Sonic Boom won’t have microtransations, “no news on DLC”
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Sonic Boom won’t have any microtransations, according to SEGA of America’s senior director of marketing Marcella Churchill.
DLC is another story. Additional content isn’t confirmed, though it hasn’t been ruled out either.
Churchill only said the following regarding DLC: “There is currently no news on DLC for the game.”
Sonic Boom coming to Japan after all
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
A few months ago, SEGA said that Sonic Boom wouldn’t be coming to Japan. Those plans have since changed.
The latest Famitsu leaks reveal that Sonic Boom is indeed heading to Japan… as “Sonic Toon”. Both versions – Wii U and 3DS – will be available sometime this winter.
Sonic Boom at E3 2014 recap video
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 0 comments
More: E3 2014, SEGA, Sonic Boom
Sonic Boom: Rise of Lyric details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
– 4 stages in the E3 demo
– 2 were adventure-like
– Third was a boss battle against Robotnik
– Last one was a more traditional action stage
– Single-player demo
– Switch between Sonic and his friends with the d-pad
– Adventure stages feature puzzle-solving, exploration, brawling, and slower-paced platforming
– Levels include kill rooms, puzzles/exploration, and platforming
– Puzzle/exploration involves levers to pull or switches to push
– The game re-spawns the player close to where you fall without losing much progress
– Only lose a little damage when this happens
– One adventure stage is set in an underwater facility
– This includes secret rooms, and Amy’s 2.5-D platforming segments
– Combat devolves into pushing Y for standard melee attacks
– Special move with X
– Special move depends on the character
– All characters have the energy beam
– Need to use the energy beam in a mini-boss battle and Eggman boss stage to throw smaller baddies at the boss
– Last stage was like a traditional Sonic action stage
– Sonic and his three friends run much faster through rollercoaster ramps and loop
– Some areas have you doing “lane shifting” via the L and R buttons
– Characters play similarly with subtle differences
– Ex: Knuckle is stronger, Amy has a triple jump as opposed to a double jump
– None of the characters are fast
– Knuckles cannot glide, and Tails cannot fly
– Tails can use his tail to fall more slowly
More Sonic Boom: Rise of Lyric footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Sonic Boom: Shattered Crystal footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Off-screen Sonic Boom footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Sonic CG-animated/live-action hybrid movie confirmed
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
This information comes from The Hollywood Reporter…
Sony and producer Neal Moritz are bringing the best-selling Sega video game Sonic the Hedgehog to the big screen.
The studio is teaming with Marza Animation Planet, a CG animation film-production company based in Japan and a division of the Sega Sammy Group, to make a hybrid CG-animated/live-action feature.
You can find more information here.