Miyamoto on Super Mario Run – dev team, gameplay, may connect to My Nintendo, more
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 24 Comments
Following today’s Super Man Run announcement, TIME spoke with Shigeru Miyamoto about the new mobile title. Miyamoto commented on a number of things including the staff behind it (“mostly comprised of the original Super Mario development team”), the gameplay, connectivity with other Nintendo offerings, and more.
Read Miyamoto’s responses after the break. Be sure to give TIME’s article a look here as well.
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Miyamoto on development – making games special, uniqueness, controls, younger devs, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 122 Comments
A lot of the interviews with Shigeru Miyamoto coming out of E3 this year were very game specific – in particular focusing on Zelda: Breath of the Wild. That makes sense given how big of a title it is for the company, but Kotaku went in a bit of a different direction with its discussion.
While speaking with Miyamoto, the site wanted to find out how Nintendo makes games – what goes into making them special, what makes them unique, what their core is. Miyamoto also went in-depth with Bill Trinen on controls, and also talked about topics like sound effects and advice for younger developers. Of course, some talk about Zelda: Breath of the Wild was sprinkled in as well.
Head past the break for some interview excerpts. You can find the full talk here.
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Denis Dyack on Shadow of the Eternals, working with Miyamoto/Iwata, NX excitement, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 4 Comments
Eternal Darkness creator Denis Dyack spoke with YouTube user SuperMetaldave64 in a new podcast published today. Dyack gave an update on the Shadow of the Eternals project, his experience working with Shigeru Miyamoto and Satoru Iwata, his excitement for NX, and more.
Here are a few excerpts:
On Shadow of the Eternals…
“There’s likely to be some announcements in the not-too-distant future. When we actually do it, I can’t say at this point, but I do think that there’s going to be a couple of shockers coming. I’m really looking forward to seeing what the responses are. We’re really excited. And remember as well, our company we’re not just doing games, so we’re pairing with television and film as well so it’ll be a myriad of things coming out on some of the things that we’re doing. It’s going to be very different.”
Miyamoto on the Mario homage in Disney’s 2013 Mickey Mouse short
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
A few years ago, Disney came out with a new Mickey Mouse short that has the famous character making his way through Tokyo. For a brief couple of moments, there’s a scene that pays homage to Mario with classic sound effects and all.
Game Informer decided to ask Shigeru Miyamoto about the short at E3 last month. He hadn’t seen it, nor did he know about its existence at all. After looking at the video, he did say, “Is copyright an issue for them to use our sounds? [Laughs] It’s very flattering. We finally got a cameo together.”
Ask Game Informer said that this meant Mickey Mouse could be used in one of his games, Miyamoto shook his head and responded, “They are very strict. [Laughs].”
We’ve posted the full Mickey Mouse short below for those that are interested. The Mario homage comes in at the 2:25 mark.
More: Disney, interview, Mario, Shigeru Miyamoto
Shigeru Miyamoto, Bill Trinen on the Wii U games that should be given a second look
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 144 Comments
Shigeru Miyamoto and Bill Trinen, senior product marketing manager of Nintendo of America, both weighed in on the Wii U games that should be given a second look while speaking with Game Informer.
Miyamoto was up first. His choice? Star Fox Zero.
About Star Fox Zero, Miyamoto had this to say:
“I think personally Star Fox is a really fun game if you sit down a play it. I think, for example, an elementary school kid who plays it without any preconceived notions, I think it would be really fun for them. I think it’s also really, really fun for siblings to play it together.”
Bill Trinen had a different pick. He went with Pikmin 3, which he feels is “the most amazing game on Wii U” and has one of the best new multiplayer mode.
More: Bill Trinen, interview, Pikmin 3, Shigeru Miyamoto, Star Fox Zero, top
Miyamoto says Nintendo is keeping quiet on NX due to a certain “idea”
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 232 Comments
The NX was announced well over a year ago, but we still know relatively little about the system. That will finally change later this year. But as we wait, little drops of information are let out here and there. This time, we have a new quote from Shigeru Miyamoto.
The Associated Press recently asked Miyamoto about the new console cycle revolution. This prompted him to say that Nintendo hasn’t shared anything about NX due to a special “idea”.
Miyamoto stated:
“In terms of NX, there’s an idea that we’re working on. That’s why we can’t share anything at this point, and I don’t want to comment on the other companies. If it was just a matter of following advancements in technology, things would be coming out a lot quicker.”
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Aonuma, Miyamoto, Trinen on Zelda: BotW – towns, clothing, missions, story
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 24 Comments
IGN is back with another feature on The Legend of Zelda: Breath of the Wild. The site has more commentary from producer Eiji Aonuma, Shigeru Miyamoto, and Bill Trinen on the game. Topics include towns, Link’s clothing (including the blue tunic), missions, and story.
Head past the break for the rundown of Aonuma, Miyamoto, and Trinen’s comments on these aspects. The rest can be found here.
Miyamoto, Aonuma on why Zelda games tend to see delays
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 18 Comments
Zelda games – the mainline console ones in particular – have a propensity to be delayed. When asked why this tends to happen, Shigeru Miyamoto told Kotaku:
“First of all, it would be great if I didn’t have to put a release date out at all. But I have to.”
“I think there’s different reasons for delays. One could be that the direction just hasn’t been decided, which is probably the worst kind of delay. And the other is that the direction has been decided but putting that into reality—implementing that—is taking time. So it might have taken us six months to do this much. It’ll take us a year to do that much.”
Zelda producer Eiji Aonuma also weighed in, sharing the following:
Miyamoto keeping quiet on Link’s green tunic in Zelda: Breath of the Wild
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 17 Comments
We’ve yet to see Link’s classic green tunic in The Legend of Zelda: Breath of the Wild. Is it in the game, or will it be absent this time around? Shigeru Miyamoto won’t say.
GameRant approached Miyamoto at E3 last week about the tunic. He said:
“I don’t know, but there are just a lot of clothes in this game. So maybe if we had green clothes people would want to wear it all the time. And yeah, with the variety of clothes you get, that this game offers, you can really customize your character. And I can’t really divulge too much more than this.”
Zelda producer Aonuma was similarly quiet when asked about the tunic as well.
Miyamoto on not wanting to label Zelda: Breath of the Wild as an open world game
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 21 Comments
In July 2014, Shigeru Miyamoto said that he didn’t want to label the new Zelda game as “open world”. He explained what he meant with this while speaking with IGN at E3 last week.
Miyamoto said:
“I think within the game industry or the tech industry, there’s a tendency to want to name everything. But I think it’s important for what we do that we don’t want to be dependent or swayed by the technology and what’s available now.”
“We want to use the technology and the techniques that are available to make what we want to make. What’s important is to really express how we use that to make our experience unique. We didn’t want to just make a game where you can do anything, but we wanted to make sure that we make a game where the player is able to do anything, but it’s also a form of entertainment. It’s fun to do all of those things.”
“That’s why we felt that coming up with a name that we created would be best. The term ‘Open Air’ is a result of that. That’s what Bill [Trinen] uses a lot.”