left the door open to the possibility.

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There’s been some chatter going around concerning Star Fox Zero’s teaser site. I have a feeling that it’s been up for quite some time, but in any case, you can find it here. The highlight of the page are wallpapers, of which there are three to download!

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XSEED Games is handling the localization of Return to PopoloCrois: A Story of Seasons Fairytale. For the western release, the company decided to name one of the various cows in the game after PlatinumGames’ Hideki Kamiya. We’re not really sure how or why that happened, but XSEED apparently has some sort of story about the naming process. Maybe they’ll share it with us one day!

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GameSpot recently spoke with Platinum Games’ Yusuke Hashimoto, one of the directors working on Star Fox Zero.

First, here’s what Hashimoto said about working with two screens:

“Those two screens, you can’t find that anywhere else. When we were doing Bayonetta 2, we just used that screen as a touch pad. With Star Fox, Miyamoto originally had the idea that he wanted to create a shooting game that used both of these screens, and then we said, okay, how can we combine this with Star Fox? Just having to use those two screens makes things interesting.”

“We’ve been working with action games long enough. We understand how the players play an action game, how they respond to an action game, how they’ll move, what they’ll do in the situational stuff. What we’re making here now, it’s totally a new learning experience for us, which is kind of fun to find out.”

Hashimoto also discussed the importance of nailing a solid 60 frames per second. The game not only runs at this speed on the television, but also on the GamePad.

“We’ve got them both moving at 60 fps, which is big for a lot of people, I think. But I think that it’s kind of a milestone in gaming, in a way. It’s not something that we have done ourselves before at Platinum, and it’s just not even something that has been done in gaming before. So it’s a lot of new challenges.”

Finally, Hashimoto briefly touched on Star Fox Zero’s delay. The decision was made in order to give the game more of a “Platinum feel”.

“We want to make it feel as great as possible. It’s easy to say [it was delayed] to increase its quality, or whatever, but that entails a lot, whether it be visuals, or controls.”

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Microsoft is publishing Scalebound, a new Xbox One title from PlatinumGames. But as fate would have it, the project was originally imagined for Wii.

Director Hideki Kamiya recently spoke with GameSpot about his original ambition for Scalebound, which would have had players using the Wii remote to provide orders to dinosaurs rather than dragons. It also starred a little girl rather than the current protagonist Drew.

Kamiya said:

“If you look at the long span of it, the first idea [for Scalebound] was when we started the company and were thinking of ideas and games that we want to make. The idea popped up there, but then we made Bayonetta. Then after Bayonetta, we revived the idea and made a prototype but that prototype failed and the game got cancelled. It was put on a backburner for a variety of reasons and we moved on to The Wonderful 101.”

“When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs. You were in control of the dinosaurs, you were ordering the dinosaurs around, and they’d do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game.”

“We changed the dinosaurs to dragons, but at that point the lead character was even weaker than [current protagonist] Drew is in the context of Scalebound. She was actually a little girl who was with these dragons. As we were making this prototype, I realized that I didn’t want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older. This was when the prototype got put on the backburner, so to speak, and the project was halted. Then we made The Wonderful 101.”

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